This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
Clément Foucault a5644f9a28 Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
2022-05-02 01:31:24 +02:00

7 lines
147 B
GLSL

void main()
{
fragColor = simple_lighting_data.color;
fragColor.xyz *= clamp(dot(normalize(normal), simple_lighting_data.light), 0.0, 1.0);
}