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blender-archive/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
* \brief Detects/flags/builds extended features edges on the WXEdge structure
*/
#include <float.h>
#include "FEdgeXDetector.h"
#include "../geometry/GeomUtils.h"
#include "../geometry/normal_cycle.h"
#include "BKE_global.h"
namespace Freestyle {
void FEdgeXDetector::processShapes(WingedEdge &we)
{
bool progressBarDisplay = false;
#if 0
Vec3r Min, Max;
#endif
vector<WShape *> wshapes = we.getWShapes();
WXShape *wxs;
if (_pProgressBar != NULL) {
_pProgressBar->reset();
_pProgressBar->setLabelText("Detecting feature lines");
_pProgressBar->setTotalSteps(wshapes.size() * 3);
_pProgressBar->setProgress(0);
progressBarDisplay = true;
}
for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) {
if (_pRenderMonitor && _pRenderMonitor->testBreak()) {
break;
}
wxs = dynamic_cast<WXShape *>(*it);
#if 0
wxs->bbox(Min, Max);
_bbox_diagonal = (Max - Min).norm();
#endif
if (_changes) {
vector<WFace *> &wfaces = wxs->GetFaceList();
for (vector<WFace *>::iterator wf = wfaces.begin(), wfend = wfaces.end(); wf != wfend;
++wf) {
WXFace *wxf = dynamic_cast<WXFace *>(*wf);
wxf->Clear();
}
_computeViewIndependent = true;
}
else if (!(wxs)->getComputeViewIndependentFlag()) {
wxs->Reset();
_computeViewIndependent = false;
}
else {
_computeViewIndependent = true;
}
preProcessShape(wxs);
if (progressBarDisplay) {
_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
}
processBorderShape(wxs);
if (_computeMaterialBoundaries) {
processMaterialBoundaryShape(wxs);
}
processCreaseShape(wxs);
if (_computeRidgesAndValleys) {
processRidgesAndValleysShape(wxs);
}
if (_computeSuggestiveContours) {
processSuggestiveContourShape(wxs);
}
processSilhouetteShape(wxs);
processEdgeMarksShape(wxs);
if (progressBarDisplay) {
_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
}
// build smooth edges:
buildSmoothEdges(wxs);
// Post processing for suggestive contours
if (_computeSuggestiveContours) {
postProcessSuggestiveContourShape(wxs);
}
if (progressBarDisplay) {
_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
}
wxs->setComputeViewIndependentFlag(false);
_computeViewIndependent = false;
_changes = false;
// reset user data
(*it)->ResetUserData();
}
}
// GENERAL STUFF
////////////////
void FEdgeXDetector::preProcessShape(WXShape *iWShape)
{
_meanK1 = 0;
_meanKr = 0;
_minK1 = FLT_MAX;
_maxK1 = -FLT_MAX;
_minKr = FLT_MAX;
_maxKr = -FLT_MAX;
_nPoints = 0;
#if 0
_meanEdgeSize = iWShape->getMeanEdgeSize();
#else
_meanEdgeSize = iWShape->ComputeMeanEdgeSize();
#endif
vector<WFace *> &wfaces = iWShape->GetFaceList();
vector<WFace *>::iterator f, fend;
// view dependent stuff
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
preProcessFace((WXFace *)(*f));
}
if (_computeRidgesAndValleys || _computeSuggestiveContours) {
vector<WVertex *> &wvertices = iWShape->getVertexList();
for (vector<WVertex *>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend;
++wv) {
// Compute curvatures
WXVertex *wxv = dynamic_cast<WXVertex *>(*wv);
computeCurvatures(wxv);
}
_meanK1 /= (real)(_nPoints);
_meanKr /= (real)(_nPoints);
}
}
void FEdgeXDetector::preProcessFace(WXFace *iFace)
{
Vec3f firstPoint = iFace->GetVertex(0)->GetVertex();
Vec3f N = iFace->GetNormal();
// Compute the dot product between V (=_Viewpoint - firstPoint) and N:
Vec3f V;
if (_orthographicProjection) {
V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - firstPoint.z());
}
else {
V = Vec3f(_Viewpoint - firstPoint);
}
N.normalize();
V.normalize();
iFace->setDotP(N * V);
// compute the distance between the face center and the viewpoint:
if (_orthographicProjection) {
iFace->setZ(iFace->center().z() - _Viewpoint.z());
}
else {
Vec3f dist_vec(iFace->center() - _Viewpoint);
iFace->setZ(dist_vec.norm());
}
}
void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
{
// TODO: for some reason, the 'vertex' may have no associated edges
// (i.e., WVertex::_EdgeList is empty), which causes a crash due to
// a subsequent call of WVertex::_EdgeList.front().
