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154 lines
3.2 KiB
C++
154 lines
3.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_LINE_REP_H__
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#define __FREESTYLE_LINE_REP_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of 3D Line.
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*/
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#include <list>
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#include <vector>
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#include "Rep.h"
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#include "../system/FreestyleConfig.h"
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using namespace std;
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namespace Freestyle {
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/*! Base class for all lines objects */
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class LineRep : public Rep {
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public:
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/*! Line description style */
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enum LINES_STYLE {
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LINES,
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LINE_STRIP,
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LINE_LOOP,
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};
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inline LineRep() : Rep()
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{
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_width = 0.0f;
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}
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/*! Builds a single line from 2 vertices
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* v1
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* first vertex
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* v2
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* second vertex
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*/
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inline LineRep(const Vec3r &v1, const Vec3r &v2) : Rep()
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{
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setStyle(LINES);
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AddVertex(v1);
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AddVertex(v2);
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_width = 0.0f;
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}
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/*! Builds a line rep from a vertex chain */
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inline LineRep(const vector<Vec3r> &vertices) : Rep()
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{
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_vertices = vertices;
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setStyle(LINE_STRIP);
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_width = 0.0f;
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}
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/*! Builds a line rep from a vertex chain */
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inline LineRep(const list<Vec3r> &vertices) : Rep()
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{
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for (list<Vec3r>::const_iterator v = vertices.begin(), end = vertices.end(); v != end; ++v) {
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_vertices.push_back(*v);
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}
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setStyle(LINE_STRIP);
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_width = 0.0f;
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}
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virtual ~LineRep()
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{
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_vertices.clear();
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}
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/*! accessors */
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inline const LINES_STYLE style() const
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{
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return _Style;
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}
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inline const vector<Vec3r> &vertices() const
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{
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return _vertices;
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}
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inline float width() const
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{
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return _width;
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}
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/*! modifiers */
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inline void setStyle(const LINES_STYLE iStyle)
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{
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_Style = iStyle;
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}
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inline void AddVertex(const Vec3r &iVertex)
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{
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_vertices.push_back(iVertex);
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}
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inline void setVertices(const vector<Vec3r> &iVertices)
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{
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if (0 != _vertices.size()) {
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_vertices.clear();
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}
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for (vector<Vec3r>::const_iterator v = iVertices.begin(), end = iVertices.end(); v != end;
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++v) {
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_vertices.push_back(*v);
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}
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}
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inline void setWidth(float iWidth)
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{
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_width = iWidth;
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitLineRep(*this);
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}
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/*! Computes the line bounding box.*/
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virtual void ComputeBBox();
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private:
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LINES_STYLE _Style;
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vector<Vec3r> _vertices;
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float _width;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:LineRep")
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#endif
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_LINE_REP_H__
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