520 lines
21 KiB
C
520 lines
21 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include "BLI_sys_types.h"
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#include "BLI_math_base.h"
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#include "BLI_math_rotation.h"
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#include "BLT_translation.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "rna_internal.h"
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#include "DNA_light_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#ifdef RNA_RUNTIME
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# include "MEM_guardedalloc.h"
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# include "BKE_context.h"
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# include "BKE_main.h"
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# include "BKE_texture.h"
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# include "DEG_depsgraph.h"
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# include "ED_node.h"
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# include "WM_api.h"
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# include "WM_types.h"
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static void rna_Light_buffer_size_set(PointerRNA *ptr, int value)
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{
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Light *la = (Light *)ptr->data;
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CLAMP(value, 128, 10240);
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la->bufsize = value;
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la->bufsize &= (~15); /* round to multiple of 16 */
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}
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static StructRNA *rna_Light_refine(struct PointerRNA *ptr)
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{
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Light *la = (Light *)ptr->data;
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switch (la->type) {
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case LA_LOCAL:
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return &RNA_PointLight;
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case LA_SUN:
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return &RNA_SunLight;
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case LA_SPOT:
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return &RNA_SpotLight;
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case LA_AREA:
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return &RNA_AreaLight;
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default:
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return &RNA_Light;
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}
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}
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static void rna_Light_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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Light *la = (Light *)ptr->owner_id;
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DEG_id_tag_update(&la->id, 0);
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WM_main_add_notifier(NC_LAMP | ND_LIGHTING, la);
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}
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static void rna_Light_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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Light *la = (Light *)ptr->owner_id;
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DEG_id_tag_update(&la->id, 0);
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WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, la);
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}
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static void rna_Light_use_nodes_update(bContext *C, PointerRNA *ptr)
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{
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Light *la = (Light *)ptr->data;
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if (la->use_nodes && la->nodetree == NULL) {
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ED_node_shader_default(C, &la->id);
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}
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rna_Light_update(CTX_data_main(C), CTX_data_scene(C), ptr);
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}
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#else
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/* Don't define icons here, so they don't show up in the Light UI (properties Editor) - DingTo */
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const EnumPropertyItem rna_enum_light_type_items[] = {
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{LA_LOCAL, "POINT", 0, "Point", "Omnidirectional point light source"},
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{LA_SUN, "SUN", 0, "Sun", "Constant direction parallel ray light source"},
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{LA_SPOT, "SPOT", 0, "Spot", "Directional cone light source"},
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{LA_AREA, "AREA", 0, "Area", "Directional area light source"},
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{0, NULL, 0, NULL, NULL},
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};
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static void rna_def_light(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static float default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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srna = RNA_def_struct(brna, "Light", "ID");
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RNA_def_struct_sdna(srna, "Light");
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RNA_def_struct_refine_func(srna, "rna_Light_refine");
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RNA_def_struct_ui_text(srna, "Light", "Light data-block for lighting a scene");
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RNA_def_struct_translation_context(srna, BLT_I18NCONTEXT_ID_LIGHT);
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RNA_def_struct_ui_icon(srna, ICON_LIGHT_DATA);
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prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_enum_light_type_items);
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RNA_def_property_ui_text(prop, "Type", "Type of Light");
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RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_ID_LIGHT);
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "dist");
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RNA_def_property_range(prop, 0, INT_MAX);
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RNA_def_property_ui_range(prop, 0, 1000, 1, 3);