if (vertex->GetEdges().empty()) {
if (G.debug & G_DEBUG_FREESTYLE) {
printf("Warning: WVertex %d has no associated edges.\n", vertex->GetId());
}
return;
}
// CURVATURE LAYER
// store all the curvature datas for each vertex
// soc unused - real K1, K2
real cos2theta, sin2theta;
Vec3r e1, n, v;
// one vertex curvature info :
CurvatureInfo *C;
float radius = _sphereRadius * _meanEdgeSize;
// view independent stuff
if (_computeViewIndependent) {
C = new CurvatureInfo();
vertex->setCurvatures(C);
OGF::NormalCycle ncycle;
ncycle.begin();
if (radius > 0) {
OGF::compute_curvature_tensor(vertex, radius, ncycle);
}
else {
OGF::compute_curvature_tensor_one_ring(vertex, ncycle);
}
ncycle.end();
C->K1 = ncycle.kmin();
C->K2 = ncycle.kmax();
C->e1 = ncycle.Kmax(); // ncycle.kmin() * ncycle.Kmax();
C->e2 = ncycle.Kmin(); // ncycle.kmax() * ncycle.Kmin();
real absK1 = fabs(C->K1);
_meanK1 += absK1;
if (absK1 > _maxK1) {
_maxK1 = absK1;
}
if (absK1 < _minK1) {
_minK1 = absK1;
}
}
// view dependent
C = vertex->curvatures();
if (C == 0) {
return;
}
// compute radial curvature :
n = C->e1 ^ C->e2;
if (_orthographicProjection) {
v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z());
}
else {
v = Vec3r(_Viewpoint - vertex->GetVertex());
}
C->er = v - (v * n) * n;
C->er.normalize();
e1 = C->e1;
e1.normalize();
cos2theta = C->er * e1;
cos2theta *= cos2theta;
sin2theta = 1 - cos2theta;
C->Kr = C->K1 * cos2theta + C->K2 * sin2theta;
real absKr = fabs(C->Kr);
_meanKr += absKr;
if (absKr > _maxKr) {
_maxKr = absKr;
}
if (absKr < _minKr) {
_minKr = absKr;
}
++_nPoints;
}
// SILHOUETTE
/////////////
void FEdgeXDetector::processSilhouetteShape(WXShape *iWShape)
{
// Make a first pass on every polygons in order to compute all their silhouette relative values:
vector<WFace *> &wfaces = iWShape->GetFaceList();
vector<WFace *>::iterator f, fend;
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
ProcessSilhouetteFace((WXFace *)(*f));
}
// Make a pass on the edges to detect the silhouette edges that are not smooth
vector<WEdge *>::iterator we, weend;
vector<WEdge *> &wedges = iWShape->getEdgeList();
for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
ProcessSilhouetteEdge((WXEdge *)(*we));
}
}
void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace)
{
// SILHOUETTE LAYER
Vec3f normal;
// Compute the dot products between View direction and N at each vertex of the face:
Vec3f point;
int closestPointId = 0;
float dist, minDist = FLT_MAX;
int numVertices = iFace->numberOfVertices();
WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true);
for (int i = 0; i < numVertices; i++) {
point = iFace->GetVertex(i)->GetVertex();
normal = iFace->GetVertexNormal(i);
normal.normalize();
Vec3f V;
if (_orthographicProjection) {
V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - point.z());
}
else {
V = Vec3f(_Viewpoint - point);
}
V.normalize();
float d = normal * V;
faceLayer->PushDotP(d);
// Find the point the closest to the viewpoint
if (_orthographicProjection) {
dist = point.z() - _Viewpoint.z();
}
else {
Vec3f dist_vec(point - _Viewpoint);
dist = dist_vec.norm();
}
if (dist < minDist) {
minDist = dist;
closestPointId = i;
}
}
// Set the closest point id:
faceLayer->setClosestPointIndex(closestPointId);
// Add this layer to the face:
iFace->AddSmoothLayer(faceLayer);
}
void FEdgeXDetector::ProcessSilhouetteEdge(WXEdge *iEdge)
{
if (iEdge->nature() & Nature::BORDER) {
return;
}
// SILHOUETTE ?
