The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
589 lines
17 KiB
C
589 lines
17 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spbuttons
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_brush_types.h"
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#include "DNA_ID.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_linestyle_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_context.h"
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#include "BKE_layer.h"
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#include "BKE_linestyle.h"
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#include "BKE_modifier.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#ifdef WITH_FREESTYLE
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# include "BKE_freestyle.h"
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#endif
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#include "RNA_access.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "ED_buttons.h"
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#include "ED_node.h"
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#include "ED_screen.h"
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#include "WM_api.h"
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#include "../interface/interface_intern.h"
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#include "buttons_intern.h" // own include
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/************************* Texture User **************************/
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static void buttons_texture_user_property_add(ListBase *users,
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ID *id,
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PointerRNA ptr,
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PropertyRNA *prop,
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const char *category,
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int icon,
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const char *name)
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{
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ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser");
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user->id = id;
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user->ptr = ptr;
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user->prop = prop;
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user->category = category;
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user->icon = icon;
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user->name = name;
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user->index = BLI_listbase_count(users);
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BLI_addtail(users, user);
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}
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static void buttons_texture_user_node_add(ListBase *users,
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ID *id,
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bNodeTree *ntree,
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bNode *node,
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const char *category,
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int icon,
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const char *name)
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{
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ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser");
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user->id = id;
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user->ntree = ntree;
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user->node = node;
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user->category = category;
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user->icon = icon;
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user->name = name;
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user->index = BLI_listbase_count(users);
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BLI_addtail(users, user);
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}
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static void buttons_texture_users_find_nodetree(ListBase *users,
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ID *id,
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bNodeTree *ntree,
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const char *category)
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{
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bNode *node;
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if (ntree) {
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) {
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PointerRNA ptr;
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/* PropertyRNA *prop; */ /* UNUSED */
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
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/* prop = RNA_struct_find_property(&ptr, "texture"); */ /* UNUSED */
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buttons_texture_user_node_add(
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users, id, ntree, node, category, RNA_struct_ui_icon(ptr.type), node->name);
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}
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else if (node->type == NODE_GROUP && node->id) {
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buttons_texture_users_find_nodetree(users, id, (bNodeTree *)node->id, category);
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}
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}
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}
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}
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static void buttons_texture_modifier_foreach(void *userData,
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Object *ob,
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ModifierData *md,
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const char *propname)
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{
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PointerRNA ptr;
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PropertyRNA *prop;
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ListBase *users = userData;
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RNA_pointer_create(&ob->id, &RNA_Modifier, md, &ptr);
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prop = RNA_struct_find_property(&ptr, propname);
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buttons_texture_user_property_add(
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users, &ob->id, ptr, prop, N_("Modifiers"), RNA_struct_ui_icon(ptr.type), md->name);
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}
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static void buttons_texture_modifier_gpencil_foreach(void *userData,
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Object *ob,
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GpencilModifierData *md,
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const char *propname)
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{
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PointerRNA ptr;
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PropertyRNA *prop;
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ListBase *users = userData;
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RNA_pointer_create(&ob->id, &RNA_GpencilModifier, md, &ptr);
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prop = RNA_struct_find_property(&ptr, propname);
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buttons_texture_user_property_add(users,
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&ob->id,
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ptr,
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prop,
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N_("Grease Pencil Modifiers"),
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RNA_struct_ui_icon(ptr.type),
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md->name);
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}
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static void buttons_texture_users_from_context(ListBase *users,
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const bContext *C,
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SpaceProperties *sbuts)
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{
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Scene *scene = NULL;
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Object *ob = NULL;
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FreestyleLineStyle *linestyle = NULL;
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Brush *brush = NULL;
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ID *pinid = sbuts->pinid;
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bool limited_mode = (sbuts->flag & SB_TEX_USER_LIMITED) != 0;
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/* get data from context */
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if (pinid) {
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if (GS(pinid->name) == ID_SCE) {
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scene = (Scene *)pinid;
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}
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else if (GS(pinid->name) == ID_OB) {
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ob = (Object *)pinid;
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}
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else if (GS(pinid->name) == ID_BR) {
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brush = (Brush *)pinid;
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}
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else if (GS(pinid->name) == ID_LS) {
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linestyle = (FreestyleLineStyle *)pinid;
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}
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}
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if (!scene) {
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scene = CTX_data_scene(C);
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}
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const ID_Type id_type = pinid != NULL ? GS(pinid->name) : -1;
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if (!pinid || id_type == ID_SCE) {
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wmWindow *win = CTX_wm_window(C);
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ViewLayer *view_layer = (win->scene == scene) ? WM_window_get_active_view_layer(win) :
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BKE_view_layer_default_view(scene);
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brush = BKE_paint_brush(BKE_paint_get_active_from_context(C));
