116 lines
3.6 KiB
C++
116 lines
3.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_NodeOperation.h"
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#include <typeinfo>
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#include "COM_InputSocket.h"
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#include "COM_SocketConnection.h"
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#include "COM_defines.h"
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#include "stdio.h"
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NodeOperation::NodeOperation() {
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this->resolutionInputSocketIndex = 0;
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this->complex = false;
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this->width = 0;
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this->height = 0;
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this->openCL = false;
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}
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void NodeOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
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unsigned int temp[2];
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unsigned int temp2[2];
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vector<InputSocket*> &inputsockets = this->getInputSockets();
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for (unsigned int index = 0 ; index < inputsockets.size();index++) {
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InputSocket* inputSocket = inputsockets[index];
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if (inputSocket->isConnected()) {
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if (index == this->resolutionInputSocketIndex) {
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inputSocket->determineResolution(resolution, preferredResolution);
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temp2[0] = resolution[0];
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temp2[1] = resolution[1];
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break;
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}
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}
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}
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for (unsigned int index = 0 ; index < inputsockets.size();index++) {
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InputSocket* inputSocket = inputsockets[index];
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if (inputSocket->isConnected()) {
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if (index != resolutionInputSocketIndex) {
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inputSocket->determineResolution(temp, temp2);
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}
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}
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}
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}
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void NodeOperation::setResolutionInputSocketIndex(unsigned int index) {
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this->resolutionInputSocketIndex = index;
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}
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void NodeOperation::initExecution() {
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}
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void NodeOperation::initMutex() {
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BLI_mutex_init(&mutex);
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}
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void NodeOperation::deinitMutex() {
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BLI_mutex_end(&mutex);
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}
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void NodeOperation::deinitExecution() {
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}
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SocketReader* NodeOperation::getInputSocketReader(unsigned int inputSocketIndex) {
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return this->getInputSocket(inputSocketIndex)->getReader();
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}
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NodeOperation* NodeOperation::getInputOperation(unsigned int inputSocketIndex) {
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return this->getInputSocket(inputSocketIndex)->getOperation();
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}
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void NodeOperation::getConnectedInputSockets(vector<InputSocket*> *sockets) {
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vector<InputSocket*> &inputsockets = this->getInputSockets();
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for (vector<InputSocket*>::iterator iterator = inputsockets.begin() ; iterator!= inputsockets.end() ; iterator++) {
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InputSocket *socket = *iterator;
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if (socket->isConnected()) {
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sockets->push_back(socket);
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}
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}
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}
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bool NodeOperation::determineDependingAreaOfInterest(rcti * input, ReadBufferOperation *readOperation, rcti* output) {
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if (this->isInputNode()) {
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BLI_init_rcti(output, input->xmin, input->xmax, input->ymin, input->ymax);
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return false;
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}
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else {
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unsigned int index;
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vector<InputSocket*> &inputsockets = this->getInputSockets();
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for (index = 0 ; index < inputsockets.size() ; index++) {
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InputSocket* inputsocket = inputsockets[index];
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if (inputsocket->isConnected()) {
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NodeOperation* inputoperation = (NodeOperation*)inputsocket->getConnection()->getFromNode();
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bool result = inputoperation->determineDependingAreaOfInterest(input, readOperation, output);
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if (result) {
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return true;
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}
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}
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}
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return false;
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}
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}
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