//-------------
WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
if ((fA->front()) ^
(fB->front())) { // fA->visible XOR fB->visible (true if one is 0 and the other is 1)
// The only edges we want to set as silhouette edges in this way are the ones with 2 different
// normals for 1 vertex for these two faces
//--------------------
// In reality we only test the normals for 1 of the 2 vertices.
if (fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex())) {
return;
}
iEdge->AddNature(Nature::SILHOUETTE);
if (fB->front()) {
iEdge->setOrder(1);
}
else {
iEdge->setOrder(-1);
}
}
}
// BORDER
/////////
void FEdgeXDetector::processBorderShape(WXShape *iWShape)
{
if (!_computeViewIndependent) {
return;
}
// Make a pass on the edges to detect the BORDER
vector<WEdge *>::iterator we, weend;
vector<WEdge *> &wedges = iWShape->getEdgeList();
for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
ProcessBorderEdge((WXEdge *)(*we));
}
}
void FEdgeXDetector::ProcessBorderEdge(WXEdge *iEdge)
{
// first check whether it is a border edge: BORDER ?
//---------
if (iEdge->GetaFace() == 0) {
// it is a border edge
iEdge->AddNature(Nature::BORDER);
}
}
// CREASE
/////////
void FEdgeXDetector::processCreaseShape(WXShape *iWShape)
{
if (!_computeViewIndependent) {
return;
}
// Make a pass on the edges to detect the CREASE
vector<WEdge *>::iterator we, weend;
vector<WEdge *> &wedges = iWShape->getEdgeList();
for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
ProcessCreaseEdge((WXEdge *)(*we));
}
}
void FEdgeXDetector::ProcessCreaseEdge(WXEdge *iEdge)
{
// CREASE ?
//---------
if (iEdge->nature() & Nature::BORDER) {
return;
}
WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
WVertex *aVertex = iEdge->GetaVertex();
if ((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= _creaseAngle) {
iEdge->AddNature(Nature::CREASE);
}
}
// RIDGES AND VALLEYS
/////////////////////
void FEdgeXDetector::processRidgesAndValleysShape(WXShape *iWShape)
{
// Don't forget to add the built layer to the face at the end of the ProcessFace:
// iFace->AddSmoothLayer(faceLayer);
if (!_computeViewIndependent) {
return;
}
// Here the curvatures must already have been computed
vector<WFace *> &wfaces = iWShape->GetFaceList();
vector<WFace *>::iterator f, fend;
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
ProcessRidgeFace((WXFace *)(*f));
}
}
// RIDGES
/////////
void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace)
{
WXFaceLayer *flayer = new WXFaceLayer(iFace, Nature::RIDGE | Nature::VALLEY, false);
iFace->AddSmoothLayer(flayer);
unsigned int numVertices = iFace->numberOfVertices();
for (unsigned int i = 0; i < numVertices; ++i) {
WVertex *wv = iFace->GetVertex(i);
