This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/makesdna/intern/dna_defaults.c
Julian Eisel ddb157999e UI: Remember File Browser Display Options in Preferences
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.

Some points:
 * We currently store: Window size, display type, thumbnail size,
   enabled details-columns, sort options, "Show Hidden" option. More can
   be added easily.
 * No changes are stored to the Preferences if "Auto-save Preferences"
   is disabled. This is how Quick Favorites behave too and it's a
   reasonable way to make this behavior optional.
 * The Preferences are only saved to permanent memory upon closing
   Blender, following existing convention of Preferences and Quick
   Favorites.
 * If settings weren't actually changed, Preference saving is skipped.
 * Only temporary file browsers save their state (invoked through
   actions like open or save), not regular file browser editors. These
   are usually used for different purposes and workflows.
 * Removes "Show Thumbnails" Preferences option. It would need some
   special handling, possibly introducing bugs. For users, this
   simplifies behavior and should make things more predictable.
   Left in DNA data in case we decide to bring it back.

Reviewers: brecht, #user_interface, billreynish, campbellbarton

Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
             van Lommel (quick first pass review in person)

Maniphest Tasks: T69460

Differential Revision: https://developer.blender.org/D5893
2019-09-30 19:27:02 +02:00

274 lines
8.2 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* DNA default value access.
*/
/** \file
* \ingroup DNA
*
* This API provides direct access to DNA default structs
* to avoid duplicating values for initialization, versioning and RNA.
* This allows DNA default definitions to be defined in a single header along side the types.
* So each `DNA_{name}_types.h` can have an optional `DNA_{name}_defaults.h` file along side it.
*
* Defining the defaults is optional since it doesn't make sense for some structs to have defaults.
*
* To create these defaults there is a GDB script which can be handy to get started:
* `./source/tools/utils/gdb_struct_repr_c99.py`
*
* Magic numbers should be replaced with flags before committing.
*
* The main functions to access these are:
* - #DNA_struct_default_get
* - #DNA_struct_default_alloc
*
* These access the struct table #DNA_default_table using the struct number.
*
* \note Struct members only define their members (pointers are left as NULL set).
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_endian_switch.h"
#include "BLI_memarena.h"
#include "BLI_math.h"
#include "DNA_defaults.h"
#include "DNA_brush_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_speaker_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_defaults.h"
#include "DNA_cachefile_defaults.h"
#include "DNA_camera_defaults.h"
#include "DNA_curve_defaults.h"
#include "DNA_image_defaults.h"
#include "DNA_lattice_defaults.h"
#include "DNA_light_defaults.h"
#include "DNA_lightprobe_defaults.h"
#include "DNA_linestyle_defaults.h"
#include "DNA_material_defaults.h"
#include "DNA_mesh_defaults.h"
#include "DNA_meta_defaults.h"
#include "DNA_object_defaults.h"
#include "DNA_scene_defaults.h"
#include "DNA_speaker_defaults.h"
#include "DNA_texture_defaults.h"
#include "DNA_world_defaults.h"
#define SDNA_DEFAULT_DECL_STRUCT(struct_name) \
static const struct_name DNA_DEFAULT_##struct_name = _DNA_DEFAULT_##struct_name
/* DNA_brush_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Brush);
/* DNA_cachefile_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(CacheFile);
/* DNA_camera_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Camera);
/* DNA_curve_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Curve);
/* DNA_image_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Image);
/* DNA_lattice_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Lattice);
/* DNA_light_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Light);
/* DNA_lightprobe_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(LightProbe);
/* DNA_linestyle_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(FreestyleLineStyle);
/* DNA_material_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Material);
