Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_CONTEXT_FUNCTIONS_H__
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#define __FREESTYLE_CONTEXT_FUNCTIONS_H__
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/** \file
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* \ingroup freestyle
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* \brief Functions related to context queries
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* \brief Interface to access the context related information.
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*/
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#include "Canvas.h"
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#include "../image/GaussianFilter.h"
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#include "../image/Image.h"
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namespace Freestyle {
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//
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// Context Functions definitions
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//
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///////////////////////////////////////////////////////////
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/*! namespace containing all the Context related functions */
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namespace ContextFunctions {
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// GetTimeStamp
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/*! Returns the system time stamp */
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unsigned GetTimeStampCF();
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// GetCanvasWidth
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/*! Returns the canvas width */
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unsigned GetCanvasWidthCF();
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// GetCanvasHeight
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/*! Returns the canvas height */
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unsigned GetCanvasHeightCF();
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// GetBorder
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/*! Returns the border */
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BBox<Vec2i> GetBorderCF();
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// Load map
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/*! Loads an image map for further reading */
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void LoadMapCF(const char *iFileName,
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const char *iMapName,
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unsigned iNbLevels = 4,
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float iSigma = 1.0f);
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// ReadMapPixel
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/*! Reads a pixel in a user-defined map
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* \return the floating value stored for that pixel
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* \param iMapName:
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* The name of the map
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadMapPixelCF(const char *iMapName, int level, unsigned x, unsigned y);
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// ReadCompleteViewMapPixel
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/*! Reads a pixel in the complete view map
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* \return the floating value stored for that pixel
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadCompleteViewMapPixelCF(int level, unsigned x, unsigned y);
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// ReadOrientedViewMapPixel
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/*! Reads a pixel in one of the oriented view map images
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* \return the floating value stored for that pixel
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* \param iOrientation:
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* The number telling which orientation we want to check
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* \param level:
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* The level of the pyramid in which we wish to read the pixel
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* \param x:
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* The x-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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* \param y:
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* The y-coordinate of the pixel we wish to read. The origin is in the lower-left corner.
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*/
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float ReadDirectionalViewMapPixelCF(int iOrientation, int level, unsigned x, unsigned y);
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// DEBUG
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FEdge *GetSelectedFEdgeCF();
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} // end of namespace ContextFunctions
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} /* namespace Freestyle */
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#endif // __FREESTYLE_CONTEXT_FUNCTIONS_H__
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