This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/space_buttons/buttons_context.c
Antonio Vazquez 1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00

1256 lines
33 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spbuttons
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.h"
#include "BKE_action.h"
#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_linestyle.h"
#include "RNA_access.h"
#include "ED_buttons.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_physics.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "buttons_intern.h" // own include
static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
{
PointerRNA *ptr;
int a;
for (a = 0; a < path->len; a++) {
ptr = &path->ptr[a];
if (RNA_struct_is_a(ptr->type, type)) {
CTX_data_pointer_set(result, ptr->owner_id, ptr->type, ptr->data);
return 1;
}
}
return 0;
}
static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
{
PointerRNA *ptr;
int a;
for (a = 0; a < path->len; a++) {
ptr = &path->ptr[a];
if (RNA_struct_is_a(ptr->type, type)) {
return ptr;
}
}
return NULL;
}
/************************* Creating the Path ************************/
static int buttons_context_path_scene(ButsContextPath *path)
{
PointerRNA *ptr = &path->ptr[path->len - 1];
/* this one just verifies */
return RNA_struct_is_a(ptr->type, &RNA_Scene);
}
static int buttons_context_path_view_layer(ButsContextPath *path, wmWindow *win)
{
PointerRNA *ptr = &path->ptr[path->len - 1];
/* View Layer may have already been resolved in a previous call
* (e.g. in buttons_context_path_linestyle). */
if (RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) {
return 1;
}
if (buttons_context_path_scene(path)) {
Scene *scene = path->ptr[path->len - 1].data;
ViewLayer *view_layer = (win->scene == scene) ? WM_window_get_active_view_layer(win) :
BKE_view_layer_default_view(scene);
RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
path->len++;
return 1;
}
return 0;
}
/* note: this function can return 1 without adding a world to the path
* so the buttons stay visible, but be sure to check the ID type if a ID_WO */
static int buttons_context_path_world(ButsContextPath *path)
{
Scene *scene;
World *world;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) world, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_World)) {
return 1;
}
/* if we have a scene, use the scene's world */
else if (buttons_context_path_scene(path)) {
scene = path->ptr[path->len - 1].data;
world = scene->world;
if (world) {
RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
path->len++;
return 1;
}
else {
return 1;
}
}
/* no path to a world possible */
return 0;
}
static int buttons_context_path_linestyle(ButsContextPath *path, wmWindow *window)
{
FreestyleLineStyle *linestyle;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) linestyle, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_FreestyleLineStyle)) {
return 1;
}
/* if we have a view layer, use the lineset's linestyle */
else if (buttons_context_path_view_layer(path, window)) {
ViewLayer *view_layer = path->ptr[path->len - 1].data;
linestyle = BKE_linestyle_active_from_view_layer(view_layer);
if (linestyle) {
RNA_id_pointer_create(&linestyle->id, &path->ptr[path->len]);
path->len++;
return 1;
}
}
/* no path to a linestyle possible */
return 0;
}
static int buttons_context_path_object(ButsContextPath *path)
{
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) object, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
return 1;
}
if (!RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) {
return 0;
}
ViewLayer *view_layer = ptr->data;
Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
if (ob) {
RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
path->len++;
return 1;
}
/* no path to a object possible */
return 0;
}
static int buttons_context_path_data(ButsContextPath *path, int type)
{
Object *ob;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a data, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Curve) &&
(type == -1 || ELEM(type, OB_CURVE, OB_SURF, OB_FONT))) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Light) && (type == -1 || type == OB_LAMP)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_LightProbe) && (type == -1 || type == OB_LIGHTPROBE)) {
return 1;
}
else if (RNA_struct_is_a(ptr->type, &RNA_GreasePencil) && (type == -1 || type == OB_GPENCIL)) {
return 1;
}
/* try to get an object in the path, no pinning supported here */
else if (buttons_context_path_object(path)) {
ob = path->ptr[path->len - 1].data;
if (ob && (type == -1 || type == ob->type)) {
RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
path->len++;
return 1;
}
}
/* no path to data possible */
return 0;
}
static int buttons_context_path_modifier(ButsContextPath *path)
{
Object *ob;
if (buttons_context_path_object(path)) {
ob = path->ptr[path->len - 1].data;
