Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
106 lines
2.2 KiB
C++
106 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_NODE_LIGHT_H__
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#define __FREESTYLE_NODE_LIGHT_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to represent a light node
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*/
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#include "Node.h"
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#include "../geometry/Geom.h"
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#include "../system/FreestyleConfig.h"
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namespace Freestyle {
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using namespace Geometry;
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class NodeLight : public Node {
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public:
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NodeLight();
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NodeLight(NodeLight &iBrother);
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virtual ~NodeLight()
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{
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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/*! Accessors for the light properties */
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inline const float *ambient() const
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{
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return Ambient;
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}
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inline const float *diffuse() const
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{
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return Diffuse;
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}
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inline const float *specular() const
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{
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return Specular;
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}
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inline const float *position() const
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{
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return Position;
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}
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inline bool isOn() const
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{
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return on;
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}
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inline int number() const
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{
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return _number;
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}
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private:
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// Data members
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// ============
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/*! on=true, the light is on */
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bool on;
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/*! The color definition */
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float Ambient[4];
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float Diffuse[4];
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float Specular[4];
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/*! Light position. if w = 0, the light is placed at infinite. */
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float Position[4];
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/*! used to manage the number of lights */
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/*! numberOfLights
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* the number of lights in the scene.
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* Initially, 0.
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*/
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static int numberOfLights;
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/*! The current lignt number */
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int _number;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_NODE_LIGHT_H__
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