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blender-archive/source/blender/compositor/operations/COM_MathBaseOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MathBaseOperation.h"
extern "C" {
#include "BLI_math.h"
}
MathBaseOperation::MathBaseOperation(): NodeOperation() {
this->addInputSocket(COM_DT_VALUE);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->inputValue1Operation = NULL;
this->inputValue2Operation = NULL;
}
void MathBaseOperation::initExecution() {
this->inputValue1Operation = this->getInputSocketReader(0);
this->inputValue2Operation = this->getInputSocketReader(1);
}
void MathBaseOperation::deinitExecution() {
this->inputValue1Operation = NULL;
this->inputValue2Operation = NULL;
}
void MathAddOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] + inputValue2[0];
}
void MathSubtractOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] - inputValue2[0];
}
void MathMultiplyOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0] * inputValue2[0];
}
void MathDivideOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue2[0]==0) /* We don't want to divide by zero. */
outputValue[0]= 0.0;
else
outputValue[0]= inputValue1[0] / inputValue2[0];
}
void MathSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = sin(inputValue1[0]);
}
void MathCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = cos(inputValue1[0]);
}
void MathTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = tan(inputValue1[0]);
}
void MathArcSineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1 )
outputValue[0]= asin(inputValue1[0]);
else
outputValue[0]= 0.0;
}
void MathArcCosineOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if (inputValue1[0] <= 1 && inputValue1[0] >= -1 )
outputValue[0]= acos(inputValue1[0]);
else
outputValue[0]= 0.0;
}
void MathArcTangentOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = atan(inputValue1[0]);
}
void MathPowerOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if ( inputValue1[0] >= 0 ) {
outputValue[0]= pow(inputValue1[0], inputValue2[0]);
}
else {
float y_mod_1 = fmod(inputValue2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
outputValue[0]= pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5));
}
else {
outputValue[0] = 0.0;
}
}
}
void MathLogarithmOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
if ( inputValue1[0] > 0 && inputValue2[0] > 0 )
outputValue[0]= log(inputValue1[0]) / log(inputValue2[0]);
else
outputValue[0]= 0.0;
}
void MathMinimumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = min(inputValue1[0], inputValue2[0]);
}
void MathMaximumOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = max(inputValue1[0], inputValue2[0]);
}
void MathRoundOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = round(inputValue1[0]);
}
void MathLessThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0]<inputValue2[0]?1.0f:0.0f;
}
void MathGreaterThanOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
float inputValue1[4];
float inputValue2[4];
inputValue1Operation->read(&inputValue1[0], x, y, sampler, inputBuffers);
inputValue2Operation->read(&inputValue2[0], x, y, sampler, inputBuffers);
outputValue[0] = inputValue1[0]>inputValue2[0]?1.0f:0.0f;
}