if (ob && ELEM(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE, OB_GPENCIL)) {
return 1;
}
}
return 0;
}
static int buttons_context_path_shaderfx(ButsContextPath *path)
{
Object *ob;
if (buttons_context_path_object(path)) {
ob = path->ptr[path->len - 1].data;
if (ob && ELEM(ob->type, OB_GPENCIL)) {
return 1;
}
}
return 0;
}
static int buttons_context_path_material(ButsContextPath *path)
{
Object *ob;
PointerRNA *ptr = &path->ptr[path->len - 1];
Material *ma;
/* if we already have a (pinned) material, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Material)) {
return 1;
}
/* if we have an object, use the object material slot */
else if (buttons_context_path_object(path)) {
ob = path->ptr[path->len - 1].data;
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
ma = BKE_object_material_get(ob, ob->actcol);
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
return 1;
}
}
/* no path to a material possible */
return 0;
}
static int buttons_context_path_bone(ButsContextPath *path)
{
bArmature *arm;
EditBone *edbo;
/* if we have an armature, get the active bone */
if (buttons_context_path_data(path, OB_ARMATURE)) {
arm = path->ptr[path->len - 1].data;
if (arm->edbo) {
if (arm->act_edbone) {
edbo = arm->act_edbone;
RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
path->len++;
return 1;
}
}
else {
if (arm->act_bone) {
RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
path->len++;
return 1;
}
}
}
/* no path to a bone possible */
return 0;
}
static int buttons_context_path_pose_bone(ButsContextPath *path)
{
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) PoseBone, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
return 1;
}
/* if we have an armature, get the active bone */
if (buttons_context_path_object(path)) {
Object *ob = path->ptr[path->len - 1].data;
bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */
if (ob->type != OB_ARMATURE || arm->edbo) {
return 0;
}
else {
if (arm->act_bone) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
if (pchan) {
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
path->len++;
return 1;
}
}
}
}
/* no path to a bone possible */
return 0;
}
static int buttons_context_path_particle(ButsContextPath *path)
{
Object *ob;
ParticleSystem *psys;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have (pinned) particle settings, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
return 1;
}
/* if we have an object, get the active particle system */
if (buttons_context_path_object(path)) {
ob = path->ptr[path->len - 1].data;
if (ob && ob->type == OB_MESH) {
psys = psys_get_current(ob);
RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
path->len++;
return 1;
}
}
/* no path to a particle system possible */
return 0;
}
static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
{
Scene *scene;
Brush *br = NULL;
PointerRNA *ptr = &path->ptr[path->len - 1];
/* if we already have a (pinned) brush, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
return 1;
}
/* if we have a scene, use the toolsettings brushes */
else if (buttons_context_path_scene(path)) {
scene = path->ptr[path->len - 1].data;
if (scene) {
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer));
}
if (br) {
RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
path->len++;
return 1;
}
}
/* no path to a brush possible */
return 0;
}
static int buttons_context_path_texture(const bContext *C,
ButsContextPath *path,
ButsContextTexture *ct)
{
PointerRNA *ptr = &path->ptr[path->len - 1];
ID *id;
if (!ct) {
return 0;
}
/* if we already have a (pinned) texture, we're done */
if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
return 1;
}
if (!ct->user) {
return 0;
}
id = ct->user->id;
if (id) {
if (GS(id->name) == ID_BR) {
buttons_context_path_brush(C, path);
}
else if (GS(id->name) == ID_PA) {
buttons_context_path_particle(path);
}
else if (GS(id->name) == ID_OB) {
buttons_context_path_object(path);
}
else if (GS(id->name) == ID_LS) {
buttons_context_path_linestyle(path, CTX_wm_window(C));
}
}
if (ct->texture) {
RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
path->len++;
}
return 1;
}
#ifdef WITH_FREESTYLE
static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *view_layer)
{
wmWindow *window = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(window);
FreestyleConfig *config;
SpaceProperties *sbuts;
/* if Freestyle is disabled in the scene */
if ((scene->r.mode & R_EDGE_FRS) == 0) {
return false;
}
/* if Freestyle is not in the Parameter Editor mode */
config = &view_layer->freestyle_config;
if (config->mode != FREESTYLE_CONTROL_EDITOR_MODE) {
return false;
}
/* if the scene has already been pinned */
sbuts = CTX_wm_space_properties(C);
if (sbuts->pinid && sbuts->pinid == &scene->id) {
return false;
}
return true;
}
#endif
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
/* Note we don't use CTX_data here, instead we get it from the window.
