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blender-archive/source/blender/makesrna/intern/rna_world.c
Jacques Lucke a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00

253 lines
8.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup RNA
*/
#include <float.h>
#include <stdlib.h>
#include "RNA_define.h"
#include "rna_internal.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
# include "MEM_guardedalloc.h"
# include "BKE_context.h"
# include "BKE_main.h"
# include "BKE_texture.h"
# include "DEG_depsgraph.h"
# include "DEG_depsgraph_build.h"
# include "ED_node.h"
# include "WM_api.h"
static PointerRNA rna_World_lighting_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldLighting, ptr->owner_id);
}
static PointerRNA rna_World_mist_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_WorldMistSettings, ptr->owner_id);
}
static void rna_World_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = (World *)ptr->owner_id;
DEG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD, wo);
}
# if 0
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = (World *)ptr->owner_id;
DEG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
}
# endif
static void rna_World_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
World *wo = (World *)ptr->owner_id;
DEG_id_tag_update(&wo->id, 0);
WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, wo);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
}
static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
{
World *wrld = (World *)ptr->data;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
if (wrld->use_nodes && wrld->nodetree == NULL) {
ED_node_shader_default(C, &wrld->id);
}
DEG_relations_tag_update(bmain);
rna_World_update(bmain, scene, ptr);
rna_World_draw_update(bmain, scene, ptr);
}
#else
static void rna_def_lighting(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "WorldLighting", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "Lighting", "Lighting for a World data-block");
/* ambient occlusion */
prop = RNA_def_property(srna, "use_ambient_occlusion", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_AMB_OCC);
RNA_def_property_ui_text(
prop,
"Use Ambient Occlusion",
"Use Ambient Occlusion to add shadowing based on distance between objects");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "ao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "aoenergy");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_ui_range(prop, 0, 1, 0.1, 2);
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "aodist");
RNA_def_property_ui_text(
prop, "Distance", "Length of rays, defines how far away other faces give occlusion effect");
RNA_def_property_update(prop, 0, "rna_World_update");
}
static void rna_def_world_mist(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static const EnumPropertyItem falloff_items[] = {
{WO_MIST_QUADRATIC, "QUADRATIC", 0, "Quadratic", "Use quadratic progression"},
{WO_MIST_LINEAR, "LINEAR", 0, "Linear", "Use linear progression"},
{WO_MIST_INVERSE_QUADRATIC,
"INVERSE_QUADRATIC",
0,
"Inverse Quadratic",
"Use inverse quadratic progression"},
{0, NULL, 0, NULL, NULL},
};
srna = RNA_def_struct(brna, "WorldMistSettings", NULL);
RNA_def_struct_sdna(srna, "World");
RNA_def_struct_nested(brna, srna, "World");
RNA_def_struct_ui_text(srna, "World Mist", "Mist settings for a World data-block");
prop = RNA_def_property(srna, "use_mist", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", WO_MIST);
RNA_def_property_ui_text(
prop, "Use Mist", "Occlude objects with the environment color as they are further away");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "intensity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "misi");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Minimum", "Overall minimum intensity of the mist effect");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "miststa");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(
prop, "Start", "Starting distance of the mist, measured from the camera");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "depth", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "mistdist");
RNA_def_property_range(prop, 0, FLT_MAX);
RNA_def_property_ui_range(prop, 0, 10000, 10, 2);
RNA_def_property_ui_text(prop, "Depth", "Distance over which the mist effect fades in");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "misthi");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Height", "Control how much mist density decreases with height");
RNA_def_property_update(prop, 0, "rna_World_update");
prop = RNA_def_property(srna, "falloff", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "mistype");
RNA_def_property_enum_items(prop, falloff_items);
RNA_def_property_ui_text(prop, "Falloff", "Type of transition used to fade mist");
RNA_def_property_update(prop, 0, "rna_World_draw_update");
}
void RNA_def_world(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static float default_world_color[] = {0.05f, 0.05f, 0.05f};
srna = RNA_def_struct(brna, "World", "ID");
RNA_def_struct_ui_text(
srna,
"World",
"World data-block describing the environment and ambient lighting of a scene");
RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
rna_def_animdata_common(srna);
/* colors */
prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "horr");
RNA_def_property_array(prop, 3);
RNA_def_property_float_array_default(prop, default_world_color);
RNA_def_property_ui_text(prop, "Color", "Color of the background");
/* RNA_def_property_update(prop, 0, "rna_World_update"); */
/* render-only uses this */
RNA_def_property_update(prop, 0, "rna_World_draw_update");
/* nested structs */
prop = RNA_def_property(srna, "light_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldLighting");
RNA_def_property_pointer_funcs(prop, "rna_World_lighting_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Lighting", "World lighting settings");
prop = RNA_def_property(srna, "mist_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_struct_type(prop, "WorldMistSettings");
RNA_def_property_pointer_funcs(prop, "rna_World_mist_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Mist", "World mist settings");
/* nodes */
prop = RNA_def_property(srna, "node_tree", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "nodetree");
RNA_def_property_ui_text(prop, "Node Tree", "Node tree for node based worlds");
prop = RNA_def_property(srna, "use_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_nodes", 1);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_ui_text(prop, "Use Nodes", "Use shader nodes to render the world");
RNA_def_property_update(prop, 0, "rna_World_use_nodes_update");
rna_def_lighting(brna);
rna_def_world_mist(brna);
}
#endif