WXVertex *wxv = dynamic_cast<WXVertex *>(wv);
flayer->PushDotP(wxv->curvatures()->K1);
}
#if 0 // XXX fabs(flayer->dotP(i)) < threshold cannot be true
real threshold = 0;
//real threshold = _maxK1 - (_maxK1 - _meanK1) / 20.0;
if (flayer->nPosDotP() != numVertices) {
if ((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) &&
(fabs(flayer->dotP(2)) < threshold)) {
flayer->ReplaceDotP(0, 0);
flayer->ReplaceDotP(1, 0);
flayer->ReplaceDotP(2, 0);
}
}
#endif
}
#if 0
void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace)
{
// RIDGE LAYER
// Compute the RidgeFunction, that is the derivative of the ppal curvature along e1 at each vertex of the face
WVertex *v;
Vec3r v1v2;
real t;
vector<WXFaceLayer *> SmoothLayers;
WXFaceLayer *faceLayer;
Face_Curvature_Info *layer_info;
real K1_a(0), K1_b(0);
Vec3r Inter_a, Inter_b;
// find the ridge layer of the face
iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers);
if (SmoothLayers.size() != 1) {
return;
}
faceLayer = SmoothLayers[0];
// retrieve the curvature info of this layer
layer_info = (Face_Curvature_Info *)faceLayer->userdata;
int numVertices = iFace->numberOfVertices();
for (int i = 0; i < numVertices; i++) {
v = iFace->GetVertex(i);
// vec_curvature_info[i] contains the curvature info of this vertex
Vec3r e2 = layer_info->vec_curvature_info[i]->K2 * layer_info->vec_curvature_info[i]->e2;
Vec3r e1 = layer_info->vec_curvature_info[i]->K1 * layer_info->vec_curvature_info[i]->e1;
e2.normalize();
WVertex::face_iterator fit = v->faces_begin();
WVertex::face_iterator fitend = v->faces_end();
for (; fit != fitend; ++fit) {
WXFace *wxf = dynamic_cast<WXFace *>(*fit);
WOEdge *oppositeEdge;
if (!(wxf->getOppositeEdge(v, oppositeEdge))) {
continue;
}
v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex();
GeomUtils::intersection_test res;
res = GeomUtils::intersectRayPlane(
oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex() * e2), t, 1.0e-06);
if ((res == GeomUtils::DO_INTERSECT) && (t >= 0.0) && (t <= 1.0)) {
vector<WXFaceLayer *> second_ridge_layer;
wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer);
if (second_ridge_layer.size() != 1) {
continue;
}
Face_Curvature_Info *second_layer_info =
(Face_Curvature_Info *)second_ridge_layer[0]->userdata;
unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex());
unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex());
real K1_1 = second_layer_info->vec_curvature_info[index1]->K1;
real K1_2 = second_layer_info->vec_curvature_info[index2]->K1;
real K1 = (1.0 - t) * K1_1 + t * K1_2;
Vec3r inter((1.0 - t) * oppositeEdge->GetaVertex()->GetVertex() +
t * oppositeEdge->GetbVertex()->GetVertex());
Vec3r vtmp(inter - v->GetVertex());
// is it K1_a or K1_b ?
