Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018, Blender Foundation
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* This is a new part of Blender
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*/
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/** \file
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* \ingroup shader_fx
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*/
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#include <stdio.h>
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#include "DNA_shader_fx_types.h"
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#include "BLI_utildefines.h"
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#include "FX_shader_types.h"
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static void initData(ShaderFxData *fx)
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{
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RimShaderFxData *gpfx = (RimShaderFxData *)fx;
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ARRAY_SET_ITEMS(gpfx->offset, 50, -100);
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ARRAY_SET_ITEMS(gpfx->rim_rgb, 1.0f, 1.0f, 0.5f);
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ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f);
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gpfx->mode = eShaderFxRimMode_Multiply;
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ARRAY_SET_ITEMS(gpfx->blur, 0, 0);
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gpfx->samples = 2;
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}
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static void copyData(const ShaderFxData *md, ShaderFxData *target)
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{
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BKE_shaderfx_copyData_generic(md, target);
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}
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ShaderFxTypeInfo shaderfx_Type_Rim = {
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/* name */ "Rim",
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/* structName */ "RimShaderFxData",
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/* structSize */ sizeof(RimShaderFxData),
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/* type */ eShaderFxType_GpencilType,
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/* flags */ 0,
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/* copyData */ copyData,
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/* initData */ initData,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
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};
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