69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of 3D Line.
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*/
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#include "LineRep.h"
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namespace Freestyle {
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void LineRep::ComputeBBox()
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{
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real XMax = _vertices.front()[0];
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real YMax = _vertices.front()[1];
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real ZMax = _vertices.front()[2];
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real XMin = _vertices.front()[0];
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real YMin = _vertices.front()[1];
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real ZMin = _vertices.front()[2];
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// parse all the coordinates to find
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// the XMax, YMax, ZMax
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vector<Vec3r>::iterator v;
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for (v = _vertices.begin(); v != _vertices.end(); ++v) {
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// X
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if ((*v)[0] > XMax) {
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XMax = (*v)[0];
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}
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if ((*v)[0] < XMin) {
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XMin = (*v)[0];
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}
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// Y
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if ((*v)[1] > YMax) {
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YMax = (*v)[1];
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}
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if ((*v)[1] < YMin) {
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YMin = (*v)[1];
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}
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// Z
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if ((*v)[2] > ZMax) {
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ZMax = (*v)[2];
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}
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if ((*v)[2] < ZMin) {
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ZMin = (*v)[2];
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}
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}
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setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
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}
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} /* namespace Freestyle */
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