With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
38 lines
841 B
C++
38 lines
841 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "gl_shader_interface.hh"
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namespace blender {
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namespace gpu {
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namespace GLVertArray {
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/**
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* Update the Attribute Binding of the currently bound VAO.
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*/
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void update_bindings(const GLuint vao,
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const GPUBatch *batch,
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const ShaderInterface *interface,
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int base_instance);
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/**
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* Another version of update_bindings for Immediate mode.
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*/
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void update_bindings(const GLuint vao,
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uint v_first,
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const GPUVertFormat *format,
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const ShaderInterface *interface);
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} // namespace GLVertArray
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} // namespace gpu
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} // namespace blender
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