The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
253 lines
8.8 KiB
C
253 lines
8.8 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup RNA
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*/
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#include <float.h>
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#include <stdlib.h>
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#include "RNA_define.h"
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#include "rna_internal.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "WM_types.h"
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#ifdef RNA_RUNTIME
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# include "MEM_guardedalloc.h"
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# include "BKE_context.h"
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# include "BKE_main.h"
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# include "BKE_texture.h"
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# include "DEG_depsgraph.h"
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# include "DEG_depsgraph_build.h"
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# include "ED_node.h"
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# include "WM_api.h"
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static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
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{
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return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->owner_id);
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}
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static PointerRNA rna_World_mist_get(PointerRNA *ptr)
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{
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return rna_pointer_inherit_refine(ptr, &RNA_WorldMistSettings, ptr->owner_id);
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}
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static void rna_World_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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World *wo = (World *)ptr->owner_id;
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DEG_id_tag_update(&wo->id, 0);
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WM_main_add_notifier(NC_WORLD | ND_WORLD, wo);
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}
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# if 0
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static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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World *wo = (World *)ptr->owner_id;
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DEG_id_tag_update(&wo->id, 0);
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WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
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}
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# endif
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static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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World *wo = (World *)ptr->owner_id;
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DEG_id_tag_update(&wo->id, 0);
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WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
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WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
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}
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static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
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{
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World *wrld = (World *)ptr->data;
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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if (wrld->use_nodes && wrld->nodetree == NULL) {
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ED_node_shader_default(C, &wrld->id);
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}
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DEG_relations_tag_update(bmain);
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rna_World_update(bmain, scene, ptr);
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rna_World_draw_update(bmain, scene, ptr);
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}
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#else
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static void rna_def_lighting(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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srna = RNA_def_struct(brna, "WorldLighting", NULL);
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RNA_def_struct_sdna(srna, "World");
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RNA_def_struct_nested(brna, srna, "World");
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RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World data-block");
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/* ambient occlusion */
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prop = RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
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RNA_def_property_ui_text(
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prop,
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"Use Ambient Occlusion",
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"Use Ambient Occlusion to add shadowing based on distance between objects");
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RNA_def_property_update(prop, 0, "rna_World_update");
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prop = RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "aoenergy");
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RNA_def_property_range(prop, 0, INT_MAX);
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RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
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RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
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RNA_def_property_update(prop, 0, "rna_World_update");
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prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "aodist");
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RNA_def_property_ui_text(
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prop, "Distance", "Length of rays, defines how far away other faces give occlusion effect");
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RNA_def_property_update(prop, 0, "rna_World_update");
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}
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static void rna_def_world_mist(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static const EnumPropertyItem falloff_items[] = {
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{WO_MIST_QUADRATIC, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
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{WO_MIST_LINEAR, "LINEAR", 0, "Linear", "Use linear progression"},
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{WO_MIST_INVERSE_QUADRATIC,
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"INVERSE_QUADRATIC",
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0,
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"Inverse Quadratic",
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"Use inverse quadratic progression"},
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{0, NULL, 0, NULL, NULL},
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};
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srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
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RNA_def_struct_sdna(srna, "World");
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RNA_def_struct_nested(brna, srna, "World");
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RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
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prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
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RNA_def_property_ui_text(
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prop, "Use Mist", "Occlude objects with the environment color as they are further away");
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "misi");
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RNA_def_property_range(prop, 0, 1);
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RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "miststa");
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RNA_def_property_range(prop, 0, FLT_MAX);
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RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
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RNA_def_property_ui_text(
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prop, "Start", "Starting distance of the mist, measured from the camera");
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "mistdist");
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RNA_def_property_range(prop, 0, FLT_MAX);
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RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
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RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
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RNA_def_property_float_sdna(prop, NULL, "misthi");
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RNA_def_property_range(prop, 0, 100);
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RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
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RNA_def_property_update(prop, 0, "rna_World_update");
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prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "mistype");
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RNA_def_property_enum_items(prop, falloff_items);
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RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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}
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void RNA_def_world(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static float default_world_color[] = {0.05f, 0.05f, 0.05f};
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srna = RNA_def_struct(brna, "World", "ID");
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RNA_def_struct_ui_text(
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srna,
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"World",
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"World data-block describing the environment and ambient lighting of a scene");
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RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
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rna_def_animdata_common(srna);
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/* colors */
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prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
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RNA_def_property_float_sdna(prop, NULL, "horr");
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RNA_def_property_array(prop, 3);
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RNA_def_property_float_array_default(prop, default_world_color);
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RNA_def_property_ui_text(prop, "Color", "Color of the background");
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/* RNA_def_property_update(prop, 0, "rna_World_update"); */
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/* render-only uses this */
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RNA_def_property_update(prop, 0, "rna_World_draw_update");
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/* nested structs */
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prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
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RNA_def_property_flag(prop, PROP_NEVER_NULL);
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RNA_def_property_struct_type(prop, "WorldLighting");
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RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
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RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");
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prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
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RNA_def_property_flag(prop, PROP_NEVER_NULL);
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RNA_def_property_struct_type(prop, "WorldMistSettings");
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RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
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RNA_def_property_ui_text(prop, "Mist", "World mist settings");
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/* nodes */
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prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
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RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");
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prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
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RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
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RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");
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rna_def_lighting(brna);
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rna_def_world_mist(brna);
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}
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#endif
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