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blender-archive/source/blender/python/mathutils/mathutils.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

229 lines
8.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup pymathutils
*/
/* Can cast different mathutils types to this, use for generic funcs */
#include "BLI_compiler_attrs.h"
struct DynStr;
extern char BaseMathObject_is_wrapped_doc[];
extern char BaseMathObject_is_frozen_doc[];
extern char BaseMathObject_is_valid_doc[];
extern char BaseMathObject_owner_doc[];
#define BASE_MATH_NEW(struct_name, root_type, base_type) \
((struct_name *)((base_type ? (base_type)->tp_alloc(base_type, 0) : \
_PyObject_GC_New(&(root_type)))))
/** BaseMathObject.flag */
enum {
/**
* Do not own the memory used in this vector,
* \note This is error prone if the memory may be freed while this vector is in use.
* Prefer using callbacks where possible, see: #Mathutils_RegisterCallback
*/
BASE_MATH_FLAG_IS_WRAP = (1 << 0),
/**
* Prevent changes to the vector so it can be used as a set or dictionary key for example.
* (typical use cases for tuple).
*/
BASE_MATH_FLAG_IS_FROZEN = (1 << 1),
};
#define BASE_MATH_FLAG_DEFAULT 0
#define BASE_MATH_MEMBERS(_data) \
/** Array of data (alias), wrapped status depends on wrapped status. */ \
PyObject_VAR_HEAD \
float *_data; \
/** If this vector references another object, otherwise NULL, *Note* this owns its reference */ \
PyObject *cb_user; \
/** Which user funcs do we adhere to, RNA, etc */ \
unsigned char cb_type; \
/** Subtype: location, rotation... \
* to avoid defining many new functions for every attribute of the same type */ \
unsigned char cb_subtype; \
/** Wrapped data type. */ \
unsigned char flag
typedef struct {
BASE_MATH_MEMBERS(data);
} BaseMathObject;
/* types */
#include "mathutils_Color.h"
#include "mathutils_Euler.h"
#include "mathutils_Matrix.h"
#include "mathutils_Quaternion.h"
#include "mathutils_Vector.h"
/* avoid checking all types */
#define BaseMathObject_CheckExact(v) (Py_TYPE(v)->tp_dealloc == (destructor)BaseMathObject_dealloc)
PyObject *BaseMathObject_owner_get(BaseMathObject *self, void *);
PyObject *BaseMathObject_is_wrapped_get(BaseMathObject *self, void *);
PyObject *BaseMathObject_is_frozen_get(BaseMathObject *self, void *);
PyObject *BaseMathObject_is_valid_get(BaseMathObject *self, void *);
extern char BaseMathObject_freeze_doc[];
PyObject *BaseMathObject_freeze(BaseMathObject *self);
int BaseMathObject_traverse(BaseMathObject *self, visitproc visit, void *arg);
int BaseMathObject_clear(BaseMathObject *self);
void BaseMathObject_dealloc(BaseMathObject *self);
PyMODINIT_FUNC PyInit_mathutils(void);
int EXPP_FloatsAreEqual(float A, float B, int maxDiff);
int EXPP_VectorsAreEqual(const float *vecA, const float *vecB, int size, int floatSteps);
typedef struct Mathutils_Callback Mathutils_Callback;
/** Checks the user is still valid. */
typedef int (*BaseMathCheckFunc)(BaseMathObject *);
/** Gets the vector from the user. */
typedef int (*BaseMathGetFunc)(BaseMathObject *, int);
/** Sets the users vector values once its modified. */
typedef int (*BaseMathSetFunc)(BaseMathObject *, int);
/** Same as above but only for an index. */
typedef int (*BaseMathGetIndexFunc)(BaseMathObject *, int, int);
/** Same as above but only for an index. */
typedef int (*BaseMathSetIndexFunc)(BaseMathObject *, int, int);
struct Mathutils_Callback {
BaseMathCheckFunc check;
BaseMathGetFunc get;
BaseMathSetFunc set;
BaseMathGetIndexFunc get_index;
BaseMathSetIndexFunc set_index;
};
unsigned char Mathutils_RegisterCallback(Mathutils_Callback *cb);
int _BaseMathObject_CheckCallback(BaseMathObject *self);
int _BaseMathObject_ReadCallback(BaseMathObject *self);
int _BaseMathObject_WriteCallback(BaseMathObject *self);
int _BaseMathObject_ReadIndexCallback(BaseMathObject *self, int index);
int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index);
void _BaseMathObject_RaiseFrozenExc(const BaseMathObject *self);