* Otherwise there is a loop reading the context that we are setting. */
SpaceProperties *sbuts = CTX_wm_space_properties(C);
wmWindow *window = CTX_wm_window(C);
Scene *scene = WM_window_get_active_scene(window);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
ID *id;
int found;
memset(path, 0, sizeof(*path));
path->flag = flag;
/* If some ID datablock is pinned, set the root pointer. */
if (sbuts->pinid) {
id = sbuts->pinid;
RNA_id_pointer_create(id, &path->ptr[0]);
path->len++;
}
/* No pinned root, use scene as initial root. */
else if (mainb != BCONTEXT_TOOL) {
RNA_id_pointer_create(&scene->id, &path->ptr[0]);
path->len++;
if (!ELEM(mainb,
BCONTEXT_SCENE,
BCONTEXT_RENDER,
BCONTEXT_OUTPUT,
BCONTEXT_VIEW_LAYER,
BCONTEXT_WORLD)) {
RNA_pointer_create(NULL, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
path->len++;
}
}
/* now for each buttons context type, we try to construct a path,
* tracing back recursively */
switch (mainb) {
case BCONTEXT_SCENE:
case BCONTEXT_RENDER:
case BCONTEXT_OUTPUT:
found = buttons_context_path_scene(path);
break;
case BCONTEXT_VIEW_LAYER:
#ifdef WITH_FREESTYLE
if (buttons_context_linestyle_pinnable(C, view_layer)) {
found = buttons_context_path_linestyle(path, window);
if (found) {
break;
}
}
#endif
found = buttons_context_path_view_layer(path, window);
break;
case BCONTEXT_WORLD:
found = buttons_context_path_world(path);
break;
case BCONTEXT_TOOL:
found = true;
break;
case BCONTEXT_OBJECT:
case BCONTEXT_PHYSICS:
case BCONTEXT_CONSTRAINT:
found = buttons_context_path_object(path);
break;
case BCONTEXT_MODIFIER:
found = buttons_context_path_modifier(path);
break;
case BCONTEXT_SHADERFX:
found = buttons_context_path_shaderfx(path);
break;
case BCONTEXT_DATA:
found = buttons_context_path_data(path, -1);
break;
case BCONTEXT_PARTICLE:
found = buttons_context_path_particle(path);
break;
case BCONTEXT_MATERIAL:
found = buttons_context_path_material(path);
break;
case BCONTEXT_TEXTURE:
found = buttons_context_path_texture(C, path, sbuts->texuser);
break;
case BCONTEXT_BONE:
found = buttons_context_path_bone(path);
if (!found) {
found = buttons_context_path_data(path, OB_ARMATURE);
}
break;
case BCONTEXT_BONE_CONSTRAINT:
found = buttons_context_path_pose_bone(path);
break;
default:
found = 0;
break;
}
return found;
}
static int buttons_shading_context(const bContext *C, int mainb)
{
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Object *ob = OBACT(view_layer);
if (ELEM(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE)) {
return 1;
}
if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA)) {
return 1;
}
return 0;
}
static int buttons_shading_new_context(const bContext *C, int flag)
{
wmWindow *window = CTX_wm_window(C);
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Object *ob = OBACT(view_layer);
if (flag & (1 << BCONTEXT_MATERIAL)) {
return BCONTEXT_MATERIAL;
}
else if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA))) {
return BCONTEXT_DATA;
}
else if (flag & (1 << BCONTEXT_WORLD)) {
return BCONTEXT_WORLD;
}
return BCONTEXT_RENDER;
}
void buttons_context_compute(const bContext *C, SpaceProperties *sbuts)
{
ButsContextPath *path;
PointerRNA *ptr;
int a, pflag = 0, flag = 0;
if (!sbuts->path) {
sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
}
path = sbuts->path;
/* Set scene path. */
buttons_context_path(C, path, BCONTEXT_SCENE, pflag);
buttons_texture_context_compute(C, sbuts);
/* for each context, see if we can compute a valid path to it, if
* this is the case, we know we have to display the button */
for (a = 0; a < BCONTEXT_TOT; a++) {
if (buttons_context_path(C, path, a, pflag)) {
flag |= (1 << a);
/* setting icon for data context */
if (a == BCONTEXT_DATA) {
ptr = &path->ptr[path->len - 1];
if (ptr->type) {
if (RNA_struct_is_a(ptr->type, &RNA_Light)) {
sbuts->dataicon = ICON_OUTLINER_DATA_LIGHT;
}
else {
sbuts->dataicon = RNA_struct_ui_icon(ptr->type);
}
}
else {
sbuts->dataicon = ICON_EMPTY_DATA;
}
}
}
}
/* always try to use the tab that was explicitly