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RNA_def_property_ui_text(
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prop,
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"Distance",
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"Falloff distance - the light is at half the original intensity at this point");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
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RNA_def_property_float_sdna(prop, NULL, "r");
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RNA_def_property_array(prop, 3);
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RNA_def_property_float_array_default(prop, default_color);
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RNA_def_property_ui_text(prop, "Color", "Light color");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "specular_factor", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "spec_fac");
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RNA_def_property_range(prop, 0.0f, 9999.0f);
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RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.01, 2);
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RNA_def_property_ui_text(prop, "Specular Factor", "Specular reflection multiplier");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "use_custom_distance", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_CUSTOM_ATTENUATION);
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RNA_def_property_ui_text(prop,
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"Custom Attenuation",
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"Use custom attenuation distance instead of global light threshold");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "cutoff_distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "att_dist");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_range(prop, 0.01f, 100.0f, 1.0, 2);
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RNA_def_property_ui_text(
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prop, "Cutoff Distance", "Distance at which the light influence will be set to 0");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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/* nodes */
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prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
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RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based lights");
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prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
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RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the light");
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RNA_def_property_update(prop, 0, "rna_Light_use_nodes_update");
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/* common */
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rna_def_animdata_common(srna);
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}
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static void rna_def_light_energy(StructRNA *srna, bool distant)
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{
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PropertyRNA *prop;
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if (distant) {
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/* Distant light strength has no unit defined, it's proportional to
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* Watt/m^2 and is not sensitive to scene unit scale. */
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prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
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RNA_def_property_ui_text(prop, "Strength", "Amount of light emitted");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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}
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else {
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/* Lights with a location have power in Watt, which is sensitive to
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* scene unit scale. */
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prop = RNA_def_property(srna, "energy", PROP_FLOAT, PROP_POWER);
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RNA_def_property_ui_range(prop, 0.0f, 1000000.0f, 10, 5);
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RNA_def_property_ui_text(prop, "Power", "Amount of light emitted");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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}
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}
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static void rna_def_light_falloff(StructRNA *srna)
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{
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PropertyRNA *prop;
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static const EnumPropertyItem prop_fallofftype_items[] = {
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{LA_FALLOFF_CONSTANT, "CONSTANT", 0, "Constant", ""},
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{LA_FALLOFF_INVLINEAR, "INVERSE_LINEAR", 0, "Inverse Linear", ""},
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{LA_FALLOFF_INVSQUARE, "INVERSE_SQUARE", 0, "Inverse Square", ""},
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{LA_FALLOFF_INVCOEFFICIENTS, "INVERSE_COEFFICIENTS", 0, "Inverse Coefficients", ""},
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{LA_FALLOFF_CURVE, "CUSTOM_CURVE", 0, "Custom Curve", ""},
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{LA_FALLOFF_SLIDERS, "LINEAR_QUADRATIC_WEIGHTED", 0, "Lin/Quad Weighted", ""},
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{0, NULL, 0, NULL, NULL},
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};
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prop = RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, prop_fallofftype_items);
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RNA_def_property_ui_text(prop, "Falloff Type", "Intensity Decay with distance");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "falloff_curve", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "curfalloff");
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RNA_def_property_ui_text(prop, "Falloff Curve", "Custom light falloff curve");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "linear_attenuation", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "att1");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "Linear Attenuation", "Linear distance attenuation");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "quadratic_attenuation", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "att2");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop, "Quadratic Attenuation", "Quadratic distance attenuation");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "constant_coefficient", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "coeff_const");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(