void _BaseMathObject_RaiseNotFrozenExc(const BaseMathObject *self);
/* since this is called so often avoid where possible */
#define BaseMath_CheckCallback(_self) \
(((_self)->cb_user ? _BaseMathObject_CheckCallback((BaseMathObject *)_self) : 0))
#define BaseMath_ReadCallback(_self) \
(((_self)->cb_user ? _BaseMathObject_ReadCallback((BaseMathObject *)_self) : 0))
#define BaseMath_WriteCallback(_self) \
(((_self)->cb_user ? _BaseMathObject_WriteCallback((BaseMathObject *)_self) : 0))
#define BaseMath_ReadIndexCallback(_self, _index) \
(((_self)->cb_user ? _BaseMathObject_ReadIndexCallback((BaseMathObject *)_self, _index) : 0))
#define BaseMath_WriteIndexCallback(_self, _index) \
(((_self)->cb_user ? _BaseMathObject_WriteIndexCallback((BaseMathObject *)_self, _index) : 0))
/* support BASE_MATH_FLAG_IS_FROZEN */
#define BaseMath_ReadCallback_ForWrite(_self) \
(UNLIKELY((_self)->flag & BASE_MATH_FLAG_IS_FROZEN) ? \
(_BaseMathObject_RaiseFrozenExc((BaseMathObject *)_self), -1) : \
(BaseMath_ReadCallback(_self)))
#define BaseMath_ReadIndexCallback_ForWrite(_self, _index) \
(UNLIKELY((_self)->flag & BASE_MATH_FLAG_IS_FROZEN) ? \
(_BaseMathObject_RaiseFrozenExc((BaseMathObject *)_self), -1) : \
(BaseMath_ReadIndexCallback(_self, _index)))
#define BaseMath_Prepare_ForWrite(_self) \
(UNLIKELY((_self)->flag & BASE_MATH_FLAG_IS_FROZEN) ? \
(_BaseMathObject_RaiseFrozenExc((BaseMathObject *)_self), -1) : \
0)
#define BaseMathObject_Prepare_ForHash(_self) \
(UNLIKELY(((_self)->flag & BASE_MATH_FLAG_IS_FROZEN) == 0) ? \
(_BaseMathObject_RaiseNotFrozenExc((BaseMathObject *)_self), -1) : \
0)
/* utility func */
/**
* Helper function.
* \return length of `value`, -1 on error.
*/
int mathutils_array_parse(
float *array, int array_min, int array_max, PyObject *value, const char *error_prefix);
/**
* \return -1 is returned on error and no allocation is made.
*/
int mathutils_array_parse_alloc(float **array,
int array_min,
PyObject *value,
const char *error_prefix);
/**
* Parse an array of vectors.
*/
int mathutils_array_parse_alloc_v(float **array,
int array_dim,
PyObject *value,
const char *error_prefix);
/**
* Parse an sequence array_dim integers into array.
*/
int mathutils_int_array_parse(int *array,
int array_dim,
PyObject *value,
const char *error_prefix);
/**
* Parse sequence of array_dim sequences of integers and return allocated result.
*/
int mathutils_array_parse_alloc_vi(int **array,
int array_dim,
PyObject *value,
const char *error_prefix);
/**
* Parse sequence of variable-length sequences of int and return allocated
* triple of arrays to represent the result:
* The flattened sequences are put into *array.
* The start index of each sequence goes into start_table.
* The length of each index goes into len_table.
*/
int mathutils_array_parse_alloc_viseq(
int **array, int **start_table, int **len_table, PyObject *value, const char *error_prefix);
int mathutils_any_to_rotmat(float rmat[3][3], PyObject *value, const char *error_prefix);
/**
* helper function that returns a Python `__hash__`.
*
* \note consistent with the equivalent tuple of floats (CPython's 'tuplehash')
*/
Py_hash_t mathutils_array_hash(const float *float_array, size_t array_len);
/* zero remaining unused elements of the array */
#define MU_ARRAY_ZERO (1u << 30)
/* ignore larger py sequences than requested (just use first elements),
* handy when using 3d vectors as 2d */
#define MU_ARRAY_SPILL (1u << 31)
#define MU_ARRAY_FLAGS (MU_ARRAY_ZERO | MU_ARRAY_SPILL)
/**
* Column vector multiplication (Matrix * Vector).
* <pre>
* [1][4][7] [a]
* [2][5][8] * [b]
* [3][6][9] [c]
* </pre>
*
* \note Vector/Matrix multiplication is not commutative.
* \note Assume read callbacks have been done first.
*/
int column_vector_multiplication(float r_vec[4], VectorObject *vec, MatrixObject *mat);
#ifndef MATH_STANDALONE
/* dynstr as python string utility functions */
/* dynstr as python string utility functions, frees 'ds'! */
PyObject *mathutils_dynstr_to_py(struct DynStr *ds);
#endif