Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
134 lines
2.5 KiB
C++
134 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_VERTEX_REP_H__
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#define __FREESTYLE_VERTEX_REP_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a vertex for displaying purpose.
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*/
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#include "Rep.h"
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namespace Freestyle {
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class VertexRep : public Rep {
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public:
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inline VertexRep() : Rep()
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{
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_vid = 0;
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_PointSize = 0.0f;
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}
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inline VertexRep(real x, real y, real z, int id = 0) : Rep()
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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_vid = id;
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_PointSize = 0.0f;
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}
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inline ~VertexRep()
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{
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}
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/*! Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitVertexRep(*this);
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}
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/*! Computes the rep bounding box. */
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virtual void ComputeBBox();
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/*! accessors */
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inline const int vid() const
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{
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return _vid;
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}
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inline const real *coordinates() const
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{
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return _coordinates;
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}
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inline real x() const
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{
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return _coordinates[0];
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}
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inline real y() const
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{
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return _coordinates[1];
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}
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inline real z() const
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{
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return _coordinates[2];
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}
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inline float pointSize() const
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{
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return _PointSize;
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}
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/*! modifiers */
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inline void setVid(int id)
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{
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_vid = id;
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}
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inline void setX(real x)
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{
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_coordinates[0] = x;
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}
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inline void setY(real y)
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{
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_coordinates[1] = y;
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}
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inline void setZ(real z)
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{
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_coordinates[2] = z;
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}
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inline void setCoordinates(real x, real y, real z)
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{
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_coordinates[0] = x;
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_coordinates[1] = y;
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_coordinates[2] = z;
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}
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inline void setPointSize(float iPointSize)
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{
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_PointSize = iPointSize;
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}
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private:
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int _vid; // vertex id
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real _coordinates[3];
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float _PointSize;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_VERTEX_REP_H__
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