if (vtmp * e1 > 0) {
K1_b = K1;
Inter_b = inter;
}
else {
K1_a = K1;
Inter_a = inter;
}
}
}
// Once we have K1 along the ppal direction compute the derivative : K1b - K1a put it in DotP
//real d = fabs(K1_b) - fabs(K1_a);
real d = 0;
real threshold = _meanK1 + (_maxK1 - _meanK1) / 7.0;
//real threshold = _meanK1;
//if ((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold)))
d = (K1_b) - (K1_a) / (Inter_b - Inter_a).norm();
faceLayer->PushDotP(d);
//faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1);
}
// Make the values relevant by checking whether all principal directions have the "same" direction:
Vec3r e0((layer_info->vec_curvature_info[0]->K1 * layer_info->vec_curvature_info[0]->e1));
e0.normalize();
Vec3r e1((layer_info->vec_curvature_info[1]->K1 * layer_info->vec_curvature_info[1]->e1));
e1.normalize();
Vec3r e2((layer_info->vec_curvature_info[2]->K1 * layer_info->vec_curvature_info[2]->e1));
e2.normalize();
if (e0 * e1 < 0) {
// invert dotP[1]
faceLayer->ReplaceDotP(1, -faceLayer->dotP(1));
}
if (e0 * e2 < 0) {
// invert dotP[2]
faceLayer->ReplaceDotP(2, -faceLayer->dotP(2));
}
# if 0 // remove the weakest values;
real minDiff = (_maxK1 - _minK1) / 10.0;
real minDiff = _meanK1;
if ((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)) {
faceLayer->ReplaceDotP(0, 0);
faceLayer->ReplaceDotP(1, 0);
faceLayer->ReplaceDotP(2, 0);
}
# endif
}
#endif
// SUGGESTIVE CONTOURS
//////////////////////
void FEdgeXDetector::processSuggestiveContourShape(WXShape *iWShape)
{
// Here the curvatures must already have been computed
vector<WFace *> &wfaces = iWShape->GetFaceList();
vector<WFace *>::iterator f, fend;
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
ProcessSuggestiveContourFace((WXFace *)(*f));
}
}
void FEdgeXDetector::ProcessSuggestiveContourFace(WXFace *iFace)
{
WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true);
iFace->AddSmoothLayer(faceLayer);
unsigned int numVertices = iFace->numberOfVertices();
for (unsigned int i = 0; i < numVertices; ++i) {
WVertex *wv = iFace->GetVertex(i);
WXVertex *wxv = dynamic_cast<WXVertex *>(wv);
faceLayer->PushDotP(wxv->curvatures()->Kr);
}
#if 0 // FIXME: find a more clever way to compute the threshold
real threshold = _meanKr;
if (faceLayer->nPosDotP() != numVertices) {
if ((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) &&
(fabs(faceLayer->dotP(2)) < threshold)) {
faceLayer->ReplaceDotP(0, 0);
faceLayer->ReplaceDotP(1, 0);
faceLayer->ReplaceDotP(2, 0);
}
}
#endif
}
void FEdgeXDetector::postProcessSuggestiveContourShape(WXShape *iShape)
{
vector<WFace *> &wfaces = iShape->GetFaceList();
vector<WFace *>::iterator f, fend;
for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
postProcessSuggestiveContourFace((WXFace *)(*f));
}
}
void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace)
{
// Compute the derivative of the radial curvature in the radial direction, at the two extremities
// of the smooth edge.
// If the derivative is smaller than a given threshold _kr_derivative_epsilon, discard the edge.
// Find the suggestive contour layer of the face (zero or one edge).
vector<WXFaceLayer *> sc_layers;
iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers);
if (sc_layers.empty()) {
return;
}
WXFaceLayer *sc_layer;
sc_layer = sc_layers[0];
// Compute the derivative value at each vertex of the face, and add it in a vector.
vector<real> kr_derivatives;
unsigned vertices_nb = iFace->numberOfVertices();
WXVertex *v, *opposite_vertex_a, *opposite_vertex_b;
WXFace *wxf;
WOEdge *opposite_edge;
Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec;
GeomUtils::intersection_test res;
real kr(0), kr1(0), kr2(0), t;
for (unsigned int i = 0; i < vertices_nb; ++i) {
v = (WXVertex *)(iFace->GetVertex(i));
// v is a singular vertex, skip it.
if (v->isBoundary()) {
kr_derivatives.push_back(0);
continue;
}
v_vec = v->GetVertex();
er_vec = v->curvatures()->er;
// For each vertex, iterate on its adjacent faces.
for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end(); fit != fitend;
++fit) {
wxf = dynamic_cast<WXFace *>(*fit);
if (!wxf->getOppositeEdge(v, opposite_edge)) {
continue;
}
opposite_vertex_a = (WXVertex *)opposite_edge->GetaVertex();
opposite_vertex_b = (WXVertex *)opposite_edge->GetbVertex();
normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ?
radial_normal_vec = er_vec ^ normal_vec;
// Test whether the radial plan intersects with the edge at the opposite of v.