/* DNA_mesh_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Mesh);
/* DNA_meta_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(MetaBall);
/* DNA_object_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Object);
/* DNA_scene_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Scene);
SDNA_DEFAULT_DECL_STRUCT(ToolSettings);
/* DNA_speaker_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Speaker);
/* DNA_texture_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(Tex);
/* DNA_view3d_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(View3D);
/* DNA_world_defaults.h */
SDNA_DEFAULT_DECL_STRUCT(World);
#undef SDNA_DEFAULT_DECL_STRUCT
/* Reuse existing definitions. */
extern const struct UserDef U_default;
#define DNA_DEFAULT_UserDef U_default
extern const bTheme U_theme_default;
#define DNA_DEFAULT_bTheme U_theme_default
/**
* Prevent assigning the wrong struct types since all elements in #DNA_default_table are `void *`.
*/
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define SDNA_TYPE_CHECKED(v, t) (&(v) + (_Generic((v), t : 0)))
#else
# define SDNA_TYPE_CHECKED(v, t) (&(v))
#endif
#define SDNA_DEFAULT_DECL(struct_name) \
[SDNA_TYPE_FROM_STRUCT(struct_name)] = SDNA_TYPE_CHECKED(DNA_DEFAULT_##struct_name, struct_name)
#define SDNA_DEFAULT_DECL_EX(struct_name, struct_path) \
[SDNA_TYPE_FROM_STRUCT(struct_name)] = SDNA_TYPE_CHECKED(DNA_DEFAULT_##struct_path, struct_name)
/** Keep headers sorted. */
const void *DNA_default_table[SDNA_TYPE_MAX] = {
/* DNA_brush_defaults.h */
SDNA_DEFAULT_DECL(Brush),
/* DNA_cachefile_defaults.h */
SDNA_DEFAULT_DECL(CacheFile),
/* DNA_camera_defaults.h */
SDNA_DEFAULT_DECL(Camera),
SDNA_DEFAULT_DECL_EX(CameraDOFSettings, Camera.dof),
SDNA_DEFAULT_DECL_EX(CameraStereoSettings, Camera.stereo),
/* DNA_curve_defaults.h */
SDNA_DEFAULT_DECL(Curve),
/* DNA_image_defaults.h */
SDNA_DEFAULT_DECL(Image),
/* DNA_lattice_defaults.h */
SDNA_DEFAULT_DECL(Lattice),
/* DNA_light_defaults.h */
SDNA_DEFAULT_DECL(Light),
/* DNA_lightprobe_defaults.h */
SDNA_DEFAULT_DECL(LightProbe),
/* DNA_linestyle_defaults.h */
SDNA_DEFAULT_DECL(FreestyleLineStyle),
/* DNA_material_defaults.h */
SDNA_DEFAULT_DECL(Material),
/* DNA_mesh_defaults.h */
SDNA_DEFAULT_DECL(Mesh),
/* DNA_meta_defaults.h */
SDNA_DEFAULT_DECL(MetaBall),
/* DNA_object_defaults.h */
SDNA_DEFAULT_DECL(Object),
/* DNA_scene_defaults.h */
SDNA_DEFAULT_DECL(Scene),
SDNA_DEFAULT_DECL_EX(RenderData, Scene.r),
SDNA_DEFAULT_DECL_EX(ImageFormatData, Scene.r.im_format),
SDNA_DEFAULT_DECL_EX(BakeData, Scene.r.bake),
SDNA_DEFAULT_DECL_EX(FFMpegCodecData, Scene.r.ffcodecdata),
SDNA_DEFAULT_DECL_EX(DisplaySafeAreas, Scene.safe_areas),
SDNA_DEFAULT_DECL_EX(AudioData, Scene.audio),
SDNA_DEFAULT_DECL_EX(PhysicsSettings, Scene.physics_settings),
SDNA_DEFAULT_DECL_EX(SceneDisplay, Scene.display),
SDNA_DEFAULT_DECL_EX(SceneEEVEE, Scene.eevee),
SDNA_DEFAULT_DECL(ToolSettings),
SDNA_DEFAULT_DECL_EX(CurvePaintSettings, ToolSettings.curve_paint_settings),
SDNA_DEFAULT_DECL_EX(ImagePaintSettings, ToolSettings.imapaint),
SDNA_DEFAULT_DECL_EX(ParticleEditSettings, ToolSettings.particle),
SDNA_DEFAULT_DECL_EX(ParticleBrushData, ToolSettings.particle.brush[0]),
SDNA_DEFAULT_DECL_EX(MeshStatVis, ToolSettings.statvis),
SDNA_DEFAULT_DECL_EX(GP_Sculpt_Settings, ToolSettings.gp_sculpt),
SDNA_DEFAULT_DECL_EX(GP_Sculpt_Guide, ToolSettings.gp_sculpt.guide),
/* DNA_speaker_defaults.h */
SDNA_DEFAULT_DECL(Speaker),
/* DNA_texture_defaults.h */
SDNA_DEFAULT_DECL(Tex),
SDNA_DEFAULT_DECL_EX(MTex, Brush.mtex),
/* DNA_userdef_types.h */
SDNA_DEFAULT_DECL(UserDef),
SDNA_DEFAULT_DECL(bTheme),
SDNA_DEFAULT_DECL_EX(UserDef_SpaceData, UserDef.space_data),
SDNA_DEFAULT_DECL_EX(UserDef_FileSpaceData, UserDef.file_space_data),
SDNA_DEFAULT_DECL_EX(WalkNavigation, UserDef.walk_navigation),
/* DNA_view3d_defaults.h */
SDNA_DEFAULT_DECL(View3D),
SDNA_DEFAULT_DECL_EX(View3DOverlay, View3D.overlay),
SDNA_DEFAULT_DECL_EX(View3DShading, View3D.shading),
SDNA_DEFAULT_DECL_EX(View3DCursor, Scene.cursor),
/* DNA_world_defaults.h */
SDNA_DEFAULT_DECL(World),
};
#undef SDNA_DEFAULT_DECL
#undef SDNA_DEFAULT_DECL_EX
char *_DNA_struct_default_alloc_impl(const char *data_src, size_t size, const char *alloc_str)
{
char *data_dst = MEM_mallocN(size, alloc_str);
memcpy(data_dst, data_src, size);
return data_dst;
}