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blender-archive/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GaussianBokehBlurOperation.h"
#include "BLI_math.h"
extern "C" {
#include "RE_pipeline.h"
}
GaussianBokehBlurOperation::GaussianBokehBlurOperation(): BlurBaseOperation() {
this->gausstab = NULL;
}
void* GaussianBokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) {
updateGauss(memoryBuffers);
void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers);
return buffer;
}
void GaussianBokehBlurOperation::updateGauss(MemoryBuffer **memoryBuffers) {
if (this->gausstab == NULL) {
float radxf;
float radyf;
int n;
float* dgauss;
float* ddgauss;
float val;
int j, i;
const float width = this->getWidth();
const float height = this->getHeight();
updateSize(memoryBuffers);
radxf = size*(float)this->data->sizex;
if (radxf>width/2.0f)
radxf= width/2.0f;
else if (radxf<1.0f)
radxf= 1.0f;
/* vertical */
radyf = size*(float)this->data->sizey;
if (radyf>height/2.0f)
radyf= height/2.0f;
else if (radyf<1.0f)
radyf= 1.0f;
radx= ceil(radxf);
rady= ceil(radyf);
n = (2*radx+1)*(2*rady+1);
/* create a full filter image */
ddgauss= new float[n];
dgauss= ddgauss;
val= 0.0f;
for (j=-rady; j<=rady; j++) {
for (i=-radx; i<=radx; i++, dgauss++) {
float fj= (float)j/radyf;
float fi= (float)i/radxf;
float dist= sqrt(fj*fj + fi*fi);
*dgauss= RE_filter_value(this->data->filtertype, dist);
val+= *dgauss;
}
}
if (val!=0.0f) {
val= 1.0f/val;
for (j= n -1; j>=0; j--)
ddgauss[j]*= val;
}
else ddgauss[4]= 1.0f;
gausstab = ddgauss;
}
}
void GaussianBokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) {
float tempColor[4];
tempColor[0] = 0;
tempColor[1] = 0;
tempColor[2] = 0;
tempColor[3] = 0;
float overallmultiplyer = 0;
MemoryBuffer* inputBuffer = (MemoryBuffer*)data;
float* buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
int bufferstartx = inputBuffer->getRect()->xmin;
int bufferstarty = inputBuffer->getRect()->ymin;
int miny = y - this->rady;
int maxy = y + this->rady;
int minx = x - this->radx;
int maxx = x + this->radx;
miny = max(miny, inputBuffer->getRect()->ymin);
minx = max(minx, inputBuffer->getRect()->xmin);
maxy = min(maxy, inputBuffer->getRect()->ymax);
maxx = min(maxx, inputBuffer->getRect()->xmax);
int index = 0;
int step = QualityStepHelper::getStep();
int offsetadd = QualityStepHelper::getOffsetAdd();
for (int ny = miny ; ny < maxy ; ny +=step) {
int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth);
for (int nx = minx ; nx < maxx ; nx +=step) {
float multiplyer = gausstab[index];
tempColor[0] += multiplyer * buffer[bufferindex];
tempColor[1] += multiplyer * buffer[bufferindex+1];
tempColor[2] += multiplyer * buffer[bufferindex+2];
tempColor[3] += multiplyer * buffer[bufferindex+3];
overallmultiplyer += multiplyer;
index += step;
bufferindex +=offsetadd;
}
}
float divider = 1.0/overallmultiplyer;
color[0] = tempColor[0]*divider;
color[1] = tempColor[1]*divider;
color[2] = tempColor[2]*divider;
color[3] = tempColor[3]*divider;
}
void GaussianBokehBlurOperation::deinitExecution() {
BlurBaseOperation::deinitExecution();
delete this->gausstab;
this->gausstab = NULL;
}
bool GaussianBokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) {
rcti newInput;
rcti sizeInput;
sizeInput.xmin = 0;
sizeInput.ymin = 0;
sizeInput.xmax = 5;
sizeInput.ymax = 5;
NodeOperation * operation = this->getInputOperation(1);
if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output)) {
return true;
}
else {
if (this->gausstab) {
int addx = radx;
int addy = rady;
newInput.xmax = input->xmax + addx;
newInput.xmin = input->xmin - addx;
newInput.ymax = input->ymax + addy;
newInput.ymin = input->ymin - addy;
}
else {
newInput.xmin = 0;
newInput.ymin = 0;
newInput.xmax = this->getWidth();
newInput.ymax = this->getHeight();
}
return BlurBaseOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
}