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linestyle = BKE_linestyle_active_from_view_layer(view_layer);
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ob = OBACT(view_layer);
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}
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/* fill users */
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BLI_listbase_clear(users);
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if (linestyle && !limited_mode) {
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buttons_texture_users_find_nodetree(
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users, &linestyle->id, linestyle->nodetree, N_("Line Style"));
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}
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if (ob) {
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ParticleSystem *psys = psys_get_current(ob);
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MTex *mtex;
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int a;
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/* modifiers */
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modifiers_foreachTexLink(ob, buttons_texture_modifier_foreach, users);
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/* grease pencil modifiers */
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BKE_gpencil_modifiers_foreachTexLink(ob, buttons_texture_modifier_gpencil_foreach, users);
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/* particle systems */
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if (psys && !limited_mode) {
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for (a = 0; a < MAX_MTEX; a++) {
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mtex = psys->part->mtex[a];
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if (mtex) {
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PointerRNA ptr;
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PropertyRNA *prop;
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RNA_pointer_create(&psys->part->id, &RNA_ParticleSettingsTextureSlot, mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(users,
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&psys->part->id,
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ptr,
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prop,
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N_("Particles"),
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RNA_struct_ui_icon(&RNA_ParticleSettings),
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psys->name);
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}
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}
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}
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/* field */
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if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
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PointerRNA ptr;
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PropertyRNA *prop;
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RNA_pointer_create(&ob->id, &RNA_FieldSettings, ob->pd, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(
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users, &ob->id, ptr, prop, N_("Fields"), ICON_FORCE_TEXTURE, IFACE_("Texture Field"));
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}
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}
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/* brush */
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if (brush) {
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PointerRNA ptr;
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PropertyRNA *prop;
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/* texture */
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RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(
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users, &brush->id, ptr, prop, N_("Brush"), ICON_BRUSH_DATA, IFACE_("Brush"));
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/* mask texture */
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RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mask_mtex, &ptr);
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prop = RNA_struct_find_property(&ptr, "texture");
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buttons_texture_user_property_add(
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users, &brush->id, ptr, prop, N_("Brush"), ICON_BRUSH_DATA, IFACE_("Brush Mask"));
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}
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}
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void buttons_texture_context_compute(const bContext *C, SpaceProperties *sbuts)
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{
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/* gather available texture users in context. runs on every draw of
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* properties editor, before the buttons are created. */
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ButsContextTexture *ct = sbuts->texuser;
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ID *pinid = sbuts->pinid;
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if (!ct) {
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ct = MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture");
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sbuts->texuser = ct;
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}
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else {
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BLI_freelistN(&ct->users);
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}
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buttons_texture_users_from_context(&ct->users, C, sbuts);
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if (pinid && GS(pinid->name) == ID_TE) {
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ct->user = NULL;
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ct->texture = (Tex *)pinid;
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}
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else {
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/* set one user as active based on active index */
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if (ct->index >= BLI_listbase_count_at_most(&ct->users, ct->index + 1)) {
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ct->index = 0;
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}
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ct->user = BLI_findlink(&ct->users, ct->index);
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ct->texture = NULL;
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if (ct->user) {
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if (ct->user->ptr.data) {
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PointerRNA texptr;
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Tex *tex;
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/* get texture datablock pointer if it's a property */
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texptr = RNA_property_pointer_get(&ct->user->ptr, ct->user->prop);
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tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL;
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ct->texture = tex;
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}
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else if (ct->user->node && !(ct->user->node->flag & NODE_ACTIVE_TEXTURE)) {
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ButsTextureUser *user;
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/* detect change of active texture node in same node tree, in that
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* case we also automatically switch to the other node */
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for (user = ct->users.first; user; user = user->next) {
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if (user->ntree == ct->user->ntree && user->node != ct->user->node) {
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if (user->node->flag & NODE_ACTIVE_TEXTURE) {
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ct->user = user;
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ct->index = BLI_findindex(&ct->users, user);
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break;
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}
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}
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}
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}
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}
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}
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}
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static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg))
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{
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/* callback when selecting a texture user in the menu */
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SpaceProperties *sbuts = CTX_wm_space_properties(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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ButsTextureUser *user = (ButsTextureUser *)user_p;
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PointerRNA texptr;
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Tex *tex;
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if (!ct) {
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return;
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}
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/* set user as active */
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if (user->node) {
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ED_node_set_active(CTX_data_main(C), user->ntree, user->node);
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ct->texture = NULL;
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}
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else {
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texptr = RNA_property_pointer_get(&user->ptr, user->prop);
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tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL;
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ct->texture = tex;
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if (user->ptr.type == &RNA_ParticleSettingsTextureSlot) {
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/* stupid exception for particle systems which still uses influence
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* from the old texture system, set the active texture slots as well */
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ParticleSettings *part = (ParticleSettings *)user->ptr.owner_id;
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int a;
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for (a = 0; a < MAX_MTEX; a++) {
