57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
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*/
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#include "NodeShape.h"
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namespace Freestyle {
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NodeShape::~NodeShape()
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{
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vector<Rep *>::iterator rep;
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if (0 != _Shapes.size()) {
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for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
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int refCount = (*rep)->destroy();
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if (0 == refCount) {
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delete (*rep);
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}
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}
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_Shapes.clear();
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}
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}
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void NodeShape::accept(SceneVisitor &v)
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{
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v.visitNodeShape(*this);
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v.visitFrsMaterial(_FrsMaterial);
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v.visitNodeShapeBefore(*this);
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vector<Rep *>::iterator rep;
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for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
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(*rep)->accept(v);
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}
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v.visitNodeShapeAfter(*this);
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}
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} /* namespace Freestyle */
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