186 lines
3.9 KiB
C++
186 lines
3.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_REP_H__
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#define __FREESTYLE_REP_H__
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/** \file
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* \ingroup freestyle
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* \brief Base class for all shapes.
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* Inherits from BasicObjects for references counter management (addRef, release).
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*/
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#include <string>
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#include "FrsMaterial.h"
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#include "SceneVisitor.h"
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#include "../geometry/BBox.h"
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#include "../geometry/Geom.h"
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#include "../system/BaseObject.h"
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#include "../system/Id.h"
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#include "../system/Precision.h"
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using namespace std;
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namespace Freestyle {
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using namespace Geometry;
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class Rep : public BaseObject {
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public:
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inline Rep() : BaseObject()
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{
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_Id = 0;
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_FrsMaterial = 0;
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}
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inline Rep(const Rep &iBrother) : BaseObject()
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{
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_Id = iBrother._Id;
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_Name = iBrother._Name;
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_LibraryPath = iBrother._LibraryPath;
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if (0 == iBrother._FrsMaterial) {
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_FrsMaterial = 0;
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}
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else {
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_FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
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}
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_BBox = iBrother.bbox();
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}
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inline void swap(Rep &ioOther)
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{
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std::swap(_BBox, ioOther._BBox);
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std::swap(_Id, ioOther._Id);
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std::swap(_Name, ioOther._Name);
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std::swap(_LibraryPath, ioOther._LibraryPath);
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std::swap(_FrsMaterial, ioOther._FrsMaterial);
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}
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Rep &operator=(const Rep &iBrother)
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{
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if (&iBrother != this) {
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_Id = iBrother._Id;
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_Name = iBrother._Name;
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_LibraryPath = iBrother._LibraryPath;
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if (0 == iBrother._FrsMaterial) {
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_FrsMaterial = 0;
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}
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else {
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if (_FrsMaterial == 0) {
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_FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial);
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}
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else {
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(*_FrsMaterial) = (*(iBrother._FrsMaterial));
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}
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_BBox = iBrother.bbox();
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}
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}
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return *this;
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}
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virtual ~Rep()
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{
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if (0 != _FrsMaterial) {
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delete _FrsMaterial;
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_FrsMaterial = 0;
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}
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}
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/*! Accept the corresponding visitor
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* Must be overload by inherited classes
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*/
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virtual void accept(SceneVisitor &v)
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{
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if (_FrsMaterial) {
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v.visitFrsMaterial(*_FrsMaterial);
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}
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v.visitRep(*this);
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}
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/*! Computes the rep bounding box.
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* Each Inherited rep must compute its bbox depending on the way the data are stored. So, each
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* inherited class must overload this method
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*/
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virtual void ComputeBBox() = 0;
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/*! Returns the rep bounding box */
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virtual const BBox<Vec3f> &bbox() const
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{
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return _BBox;
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}
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inline Id getId() const
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{
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return _Id;
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}
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inline const string &getName() const
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{
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return _Name;
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}
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inline const string &getLibraryPath() const
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{
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return _LibraryPath;
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}
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inline const FrsMaterial *frs_material() const
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{
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return _FrsMaterial;
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}
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/*! Sets the Rep bounding box */
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virtual void setBBox(const BBox<Vec3f> &iBox)
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{
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_BBox = iBox;
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}
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inline void setId(const Id &id)
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{
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_Id = id;
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}
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inline void setName(const string &name)
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{
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_Name = name;
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}
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inline void setLibraryPath(const string &path)
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{
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_LibraryPath = path;
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}
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inline void setFrsMaterial(const FrsMaterial &iMaterial)
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{
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_FrsMaterial = new FrsMaterial(iMaterial);
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}
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private:
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BBox<Vec3f> _BBox;
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Id _Id;
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string _Name;
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string _LibraryPath;
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FrsMaterial *_FrsMaterial;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_REP_H__
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