Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
148 lines
5.1 KiB
C++
148 lines
5.1 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
* \brief Class to define a cell grid surrounding the projected image of a scene
|
|
*/
|
|
|
|
#include "AverageAreaGridDensityProvider.h"
|
|
|
|
#include "BKE_global.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource &source,
|
|
const real proscenium[4],
|
|
real sizeFactor)
|
|
: GridDensityProvider(source)
|
|
{
|
|
initialize(proscenium, sizeFactor);
|
|
}
|
|
|
|
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(
|
|
OccluderSource &source,
|
|
const BBox<Vec3r> &bbox,
|
|
const GridHelpers::Transform &transform,
|
|
real sizeFactor)
|
|
: GridDensityProvider(source)
|
|
{
|
|
real proscenium[4];
|
|
calculateQuickProscenium(transform, bbox, proscenium);
|
|
|
|
initialize(proscenium, sizeFactor);
|
|
}
|
|
|
|
AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource &source,
|
|
real sizeFactor)
|
|
: GridDensityProvider(source)
|
|
{
|
|
real proscenium[4];
|
|
calculateOptimalProscenium(source, proscenium);
|
|
|
|
initialize(proscenium, sizeFactor);
|
|
}
|
|
|
|
AverageAreaGridDensityProvider::~AverageAreaGridDensityProvider()
|
|
{
|
|
}
|
|
|
|
void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real sizeFactor)
|
|
{
|
|
float prosceniumWidth = (proscenium[1] - proscenium[0]);
|
|
float prosceniumHeight = (proscenium[3] - proscenium[2]);
|
|
|
|
real cellArea = 0.0;
|
|
unsigned numFaces = 0;
|
|
for (source.begin(); source.isValid(); source.next()) {
|
|
Polygon3r &poly(source.getGridSpacePolygon());
|
|
Vec3r min, max;
|
|
poly.getBBox(min, max);
|
|
cellArea += (max[0] - min[0]) * (max[1] - min[1]);
|
|
++numFaces;
|
|
}
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Total area: " << cellArea << ". Number of faces: " << numFaces << "." << endl;
|
|
}
|
|
cellArea /= numFaces;
|
|
cellArea *= sizeFactor;
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Building grid with average area " << cellArea << endl;
|
|
}
|
|
|
|
_cellSize = sqrt(cellArea);
|
|
unsigned maxCells = 931; // * 1.1 = 1024
|
|
if (std::max(prosceniumWidth, prosceniumHeight) / _cellSize > maxCells) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Scene-dependent cell size (" << _cellSize << " square) is too small." << endl;
|
|
}
|
|
_cellSize = std::max(prosceniumWidth, prosceniumHeight) / maxCells;
|
|
}
|
|
// Now we know how many cells make each side of our grid
|
|
_cellsX = ceil(prosceniumWidth / _cellSize);
|
|
_cellsY = ceil(prosceniumHeight / _cellSize);
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
|
|
}
|
|
|
|
// Make sure the grid exceeds the proscenium by a small amount
|
|
float safetyZone = 0.1f;
|
|
if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
|
|
_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
|
|
}
|
|
if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
|
|
_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
|
|
}
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
|
|
}
|
|
|
|
// Find grid origin
|
|
_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
|
|
_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
|
|
}
|
|
|
|
AverageAreaGridDensityProviderFactory::AverageAreaGridDensityProviderFactory(real sizeFactor)
|
|
: sizeFactor(sizeFactor)
|
|
{
|
|
}
|
|
|
|
AverageAreaGridDensityProviderFactory::~AverageAreaGridDensityProviderFactory()
|
|
{
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source, const real proscenium[4])
|
|
{
|
|
return AutoPtr<GridDensityProvider>(
|
|
new AverageAreaGridDensityProvider(source, proscenium, sizeFactor));
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source, const BBox<Vec3r> &bbox, const GridHelpers::Transform &transform)
|
|
{
|
|
return AutoPtr<GridDensityProvider>(
|
|
new AverageAreaGridDensityProvider(source, bbox, transform, sizeFactor));
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source)
|
|
{
|
|
return AutoPtr<GridDensityProvider>(new AverageAreaGridDensityProvider(source, sizeFactor));
|
|
}
|
|
|
|
} /* namespace Freestyle */
|