Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
125 lines
4.4 KiB
C++
125 lines
4.4 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
* \brief Class to define a cell grid surrounding the projected image of a scene
|
|
*/
|
|
|
|
#include "Pow23GridDensityProvider.h"
|
|
|
|
#include "BKE_global.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
|
|
const real proscenium[4],
|
|
unsigned numFaces)
|
|
: GridDensityProvider(source), numFaces(numFaces)
|
|
{
|
|
initialize(proscenium);
|
|
}
|
|
|
|
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source,
|
|
const BBox<Vec3r> &bbox,
|
|
const GridHelpers::Transform &transform,
|
|
unsigned numFaces)
|
|
: GridDensityProvider(source), numFaces(numFaces)
|
|
{
|
|
real proscenium[4];
|
|
calculateQuickProscenium(transform, bbox, proscenium);
|
|
|
|
initialize(proscenium);
|
|
}
|
|
|
|
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces)
|
|
: GridDensityProvider(source), numFaces(numFaces)
|
|
{
|
|
real proscenium[4];
|
|
calculateOptimalProscenium(source, proscenium);
|
|
|
|
initialize(proscenium);
|
|
}
|
|
|
|
Pow23GridDensityProvider::~Pow23GridDensityProvider()
|
|
{
|
|
}
|
|
|
|
void Pow23GridDensityProvider::initialize(const real proscenium[4])
|
|
{
|
|
float prosceniumWidth = (proscenium[1] - proscenium[0]);
|
|
float prosceniumHeight = (proscenium[3] - proscenium[2]);
|
|
real cellArea = prosceniumWidth * prosceniumHeight / pow(numFaces, 2.0f / 3.0f);
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << prosceniumWidth << " x " << prosceniumHeight << " grid with cells of area " << cellArea
|
|
<< "." << endl;
|
|
}
|
|
|
|
_cellSize = sqrt(cellArea);
|
|
// Now we know how many cells make each side of our grid
|
|
_cellsX = ceil(prosceniumWidth / _cellSize);
|
|
_cellsY = ceil(prosceniumHeight / _cellSize);
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
|
|
}
|
|
|
|
// Make sure the grid exceeds the proscenium by a small amount
|
|
float safetyZone = 0.1;
|
|
if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
|
|
_cellsX = ceil(prosceniumWidth * (1.0 + safetyZone) / _cellSize);
|
|
}
|
|
if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
|
|
_cellsY = ceil(prosceniumHeight * (1.0 + safetyZone) / _cellSize);
|
|
}
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
|
|
}
|
|
|
|
// Find grid origin
|
|
_cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
|
|
_cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
|
|
}
|
|
|
|
Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
|
|
: numFaces(numFaces)
|
|
{
|
|
}
|
|
|
|
Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory()
|
|
{
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source, const real proscenium[4])
|
|
{
|
|
return AutoPtr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces));
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source, const BBox<Vec3r> &bbox, const GridHelpers::Transform &transform)
|
|
{
|
|
return AutoPtr<GridDensityProvider>(
|
|
new Pow23GridDensityProvider(source, bbox, transform, numFaces));
|
|
}
|
|
|
|
AutoPtr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(
|
|
OccluderSource &source)
|
|
{
|
|
return AutoPtr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces));
|
|
}
|
|
|
|
} /* namespace Freestyle */
|