51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ChangeHSVOperation.h"
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ChangeHSVOperation::ChangeHSVOperation(): NodeOperation() {
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this->addInputSocket(COM_DT_COLOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->inputOperation = NULL;
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}
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void ChangeHSVOperation::initExecution() {
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this->inputOperation = getInputSocketReader(0);
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}
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void ChangeHSVOperation::deinitExecution() {
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this->inputOperation = NULL;
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}
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void ChangeHSVOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
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float inputColor1[4];
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inputOperation->read(inputColor1, x, y, sampler, inputBuffers);
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outputValue[0] = inputColor1[0] + (this->hue - 0.5f);
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if (outputValue[0]>1.0f) outputValue[0]-=1.0; else if (outputValue[0]<0.0) outputValue[0]+= 1.0;
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outputValue[1] = inputColor1[1] * this->saturation;
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outputValue[2] = inputColor1[2] * this->value;
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outputValue[3] = inputColor1[3];
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}
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