Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup freestyle
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* \brief Functions to manage I/O for the stroke
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*/
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#include "StrokeAdvancedIterators.h"
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#include "StrokeIO.h"
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namespace Freestyle {
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ostream &operator<<(ostream &out, const StrokeAttribute &iStrokeAttribute)
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{
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out << " StrokeAttribute" << endl;
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out << " color : (" << iStrokeAttribute.getColorR() << ","
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<< iStrokeAttribute.getColorG() << "," << iStrokeAttribute.getColorB() << ")" << endl;
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out << " alpha : " << iStrokeAttribute.getAlpha() << endl;
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out << " thickness : " << iStrokeAttribute.getThicknessR() << ", "
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<< iStrokeAttribute.getThicknessL() << endl;
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out << " visible : " << iStrokeAttribute.isVisible() << endl;
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return out;
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}
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ostream &operator<<(ostream &out, const StrokeVertex &iStrokeVertex)
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{
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out << " StrokeVertex" << endl;
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out << " id : " << iStrokeVertex.getId() << endl;
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out << " curvilinear length : " << iStrokeVertex.curvilinearAbscissa() << endl;
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out << " 2d coordinates : (" << iStrokeVertex.getProjectedX() << ","
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<< iStrokeVertex.getProjectedY() << "," << iStrokeVertex.getProjectedZ() << ")" << endl;
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out << " 3d coordinates : (" << iStrokeVertex.getX() << "," << iStrokeVertex.getY() << ","
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<< iStrokeVertex.getZ() << ")" << endl;
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out << iStrokeVertex.attribute() << endl;
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return out;
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}
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ostream &operator<<(ostream &out, const Stroke &iStroke)
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{
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out << "Stroke" << endl;
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out << " id : " << iStroke.getId() << endl;
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out << " length : " << iStroke.getLength2D() << endl;
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out << " medium type : " << iStroke.getMediumType() << endl;
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for (Stroke::const_vertex_iterator v = iStroke.vertices_begin(), vend = iStroke.vertices_end();
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v != vend;
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++v) {
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out << *(*v) << endl;
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}
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return out;
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}
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} /* namespace Freestyle */
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