Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FREESTYLE_AVERAGE_AREA_GRID_DENSITY_PROVIDER_H__
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#define __FREESTYLE_AVERAGE_AREA_GRID_DENSITY_PROVIDER_H__
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/** \file
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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*/
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#include "GridDensityProvider.h"
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namespace Freestyle {
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class AverageAreaGridDensityProvider : public GridDensityProvider {
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// Disallow copying and assignment
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AverageAreaGridDensityProvider(const AverageAreaGridDensityProvider &other);
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AverageAreaGridDensityProvider &operator=(const AverageAreaGridDensityProvider &other);
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public:
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AverageAreaGridDensityProvider(OccluderSource &source,
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const real proscenium[4],
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real sizeFactor);
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AverageAreaGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform,
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real sizeFactor);
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AverageAreaGridDensityProvider(OccluderSource &source, real sizeFactor);
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virtual ~AverageAreaGridDensityProvider();
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private:
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void initialize(const real proscenium[4], real sizeFactor);
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};
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class AverageAreaGridDensityProviderFactory : public GridDensityProviderFactory {
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public:
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AverageAreaGridDensityProviderFactory(real sizeFactor);
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~AverageAreaGridDensityProviderFactory();
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const real proscenium[4]);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
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const BBox<Vec3r> &bbox,
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const GridHelpers::Transform &transform);
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AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
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protected:
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real sizeFactor;
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_AVERAGE_AREA_GRID_DENSITY_PROVIDER_H__
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