Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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* \brief Class to display textual information about a scene graph.
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*/
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#include <iomanip>
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#include "IndexedFaceSet.h"
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#include "ScenePrettyPrinter.h"
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namespace Freestyle {
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#define VISIT(CLASS) \
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void ScenePrettyPrinter::visit##CLASS(CLASS &) \
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{ \
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_ofs << _space << #CLASS << endl; \
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}
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VISIT(Node)
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VISIT(NodeShape)
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VISIT(NodeGroup)
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VISIT(NodeLight)
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VISIT(NodeDrawingStyle)
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VISIT(NodeTransform)
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void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape &)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape &)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup &)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup &)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle &)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle &)
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{
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decreaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform &)
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{
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increaseSpace();
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}
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void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform &)
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{
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decreaseSpace();
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}
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VISIT(LineRep)
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VISIT(OrientedLineRep)
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VISIT(TriangleRep)
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VISIT(VertexRep)
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void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet &ifs)
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{
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const float *vertices = ifs.vertices();
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unsigned vsize = ifs.vsize();
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_ofs << _space << "IndexedFaceSet" << endl;
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const float *p = vertices;
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for (unsigned int i = 0; i < vsize / 3; i++) {
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_ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", "
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<< p[2] << endl;
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p += 3;
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}
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}
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} /* namespace Freestyle */
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