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prop, "Constant Coefficient", "Constant distance attenuation coefficient");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "linear_coefficient", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "coeff_lin");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(prop, "Linear Coefficient", "Linear distance attenuation coefficient");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "quadratic_coefficient", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "coeff_quad");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(
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prop, "Quadratic Coefficient", "Quadratic distance attenuation coefficient");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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}
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static void rna_def_light_shadow(StructRNA *srna, bool sun)
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{
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PropertyRNA *prop;
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prop = RNA_def_property(srna, "use_shadow", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHADOW);
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "shadow_buffer_size", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "bufsize");
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RNA_def_property_range(prop, 128, 10240);
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RNA_def_property_ui_text(prop,
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"Shadow Buffer Size",
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"Resolution of the shadow buffer, higher values give crisper shadows "
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"but use more memory");
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RNA_def_property_int_funcs(prop, NULL, "rna_Light_buffer_size_set", NULL);
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_buffer_clip_start", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "clipsta");
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RNA_def_property_range(prop, 1e-6f, FLT_MAX);
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RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
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RNA_def_property_ui_text(prop,
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"Shadow Buffer Clip Start",
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"Shadow map clip start, below which objects will not generate shadows");
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RNA_def_property_update(prop, 0, "rna_Light_draw_update");
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prop = RNA_def_property(srna, "shadow_buffer_bias", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "bias");
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RNA_def_property_range(prop, 0.001f, 9999.0f);
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RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
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RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Bias for reducing self shadowing");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_buffer_samples", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "samp");
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RNA_def_property_range(prop, 1, 16);
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RNA_def_property_ui_text(prop, "Samples", "Number of shadow buffer samples");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR);
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RNA_def_property_float_sdna(prop, NULL, "shdwr");
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RNA_def_property_array(prop, 3);
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RNA_def_property_ui_text(prop, "Shadow Color", "Color of shadows cast by the light");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_soft_size", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "area_size");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
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RNA_def_property_ui_text(
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prop, "Shadow Soft Size", "Light size for ray shadow sampling (Raytraced shadows)");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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/* Eevee */
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prop = RNA_def_property(srna, "use_contact_shadow", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHAD_CONTACT);
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RNA_def_property_ui_text(prop,
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"Contact Shadow",
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"Use screen space raytracing to have correct shadowing "
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"near occluder, or for small features that does not appear "
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"in shadow maps");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "contact_shadow_distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "contact_dist");
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RNA_def_property_range(prop, 0.0f, 9999.0f);
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RNA_def_property_ui_text(prop,
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"Contact Shadow Distance",
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"World space distance in which to search for "
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"screen space occluder");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "contact_shadow_bias", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "contact_bias");
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RNA_def_property_range(prop, 0.001f, 9999.0f);
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RNA_def_property_ui_range(prop, 0.001f, 5.0f, 1.0, 3);
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RNA_def_property_ui_text(prop, "Contact Shadow Bias", "Bias to avoid self shadowing");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "contact_shadow_thickness", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "contact_thickness");
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RNA_def_property_range(prop, 0.0f, 9999.0f);
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RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
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RNA_def_property_ui_text(
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prop, "Contact Shadow Thickness", "Pixel thickness used to detect occlusion");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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if (sun) {
