This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/NodeCamera.h

222 lines
6.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_NODE_CAMERA_H__
#define __FREESTYLE_NODE_CAMERA_H__
/** \file
* \ingroup freestyle
* \brief Class to represent a light node
*/
#include "Node.h"
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
using namespace Geometry;
class NodeOrthographicCamera;
class NodePerspectiveCamera;
class NodeCamera : public Node {
public:
typedef enum {
PERSPECTIVE,
ORTHOGRAPHIC,
GENERIC,
} CameraType;
/*! Default matrices: Identity for both projection and modelview. */
NodeCamera(CameraType camera_type = GENERIC);
#if 0 /* UNUSED, gives warning in gcc */
NodeCamera(const NodeCamera &iBrother);
#endif
virtual ~NodeCamera()
{
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/*! Matrix is copied */
void setModelViewMatrix(double modelview_matrix[16]);
/*! Matrix is copied */
void setProjectionMatrix(double projection_matrix[16]);
double *modelViewMatrix()
{
return modelview_matrix_;
}
double *projectionMatrix()
{
return projection_matrix_;
}
protected:
// row major right handed matrix
double modelview_matrix_[16];
// row major right handed matrix
double projection_matrix_[16];
CameraType camera_type_;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeCamera")
#endif
};
class NodeOrthographicCamera : public NodeCamera {
public:
NodeOrthographicCamera();
/*! Builds a parallel projection matrix a la glOrtho.
* A 0 0 tx
* 0 B 0 ty
* 0 0 C tz
* 0 0 0 1
*
* where
* A = 2 / (right - left)
* B = 2 / (top - bottom)
* C = -2 / (far - near)
* tx = -(right + left) / (right - left)
* ty = -(top + bottom) / (top - bottom)
* tz = -(zFar + zNear) / (zFar - zNear)
*/
NodeOrthographicCamera(
double left, double right, double bottom, double top, double zNear, double zFar);
double left() const
{
return left_;
}
double right() const
{
return right_;
}
double bottom() const
{
return bottom_;
}
double top() const
{
return top_;
}
double zNear() const
{
return zNear_;
}
double zFar() const
{
return zFar_;
}
NodeOrthographicCamera(const NodeOrthographicCamera &iBrother);
private:
double left_;
double right_;
double bottom_;
double top_;
double zNear_;
double zFar_;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeOrthographicCamera")
#endif
};
class NodePerspectiveCamera : public NodeCamera {
public:
NodePerspectiveCamera();
/*! Builds a perspective projection matrix a la gluPerspective.
* Given f defined as follows:
* fovy
* f = cotangent(____)
* 2
* The generated matrix is
* ( f )
* | ______ 0 0 0 |
* | aspect |
* | |
* | 0 f 0 0 |
* | |
* | zNear+zFar 2*zNear*zFar |
* | 0 0 __________ ____________ |
* | zNear-zFar zNear-zFar |
* | |
* ( 0 0 -1 0 )
* \param fovy:
* Field of View specified in radians.
*/
NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar);
/*! Builds a perspective projection matrix a la glFrustum.
* ( 2*zNear )
* | __________ 0 A 0 |
* | right-left |
* | |
* | 2*zNear |
* | 0 __________ B 0 |
* | top-bottom |
* | |
* | 0 0 C D |
* | |
* | 0 0 -1 0 |
* ( )
*
* right+left
* A = __________
* right-left
*
* top+bottom
* B = __________
* top-bottom
*
* zFar+zNear
* C = - __________
* zFar-zNear
*
* 2*zFar*zNear
* D = - ____________
* zFar-zNear
*/
NodePerspectiveCamera(
double left, double right, double bottom, double top, double zNear, double zFar);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodePerspectiveCamera")
#endif
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_CAMERA_H__