* set to the user, so that once that context comes
* back, the tab is activated again */
sbuts->mainb = sbuts->mainbuser;
/* in case something becomes invalid, change */
if ((flag & (1 << sbuts->mainb)) == 0) {
if (sbuts->flag & SB_SHADING_CONTEXT) {
/* try to keep showing shading related buttons */
sbuts->mainb = buttons_shading_new_context(C, flag);
}
else if (flag & BCONTEXT_OBJECT) {
sbuts->mainb = BCONTEXT_OBJECT;
}
else {
for (a = 0; a < BCONTEXT_TOT; a++) {
if (flag & (1 << a)) {
sbuts->mainb = a;
break;
}
}
}
}
buttons_context_path(C, path, sbuts->mainb, pflag);
if (!(flag & (1 << sbuts->mainb))) {
if (flag & (1 << BCONTEXT_OBJECT)) {
sbuts->mainb = BCONTEXT_OBJECT;
}
else {
sbuts->mainb = BCONTEXT_SCENE;
}
}
if (buttons_shading_context(C, sbuts->mainb)) {
sbuts->flag |= SB_SHADING_CONTEXT;
}
else {
sbuts->flag &= ~SB_SHADING_CONTEXT;
}
sbuts->pathflag = flag;
}
/************************* Context Callback ************************/
const char *buttons_context_dir[] = {
"texture_slot",
"scene",
"world",
"object",
"mesh",
"armature",
"lattice",
"curve",
"meta_ball",
"light",
"speaker",
"lightprobe",
"camera",
"material",
"material_slot",
"texture",
"texture_user",
"texture_user_property",
"bone",
"edit_bone",
"pose_bone",
"particle_system",
"particle_system_editable",
"particle_settings",
"cloth",
"soft_body",
"fluid",
"collision",
"brush",
"dynamic_paint",
"line_style",
"collection",
"gpencil",
NULL,
};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
ButsContextPath *path = sbuts ? sbuts->path : NULL;
if (!path) {
return 0;
}
if (sbuts->mainb == BCONTEXT_TOOL) {
return 0;
}
/* here we handle context, getting data from precomputed path */
if (CTX_data_dir(member)) {
/* in case of new shading system we skip texture_slot, complex python
* UI script logic depends on checking if this is available */
if (sbuts->texuser) {
CTX_data_dir_set(result, buttons_context_dir + 1);
}
else {
CTX_data_dir_set(result, buttons_context_dir);
}
return 1;
}
else if (CTX_data_equals(member, "scene")) {
/* Do not return one here if scene not found in path,
* in this case we want to get default context scene! */
return set_pointer_type(path, result, &RNA_Scene);
}
else if (CTX_data_equals(member, "world")) {
set_pointer_type(path, result, &RNA_World);
return 1;
}
else if (CTX_data_equals(member, "object")) {
set_pointer_type(path, result, &RNA_Object);
return 1;
}
else if (CTX_data_equals(member, "mesh")) {
set_pointer_type(path, result, &RNA_Mesh);
return 1;
}
else if (CTX_data_equals(member, "armature")) {
set_pointer_type(path, result, &RNA_Armature);
return 1;
}
else if (CTX_data_equals(member, "lattice")) {
set_pointer_type(path, result, &RNA_Lattice);
return 1;
}
else if (CTX_data_equals(member, "curve")) {
set_pointer_type(path, result, &RNA_Curve);
return 1;
}
else if (CTX_data_equals(member, "meta_ball")) {
set_pointer_type(path, result, &RNA_MetaBall);
return 1;
}
else if (CTX_data_equals(member, "light")) {
set_pointer_type(path, result, &RNA_Light);
return 1;
}
else if (CTX_data_equals(member, "camera")) {
set_pointer_type(path, result, &RNA_Camera);
return 1;
}
else if (CTX_data_equals(member, "speaker")) {
set_pointer_type(path, result, &RNA_Speaker);
return 1;
}
else if (CTX_data_equals(member, "lightprobe")) {
set_pointer_type(path, result, &RNA_LightProbe);
return 1;
}
else if (CTX_data_equals(member, "material")) {
set_pointer_type(path, result, &RNA_Material);
return 1;
}
else if (CTX_data_equals(member, "texture")) {
ButsContextTexture *ct = sbuts->texuser;
if (ct) {
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
}
return 1;
}
else if (CTX_data_equals(member, "material_slot")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr) {
Object *ob = ptr->data;
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
/* a valid actcol isn't ensured [#27526] */
int matnr = ob->actcol - 1;
if (matnr < 0) {
matnr = 0;
}
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
}
}
return 1;
}
else if (CTX_data_equals(member, "texture_user")) {
ButsContextTexture *ct = sbuts->texuser;