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prop = RNA_def_property(srna, "shadow_cascade_max_distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "cascade_max_dist");
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RNA_def_property_range(prop, 0.0f, FLT_MAX);
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RNA_def_property_ui_text(prop,
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"Cascade Max Distance",
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"End distance of the cascaded shadow map (only in perspective view)");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_cascade_count", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "cascade_count");
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RNA_def_property_range(prop, 1, 4);
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RNA_def_property_ui_text(
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prop, "Cascade Count", "Number of texture used by the cascaded shadow map");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_cascade_exponent", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "cascade_exponent");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(prop,
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"Exponential Distribution",
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"Higher value increase resolution towards the viewpoint");
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RNA_def_property_update(prop, 0, "rna_Light_update");
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prop = RNA_def_property(srna, "shadow_cascade_fade", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "cascade_fade");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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RNA_def_property_ui_text(
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prop, "Cascade Fade", "How smooth is the transition between each cascade");
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|
RNA_def_property_update(prop, 0, "rna_Light_update");
|
|
}
|
|
}
|
|
|
|
static void rna_def_point_light(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
|
|
srna = RNA_def_struct(brna, "PointLight", "Light");
|
|
RNA_def_struct_sdna(srna, "Light");
|
|
RNA_def_struct_ui_text(srna, "Point Light", "Omnidirectional point Light");
|
|
RNA_def_struct_ui_icon(srna, ICON_LIGHT_POINT);
|
|
|
|
rna_def_light_energy(srna, false);
|
|
rna_def_light_falloff(srna);
|
|
rna_def_light_shadow(srna, false);
|
|
}
|
|
|
|
static void rna_def_area_light(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
static const EnumPropertyItem prop_areashape_items[] = {
|
|
{LA_AREA_SQUARE, "SQUARE", 0, "Square", ""},
|
|
{LA_AREA_RECT, "RECTANGLE", 0, "Rectangle", ""},
|
|
{LA_AREA_DISK, "DISK", 0, "Disk", ""},
|
|
{LA_AREA_ELLIPSE, "ELLIPSE", 0, "Ellipse", ""},
|
|
{0, NULL, 0, NULL, NULL},
|
|
};
|
|
|
|
srna = RNA_def_struct(brna, "AreaLight", "Light");
|
|
RNA_def_struct_sdna(srna, "Light");
|
|
RNA_def_struct_ui_text(srna, "Area Light", "Directional area Light");
|
|
RNA_def_struct_ui_icon(srna, ICON_LIGHT_AREA);
|
|
|
|
rna_def_light_energy(srna, false);
|
|
rna_def_light_shadow(srna, false);
|
|
rna_def_light_falloff(srna);
|
|
|
|
prop = RNA_def_property(srna, "shape", PROP_ENUM, PROP_NONE);
|
|
RNA_def_property_enum_sdna(prop, NULL, "area_shape");
|
|
RNA_def_property_enum_items(prop, prop_areashape_items);
|
|
RNA_def_property_ui_text(prop, "Shape", "Shape of the area Light");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "area_size");
|
|
RNA_def_property_range(prop, 0.0f, FLT_MAX);
|
|
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
|
|
RNA_def_property_ui_text(
|
|
prop, "Size", "Size of the area of the area light, X direction size for rectangle shapes");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "size_y", PROP_FLOAT, PROP_DISTANCE);
|
|
RNA_def_property_float_sdna(prop, NULL, "area_sizey");
|
|
RNA_def_property_range(prop, 0.0f, FLT_MAX);
|
|
RNA_def_property_ui_range(prop, 0, 100, 0.1, 3);
|
|
RNA_def_property_ui_text(
|
|
prop,
|
|
"Size Y",
|
|
"Size of the area of the area light in the Y direction for rectangle shapes");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
}
|
|
|
|
static void rna_def_spot_light(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
srna = RNA_def_struct(brna, "SpotLight", "Light");
|
|
RNA_def_struct_sdna(srna, "Light");
|
|
RNA_def_struct_ui_text(srna, "Spot Light", "Directional cone Light");
|
|
RNA_def_struct_ui_icon(srna, ICON_LIGHT_SPOT);
|
|
|
|
rna_def_light_energy(srna, false);
|
|
rna_def_light_falloff(srna);
|
|
rna_def_light_shadow(srna, false);
|
|
|
|
prop = RNA_def_property(srna, "use_square", PROP_BOOLEAN, PROP_NONE);
|
|
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SQUARE);
|
|
RNA_def_property_ui_text(prop, "Square", "Cast a square spot light shape");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "spot_blend", PROP_FLOAT, PROP_NONE);
|
|
RNA_def_property_float_sdna(prop, NULL, "spotblend");
|
|
RNA_def_property_range(prop, 0.0f, 1.0f);
|
|
RNA_def_property_ui_text(prop, "Spot Blend", "The softness of the spotlight edge");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "spot_size", PROP_FLOAT, PROP_ANGLE);
|
|
RNA_def_property_float_sdna(prop, NULL, "spotsize");
|
|
RNA_def_property_range(prop, DEG2RADF(1.0f), DEG2RADF(180.0f));
|
|
RNA_def_property_ui_text(prop, "Spot Size", "Angle of the spotlight beam");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
|
|
prop = RNA_def_property(srna, "show_cone", PROP_BOOLEAN, PROP_NONE);
|
|
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_SHOW_CONE);
|
|
RNA_def_property_ui_text(
|
|
prop,
|
|
"Show Cone",
|
|
"Draw transparent cone in 3D view to visualize which objects are contained in it");
|
|
RNA_def_property_update(prop, 0, "rna_Light_draw_update");
|
|
}
|
|
|
|
static void rna_def_sun_light(BlenderRNA *brna)
|
|
{
|
|
StructRNA *srna;
|
|
PropertyRNA *prop;
|
|
|
|
srna = RNA_def_struct(brna, "SunLight", "Light");
|
|
RNA_def_struct_sdna(srna, "Light");
|
|
RNA_def_struct_ui_text(srna, "Sun Light", "Constant direction parallel ray Light");
|
|
RNA_def_struct_ui_icon(srna, ICON_LIGHT_SUN);
|
|
|
|
prop = RNA_def_property(srna, "angle", PROP_FLOAT, PROP_ANGLE);
|
|
RNA_def_property_float_sdna(prop, NULL, "sun_angle");
|
|
RNA_def_property_range(prop, DEG2RADF(0.0f), DEG2RADF(180.0f));
|
|
RNA_def_property_ui_text(prop, "Angle", "Angular diameter of the Sun as seen from the Earth");
|
|
RNA_def_property_update(prop, 0, "rna_Light_update");
|
|
|
|
rna_def_light_energy(srna, true);
|
|
rna_def_light_shadow(srna, true);
|
|
}
|
|
|
|
void RNA_def_light(BlenderRNA *brna)
|
|
{
|
|
rna_def_light(brna);
|
|
rna_def_point_light(brna);
|
|
rna_def_area_light(brna);
|
|
rna_def_spot_light(brna);
|
|
rna_def_sun_light(brna);
|
|
}
|
|
|
|
#endif
|