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if (user->ptr.data == part->mtex[a]) {
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part->texact = a;
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}
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}
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}
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if (sbuts && tex) {
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sbuts->preview = 1;
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}
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}
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ct->user = user;
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ct->index = user->index;
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}
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static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUSED(arg))
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{
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/* callback when opening texture user selection menu, to create buttons. */
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SpaceProperties *sbuts = CTX_wm_space_properties(C);
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ButsContextTexture *ct = sbuts->texuser;
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ButsTextureUser *user;
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uiBlock *block = uiLayoutGetBlock(layout);
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const char *last_category = NULL;
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for (user = ct->users.first; user; user = user->next) {
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uiBut *but;
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char name[UI_MAX_NAME_STR];
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/* add label per category */
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if (!last_category || !STREQ(last_category, user->category)) {
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uiItemL(layout, IFACE_(user->category), ICON_NONE);
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but = block->buttons.last;
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but->drawflag = UI_BUT_TEXT_LEFT;
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}
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/* create button */
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if (user->prop) {
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PointerRNA texptr = RNA_property_pointer_get(&user->ptr, user->prop);
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Tex *tex = texptr.data;
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if (tex) {
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s - %s", user->name, tex->id.name + 2);
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}
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else {
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name);
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}
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}
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else {
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BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name);
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}
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but = uiDefIconTextBut(block,
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UI_BTYPE_BUT,
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0,
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user->icon,
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name,
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0,
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0,
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UI_UNIT_X * 4,
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UI_UNIT_Y,
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NULL,
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0.0,
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0.0,
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0.0,
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0.0,
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"");
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UI_but_funcN_set(but, template_texture_select, MEM_dupallocN(user), NULL);
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last_category = user->category;
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}
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UI_block_flag_enable(block, UI_BLOCK_NO_FLIP);
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}
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void uiTemplateTextureUser(uiLayout *layout, bContext *C)
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{
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/* texture user selection dropdown menu. the available users have been
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* gathered before drawing in ButsContextTexture, we merely need to
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* display the current item. */
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SpaceProperties *sbuts = CTX_wm_space_properties(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but;
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ButsTextureUser *user;
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char name[UI_MAX_NAME_STR];
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if (!ct) {
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return;
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}
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/* get current user */
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user = ct->user;
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if (!user) {
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uiItemL(layout, TIP_("No textures in context"), ICON_NONE);
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return;
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}
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/* create button */
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BLI_strncpy(name, user->name, UI_MAX_NAME_STR);
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if (user->icon) {
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but = uiDefIconTextMenuBut(block,
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template_texture_user_menu,
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NULL,
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user->icon,
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name,
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0,
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0,
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UI_UNIT_X * 4,
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UI_UNIT_Y,
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"");
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}
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else {
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but = uiDefMenuBut(
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block, template_texture_user_menu, NULL, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
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}
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/* some cosmetic tweaks */
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UI_but_type_set_menu_from_pulldown(but);
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but->flag &= ~UI_BUT_ICON_SUBMENU;
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}
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/************************* Texture Show **************************/
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static void template_texture_show(bContext *C, void *data_p, void *prop_p)
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{
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SpaceProperties *sbuts = CTX_wm_space_properties(C);
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ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
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ButsTextureUser *user;
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|
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if (!ct) {
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return;
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}
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for (user = ct->users.first; user; user = user->next) {
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if (user->ptr.data == data_p && user->prop == prop_p) {
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break;
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}
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}
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if (user) {
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/* select texture */
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template_texture_select(C, user, NULL);
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|
|
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/* change context */
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sbuts->mainb = BCONTEXT_TEXTURE;
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sbuts->mainbuser = sbuts->mainb;
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sbuts->preview = 1;
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|
|
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/* redraw editor */
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ED_area_tag_redraw(CTX_wm_area(C));
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}
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}
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void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, PropertyRNA *prop)
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{
|
|
/* button to quickly show texture in texture tab */
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL;
|
|
ButsTextureUser *user;
|
|
|
|
/* only show button in other tabs in properties editor */
|
|
if (!ct || sbuts->mainb == BCONTEXT_TEXTURE) {
|
|
return;
|
|
}
|
|
|
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/* find corresponding texture user */
|
|
for (user = ct->users.first; user; user = user->next) {
|
|
if (user->ptr.data == ptr->data && user->prop == prop) {
|
|
break;
|
|
}
|
|
}
|
|
|
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/* draw button */
|
|
if (user) {
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *but;
|
|
|
|
but = uiDefIconBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
ICON_PROPERTIES,
|
|
0,
|
|
0,
|
|
UI_UNIT_X,
|
|
UI_UNIT_Y,
|
|
NULL,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
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TIP_("Show texture in texture tab"));
|
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UI_but_func_set(but, template_texture_show, user->ptr.data, user->prop);
|
|
}
|
|
}
|