This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/view_map/SteerableViewMap.h

161 lines
5.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_STEERABLE_VIEW_MAP_H__
#define __FREESTYLE_STEERABLE_VIEW_MAP_H__
/** \file
* \ingroup freestyle
* \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs
* to.
*/
#include <map>
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
using namespace Geometry;
class FEdge;
class ImagePyramid;
class GrayImage;
/*! This class checks for every FEdge in which steerable it belongs and stores the mapping
* allowing to retrieve this information from the FEdge Id.
*/
class SteerableViewMap {
protected:
// for each vector the list of nbOrientations weights corresponding to its contributions
// to the nbOrientations directional maps
map<unsigned int, double *> _mapping;
unsigned _nbOrientations;
ImagePyramid **_imagesPyramids; // the pyramids of images storing the different SVM
// internal
double _bound; // cos(Pi/N)
vector<Vec2d> _directions;
public:
SteerableViewMap(unsigned int nbOrientations = 4);
SteerableViewMap(const SteerableViewMap &iBrother);
virtual ~SteerableViewMap();
/*! Resets everything */
virtual void Reset();
/*! Adds a FEdge to steerable VM.
* Returns the nbOrientations weights corresponding to the FEdge contributions to the
* nbOrientations directional maps.
*/
double *AddFEdge(FEdge *iFEdge);
/*! Compute the weight of direction dir for orientation iNOrientation */
double ComputeWeight(const Vec2d &dir, unsigned iNOrientation);
/*! Returns the number of the SVM to which a direction belongs to.
* \param dir:
* The direction
*/
unsigned getSVMNumber(const Vec2f &dir);
/*! Returns the number of the SVM to which a FEdge belongs most.
* \param id:
* The First element of the Id struct of the FEdge we're interested in.
*/
unsigned getSVMNumber(unsigned id);
/*! Builds _nbOrientations+1 pyramids of images from the _nbOrientations+1 base images of the
* steerable viewmap.
* \param steerableBases:
* The _nbOrientations+1 images constituting the basis for the steerable pyramid.
* \param copy:
* If false, the data is not duplicated, and Canvas deals with the memory management of these
* _nbOrientations+1 images. If true, data is copied, and it's up to the caller to delete
* the images.
* \param iNbLevels:
* The number of levels desired for each pyramid.
* If iNbLevels == 0, the complete pyramid is built.
* \param iSigma:
* The sigma that will be used for the gaussian blur
*/
void buildImagesPyramids(GrayImage **steerableBases,
bool copy = false,
unsigned iNbLevels = 4,
float iSigma = 1.0f);
/*! Reads a pixel value in one of the VewMap density steerable pyramids.
* Returns a value between 0 and 1.
* \param iOrientation:
* the number telling which orientation we need to check.
* There are _nbOrientations+1 oriented ViewMaps:
* 0 -> the ViewMap containing every horizontal lines
* 1 -> the ViewMap containing every lines whose orientation is around PI/4
* 2 -> the ViewMap containing every vertical lines
* 3 -> the ViewMap containing every lines whose orientation is around 3PI/4
* 4 -> the complete ViewMap
* \param iLevel:
* The level of the pyramid we want to read
* \param x:
* The abscissa of the desired pixel specified in level0 coordinate system.
* The origin is the lower left corner.
* \param y:
* The ordinate of the desired pixel specified in level0 coordinate system.
* The origin is the lower left corner.
*/
float readSteerableViewMapPixel(unsigned iOrientation, int iLevel, int x, int y);
/*! Reads a pixel in the one of the level of the pyramid containing the images
* of the complete ViewMap.
* Returns a value between 0 and 1.
* Equivalent to : readSteerableViewMapPixel(nbOrientations, x, y)
*/
float readCompleteViewMapPixel(int iLevel, int x, int y);
/*! Returns the number of levels in the pyramids */
unsigned int getNumberOfPyramidLevels() const;
/*! Returns the number of orientations */
unsigned int getNumberOfOrientations() const
{
return _nbOrientations;
}
/*! for debug purposes */
void saveSteerableViewMap() const;
protected:
void Clear();
void Build();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SteerableViewMap")
#endif
};
} /* namespace Freestyle */
#endif // __FREESTYLE_STEERABLE_VIEW_MAP_H__