This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

102 lines
2.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
* \brief Class to display textual information about a scene graph.
*/
#include <iomanip>
#include "IndexedFaceSet.h"
#include "ScenePrettyPrinter.h"
namespace Freestyle {
#define VISIT(CLASS) \
void ScenePrettyPrinter::visit##CLASS(CLASS &) \
{ \
_ofs << _space << #CLASS << endl; \
}
VISIT(Node)
VISIT(NodeShape)
VISIT(NodeGroup)
VISIT(NodeLight)
VISIT(NodeDrawingStyle)
VISIT(NodeTransform)
void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape &)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape &)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup &)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup &)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle &)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle &)
{
decreaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform &)
{
increaseSpace();
}
void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform &)
{
decreaseSpace();
}
VISIT(LineRep)
VISIT(OrientedLineRep)
VISIT(TriangleRep)
VISIT(VertexRep)
void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet &ifs)
{
const float *vertices = ifs.vertices();
unsigned vsize = ifs.vsize();
_ofs << _space << "IndexedFaceSet" << endl;
const float *p = vertices;
for (unsigned int i = 0; i < vsize / 3; i++) {
_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", "
<< p[2] << endl;
p += 3;
}
}
} /* namespace Freestyle */