if (!ct) {
return -1;
}
if (ct->user && ct->user->ptr.data) {
ButsTextureUser *user = ct->user;
CTX_data_pointer_set(result, user->ptr.owner_id, user->ptr.type, user->ptr.data);
}
return 1;
}
else if (CTX_data_equals(member, "texture_user_property")) {
ButsContextTexture *ct = sbuts->texuser;
if (!ct) {
return -1;
}
if (ct->user && ct->user->ptr.data) {
ButsTextureUser *user = ct->user;
CTX_data_pointer_set(result, NULL, &RNA_Property, user->prop);
}
return 1;
}
else if (CTX_data_equals(member, "texture_node")) {
ButsContextTexture *ct = sbuts->texuser;
if (ct) {
/* new shading system */
if (ct->user && ct->user->node) {
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
}
return 1;
}
}
else if (CTX_data_equals(member, "texture_slot")) {
ButsContextTexture *ct = sbuts->texuser;
PointerRNA *ptr;
/* Particles slots are used in both old and new textures handling. */
if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
if (part) {
CTX_data_pointer_set(
result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
}
}
else if (ct) {
return 0; /* new shading system */
}
else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) {
FreestyleLineStyle *ls = ptr->data;
if (ls) {
CTX_data_pointer_set(
result, &ls->id, &RNA_LineStyleTextureSlot, ls->mtex[(int)ls->texact]);
}
}
return 1;
}
else if (CTX_data_equals(member, "bone")) {
set_pointer_type(path, result, &RNA_Bone);
return 1;
}
else if (CTX_data_equals(member, "edit_bone")) {
set_pointer_type(path, result, &RNA_EditBone);
return 1;
}
else if (CTX_data_equals(member, "pose_bone")) {
set_pointer_type(path, result, &RNA_PoseBone);
return 1;
}
else if (CTX_data_equals(member, "particle_system")) {
set_pointer_type(path, result, &RNA_ParticleSystem);
return 1;
}
else if (CTX_data_equals(member, "particle_system_editable")) {
if (PE_poll((bContext *)C)) {
set_pointer_type(path, result, &RNA_ParticleSystem);
}
else {
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
}
return 1;
}
else if (CTX_data_equals(member, "particle_settings")) {
/* only available when pinned */
PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings);
if (ptr && ptr->data) {
CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, ptr->data);
return 1;
}
else {
/* get settings from active particle system instead */
ptr = get_pointer_type(path, &RNA_ParticleSystem);
if (ptr && ptr->data) {
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
CTX_data_pointer_set(result, ptr->owner_id, &RNA_ParticleSettings, part);
return 1;
}
}
set_pointer_type(path, result, &RNA_ParticleSettings);
return 1;
}
else if (CTX_data_equals(member, "cloth")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
Object *ob = ptr->data;
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "soft_body")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
Object *ob = ptr->data;
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "fluid")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
Object *ob = ptr->data;
ModifierData *md = modifiers_findByType(ob, eModifierType_Fluid);
CTX_data_pointer_set(result, &ob->id, &RNA_FluidModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "collision")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
Object *ob = ptr->data;
ModifierData *md = modifiers_findByType(ob, eModifierType_Collision);
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "brush")) {
set_pointer_type(path, result, &RNA_Brush);
return 1;
}
else if (CTX_data_equals(member, "dynamic_paint")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
if (ptr && ptr->data) {
Object *ob = ptr->data;
ModifierData *md = modifiers_findByType(ob, eModifierType_DynamicPaint);
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
return 1;
}
}
else if (CTX_data_equals(member, "line_style")) {
set_pointer_type(path, result, &RNA_FreestyleLineStyle);
return 1;
}
else if (CTX_data_equals(member, "gpencil")) {
set_pointer_type(path, result, &RNA_GreasePencil);
return 1;
}
else {
return 0; /* not found */
}
return -1; /* found but not available */
