192 lines
4.6 KiB
C++
192 lines
4.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a pyramid of images
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*/
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#include <iostream>
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#include "GaussianFilter.h"
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#include "Image.h"
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#include "ImagePyramid.h"
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using namespace std;
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namespace Freestyle {
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#if 0
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ImagePyramid::ImagePyramid(const GrayImage &level0, unsigned nbLevels)
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{
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BuildPyramid(level0, nbLevels);
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}
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#endif
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ImagePyramid::ImagePyramid(const ImagePyramid & /*iBrother*/)
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{
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if (!_levels.empty()) {
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for (vector<GrayImage *>::iterator im = _levels.begin(), imend = _levels.end(); im != imend;
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++im) {
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_levels.push_back(new GrayImage(**im));
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}
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}
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}
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ImagePyramid::~ImagePyramid()
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{
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if (!_levels.empty()) {
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for (vector<GrayImage *>::iterator im = _levels.begin(), imend = _levels.end(); im != imend;
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++im) {
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delete (*im);
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}
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_levels.clear();
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}
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}
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GrayImage *ImagePyramid::getLevel(int l)
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{
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return _levels[l];
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}
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float ImagePyramid::pixel(int x, int y, int level)
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{
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GrayImage *img = _levels[level];
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if (0 == level) {
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return img->pixel(x, y);
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}
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unsigned int i = 1 << level;
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unsigned int sx = x >> level;
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unsigned int sy = y >> level;
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if (sx >= img->width()) {
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sx = img->width() - 1;
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}
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if (sy >= img->height()) {
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sy = img->height() - 1;
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}
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// bilinear interpolation
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float A = i * (sx + 1) - x;
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float B = x - i * sx;
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float C = i * (sy + 1) - y;
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float D = y - i * sy;
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float P1(0), P2(0);
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P1 = A * img->pixel(sx, sy);
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if (sx < img->width() - 1) {
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if (x % i != 0) {
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P1 += B * img->pixel(sx + 1, sy);
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}
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}
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else {
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P1 += B * img->pixel(sx, sy);
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}
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if (sy < img->height() - 1) {
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if (y % i != 0) {
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P2 = A * img->pixel(sx, sy + 1);
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if (sx < img->width() - 1) {
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if (x % i != 0) {
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P2 += B * img->pixel(sx + 1, sy + 1);
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}
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}
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else {
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P2 += B * img->pixel(sx, sy + 1);
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}
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}
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}
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else {
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P2 = P1;
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}
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return (1.0f / (float)(1 << (2 * level))) * (C * P1 + D * P2);
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}
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int ImagePyramid::width(int level)
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{
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return _levels[level]->width();
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}
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int ImagePyramid::height(int level)
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{
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return _levels[level]->height();
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}
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GaussianPyramid::GaussianPyramid(const GrayImage &level0, unsigned nbLevels, float iSigma)
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: ImagePyramid()
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{
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_sigma = iSigma;
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BuildPyramid(level0, nbLevels);
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}
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GaussianPyramid::GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma)
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: ImagePyramid()
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{
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_sigma = iSigma;
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BuildPyramid(level0, nbLevels);
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}
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GaussianPyramid::GaussianPyramid(const GaussianPyramid &iBrother) : ImagePyramid(iBrother)
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{
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_sigma = iBrother._sigma;
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}
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void GaussianPyramid::BuildPyramid(const GrayImage &level0, unsigned nbLevels)
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{
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GrayImage *pLevel = new GrayImage(level0);
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BuildPyramid(pLevel, nbLevels);
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}
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void GaussianPyramid::BuildPyramid(GrayImage *level0, unsigned nbLevels)
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{
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GrayImage *pLevel = level0;
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_levels.push_back(pLevel);
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GaussianFilter gf(_sigma);
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// build the nbLevels:
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unsigned w = pLevel->width();
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unsigned h = pLevel->height();
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if (nbLevels != 0) {
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for (unsigned int i = 0; i < nbLevels; ++i) { // soc
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w = pLevel->width() >> 1;
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h = pLevel->height() >> 1;
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GrayImage *img = new GrayImage(w, h);
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for (unsigned int y = 0; y < h; ++y) {
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for (unsigned int x = 0; x < w; ++x) {
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float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
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img->setPixel(x, y, v);
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}
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}
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_levels.push_back(img);
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pLevel = img;
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}
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}
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else {
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while ((w > 1) && (h > 1)) {
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w = pLevel->width() >> 1;
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h = pLevel->height() >> 1;
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GrayImage *img = new GrayImage(w, h);
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for (unsigned int y = 0; y < h; ++y) {
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for (unsigned int x = 0; x < w; ++x) {
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float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
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img->setPixel(x, y, v);
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}
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}
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_levels.push_back(img);
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pLevel = img;
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}
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}
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}
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} /* namespace Freestyle */
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