Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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*/
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#include "SceneHash.h"
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#include <sstream>
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namespace Freestyle {
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string SceneHash::toString()
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{
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stringstream ss;
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ss << hex << _sum;
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return ss.str();
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}
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void SceneHash::visitNodeViewLayer(NodeViewLayer &node)
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{
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struct RenderData *r = &node.scene().r;
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adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x
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adler32((unsigned char *)&r->ysch, sizeof(r->ysch)); // resolution_y
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adler32((unsigned char *)&r->size, sizeof(r->size)); // resolution_percentage
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struct FreestyleConfig *config = &node.sceneLayer().freestyle_config;
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adler32((unsigned char *)&config->flags, sizeof(config->flags));
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adler32((unsigned char *)&config->crease_angle, sizeof(config->crease_angle));
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adler32((unsigned char *)&config->sphere_radius, sizeof(config->sphere_radius));
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adler32((unsigned char *)&config->dkr_epsilon, sizeof(config->dkr_epsilon));
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}
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void SceneHash::visitNodeCamera(NodeCamera &cam)
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{
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double *proj = cam.projectionMatrix();
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for (int i = 0; i < 16; i++) {
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adler32((unsigned char *)&proj[i], sizeof(double));
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}
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}
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void SceneHash::visitIndexedFaceSet(IndexedFaceSet &ifs)
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{
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const float *v = ifs.vertices();
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const unsigned n = ifs.vsize();
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for (unsigned i = 0; i < n; i++) {
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adler32((unsigned char *)&v[i], sizeof(v[i]));
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}
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}
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static const int MOD_ADLER = 65521;
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void SceneHash::adler32(unsigned char *data, int size)
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{
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uint32_t sum1 = _sum & 0xffff;
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uint32_t sum2 = (_sum >> 16) & 0xffff;
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for (int i = 0; i < size; i++) {
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sum1 = (sum1 + data[i]) % MOD_ADLER;
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sum2 = (sum1 + sum2) % MOD_ADLER;
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}
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_sum = sum1 | (sum2 << 16);
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}
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} /* namespace Freestyle */
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