}
/************************* Drawing the Path ************************/
static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
if (sbuts->flag & SB_PIN_CONTEXT) {
sbuts->pinid = buttons_context_id_path(C);
}
else {
sbuts->pinid = NULL;
}
ED_area_tag_redraw(CTX_wm_area(C));
}
void buttons_context_draw(const bContext *C, uiLayout *layout)
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
ButsContextPath *path = sbuts->path;
uiLayout *row;
uiBlock *block;
uiBut *but;
PointerRNA *ptr;
char namebuf[128], *name;
int a, icon;
bool first = true;
if (!path) {
return;
}
row = uiLayoutRow(layout, true);
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
for (a = 0; a < path->len; a++) {
ptr = &path->ptr[a];
/* Skip scene and view layer to save space. */
if ((!ELEM(sbuts->mainb,
BCONTEXT_RENDER,
BCONTEXT_OUTPUT,
BCONTEXT_SCENE,
BCONTEXT_VIEW_LAYER,
BCONTEXT_WORLD) &&
ptr->type == &RNA_Scene)) {
continue;
}
else if ((!ELEM(sbuts->mainb,
BCONTEXT_RENDER,
BCONTEXT_OUTPUT,
BCONTEXT_SCENE,
BCONTEXT_VIEW_LAYER,
BCONTEXT_WORLD) &&
ptr->type == &RNA_ViewLayer)) {
continue;
}
/* Add > triangle. */
if (!first) {
uiItemL(row, "", ICON_SMALL_TRI_RIGHT_VEC);
}
else {
first = false;
}
/* Add icon + name .*/
if (ptr->data) {
icon = RNA_struct_ui_icon(ptr->type);
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
if (name) {
uiItemLDrag(row, ptr, name, icon);
if (name != namebuf) {
MEM_freeN(name);
}
}
else {
uiItemL(row, "", icon);
}
}
}
uiItemSpacer(row);
block = uiLayoutGetBlock(row);
UI_block_emboss_set(block, UI_EMBOSS_NONE);
but = uiDefIconButBitC(block,
UI_BTYPE_ICON_TOGGLE,
SB_PIN_CONTEXT,
0,
ICON_UNPINNED,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
&sbuts->flag,
0,
0,
0,
0,
TIP_("Follow context or keep fixed data-block displayed"));
UI_but_flag_disable(but, UI_BUT_UNDO); /* skip undo on screen buttons */
UI_but_func_set(but, pin_cb, NULL, NULL);
}
#ifdef USE_HEADER_CONTEXT_PATH
static bool buttons_header_context_poll(const bContext *C, HeaderType *UNUSED(ht))
#else
static bool buttons_panel_context_poll(const bContext *C, PanelType *UNUSED(pt))
#endif
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
return (sbuts->mainb != BCONTEXT_TOOL);
}
#ifdef USE_HEADER_CONTEXT_PATH
static void buttons_header_context_draw(const bContext *C, Header *ptr)
#else
static void buttons_panel_context_draw(const bContext *C, Panel *ptr)
#endif
{
buttons_context_draw(C, ptr->layout);
}
void buttons_context_register(ARegionType *art)
{
#ifdef USE_HEADER_CONTEXT_PATH
HeaderType *ht;
ht = MEM_callocN(sizeof(HeaderType), "spacetype buttons context header");
strcpy(ht->idname, "BUTTONS_HT_context");
ht->space_type = SPACE_PROPERTIES;
ht->region_type = art->regionid;
ht->poll = buttons_header_context_poll;
ht->draw = buttons_header_context_draw;
BLI_addtail(&art->headertypes, ht);
#else
PanelType *pt;
pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
strcpy(pt->idname, "BUTTONS_PT_context");
strcpy(pt->label, N_("Context")); /* XXX C panels unavailable through RNA bpy.types! */
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->poll = buttons_panel_context_poll;
pt->draw = buttons_panel_context_draw;
pt->flag = PNL_NO_HEADER;
BLI_addtail(&art->paneltypes, pt);
#endif
}
ID *buttons_context_id_path(const bContext *C)
{
SpaceProperties *sbuts = CTX_wm_space_properties(C);
ButsContextPath *path = sbuts->path;
PointerRNA *ptr;
int a;
if (path->len) {
for (a = path->len - 1; a >= 0; a--) {
ptr = &path->ptr[a];
/* pin particle settings instead of system, since only settings are an idblock*/
if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
if (ptr->type == &RNA_ParticleSystem && ptr->data) {
ParticleSystem *psys = (ParticleSystem *)ptr->data;
return &psys->part->id;
}
}
/* There is no valid image ID panel, Image Empty objects need this workaround.*/
if (sbuts->mainb == BCONTEXT_DATA && sbuts->flag & SB_PIN_CONTEXT) {
if (ptr->type == &RNA_Image && ptr->data) {
continue;
}
}
if (ptr->owner_id) {
return ptr->owner_id;
}
}
}
return NULL;
}