res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(),
opposite_edge->GetVec(),
radial_normal_vec,
-(v_vec * radial_normal_vec),
t,
1.0e-06);
// If there is an intersection, compute the value of the derivative ath that point.
if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) {
kr = t * opposite_vertex_a->curvatures()->Kr +
(1 - t) * opposite_vertex_b->curvatures()->Kr;
inter = opposite_vertex_a->GetVertex() + t * opposite_edge->GetVec();
tmp_vec = inter - v->GetVertex();
// Is it kr1 or kr2?
if (tmp_vec * er_vec > 0) {
kr2 = kr;
inter2 = inter;
}
else {
kr1 = kr;
inter1 = inter;
}
}
}
// Now we have kr1 and kr2 along the radial direction, for one vertex of iFace.
// We have to compute the derivative of kr for that vertex, equal to:
// (kr2 - kr1) / dist(inter1, inter2).
// Then we add it to the vector of derivatives.
v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm();
kr_derivatives.push_back(v->curvatures()->dKr);
}
// At that point, we have the derivatives for each vertex of iFace.
// All we have to do now is to use linear interpolation to compute the values at the extremities
// of the smooth edge.
WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge();
WOEdge *sc_oedge = sc_edge->woea();
t = sc_edge->ta();
if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
(1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] <
_kr_derivative_epsilon) {
sc_layer->removeSmoothEdge();
return;
}
sc_oedge = sc_edge->woeb();
t = sc_edge->tb();
if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
(1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] <
_kr_derivative_epsilon) {
sc_layer->removeSmoothEdge();
}
}
// MATERIAL_BOUNDARY
////////////////////
void FEdgeXDetector::processMaterialBoundaryShape(WXShape *iWShape)
{
if (!_computeViewIndependent) {
return;
}
// Make a pass on the edges to detect material boundaries
vector<WEdge *>::iterator we, weend;
vector<WEdge *> &wedges = iWShape->getEdgeList();
for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
ProcessMaterialBoundaryEdge((WXEdge *)(*we));
}
}
void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge)
{
// check whether the edge is a material boundary?
WFace *aFace = iEdge->GetaFace();
WFace *bFace = iEdge->GetbFace();
if (aFace && bFace && aFace->frs_materialIndex() != bFace->frs_materialIndex()) {
iEdge->AddNature(Nature::MATERIAL_BOUNDARY);
}
}
// EDGE MARKS
/////////////
void FEdgeXDetector::processEdgeMarksShape(WXShape *iShape)
{
// Make a pass on the edges to detect material boundaries
vector<WEdge *>::iterator we, weend;
vector<WEdge *> &wedges = iShape->getEdgeList();
for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
ProcessEdgeMarks((WXEdge *)(*we));
}
}
void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge)
{
if (iEdge->GetMark()) {
iEdge->AddNature(Nature::EDGE_MARK);
}
}
// Build Smooth edges
/////////////////////
void FEdgeXDetector::buildSmoothEdges(WXShape *iShape)
{
bool hasSmoothEdges = false;
// Make a last pass to build smooth edges from the previous stored values:
//--------------------------------------------------------------------------
vector<WFace *> &wfaces = iShape->GetFaceList();
for (vector<WFace *>::iterator f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
vector<WXFaceLayer *> &faceLayers = ((WXFace *)(*f))->getSmoothLayers();
for (vector<WXFaceLayer *>::iterator wxfl = faceLayers.begin(), wxflend = faceLayers.end();
wxfl != wxflend;
++wxfl) {
if ((*wxfl)->BuildSmoothEdge()) {
hasSmoothEdges = true;
}
}
}
if (hasSmoothEdges && !_computeRidgesAndValleys && !_computeSuggestiveContours) {
vector<WVertex *> &wvertices = iShape->getVertexList();
for (vector<WVertex *>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend;
++wv) {
// Compute curvatures
WXVertex *wxv = dynamic_cast<WXVertex *>(*wv);
computeCurvatures(wxv);
}
_meanK1 /= (real)(_nPoints);
_meanKr /= (real)(_nPoints);
}
}
} /* namespace Freestyle */