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blender-archive/source/blender/compositor/operations/COM_WriteBufferOperation.cpp

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C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_WriteBufferOperation.h"
#include "COM_defines.h"
#include "COM_MemoryManager.h"
#include <stdio.h>
/// @TODO: writebuffers don't have an actual data type set.
WriteBufferOperation::WriteBufferOperation() :NodeOperation() {
this->addInputSocket(COM_DT_COLOR);
this->memoryProxy = new MemoryProxy();
this->memoryProxy->setWriteBufferOperation(this);
this->memoryProxy->setExecutor(NULL);
this->tree = NULL;
}
WriteBufferOperation::~WriteBufferOperation() {
if (this->memoryProxy) {
delete this->memoryProxy;
this->memoryProxy = NULL;
}
}
void WriteBufferOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
input->read(color, x, y, sampler, inputBuffers);
}
void WriteBufferOperation::initExecution() {
this->input = this->getInputOperation(0);
MemoryManager::addMemoryProxy(this->memoryProxy);
}
void WriteBufferOperation::deinitExecution() {
this->input = NULL;
}
void WriteBufferOperation::executeRegion(rcti *rect, unsigned int tileNumber, MemoryBuffer** memoryBuffers) {
MemoryBuffer* memoryBuffer = MemoryManager::getMemoryBuffer(this->getMemoryProxy(), tileNumber);
float* buffer = memoryBuffer->getBuffer();
if (this->input->isComplex()) {
void* data = this->input->initializeTileData(rect, memoryBuffers);
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset4 = 0;
int x;
int y;
bool breaked = false;
for (y = y1 ; y < y2 && (!breaked) ; y++) {
for (x = x1 ; x < x2; x++) {
input->read(&(buffer[offset4]), x, y, memoryBuffers, data);
offset4 +=4;
}
if (tree->test_break && tree->test_break(tree->tbh)) {
breaked = true;
}
}
if (data) {
this->input->deinitializeTileData(rect, memoryBuffers, data);
data = NULL;
}
}
else {
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset4 = 0;
int x;
int y;
bool breaked = false;
for (y = y1 ; y < y2 && (!breaked) ; y++) {
for (x = x1 ; x < x2 ; x++) {
input->read(&(buffer[offset4]), x, y, COM_PS_NEAREST, memoryBuffers);
offset4 +=4;
}
if (tree->test_break && tree->test_break(tree->tbh)) {
breaked = true;
}
}
}
memoryBuffer->setCreatedState();
}
void WriteBufferOperation::executeOpenCLRegion(cl_context context, cl_program program, cl_command_queue queue, rcti *rect, unsigned int chunkNumber, MemoryBuffer** inputMemoryBuffers) {
MemoryBuffer* outputMemoryBuffer = MemoryManager::getMemoryBuffer(this->getMemoryProxy(), chunkNumber);
float* outputFloatBuffer = outputMemoryBuffer->getBuffer();
cl_int error;
/*
1. create cl_mem from outputbuffer
2. call NodeOperation (input) executeOpenCLChunk(.....)
3. schedule readback from opencl to main device (outputbuffer)
4. schedule native callback
note: list of cl_mem will be filled by 2, and needs to be cleaned up by 4
*/
// STEP 1
const unsigned int outputBufferWidth = outputMemoryBuffer->getWidth();
const unsigned int outputBufferHeight = outputMemoryBuffer->getHeight();
const cl_image_format imageFormat = {
CL_RGBA,
CL_FLOAT
};
cl_mem clOutputBuffer = clCreateImage2D(context, CL_MEM_WRITE_ONLY|CL_MEM_USE_HOST_PTR, &imageFormat, outputBufferWidth, outputBufferHeight, 0, outputFloatBuffer, &error);
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
// STEP 2
list<cl_mem> * clMemToCleanUp = new list<cl_mem>();
clMemToCleanUp->push_back(clOutputBuffer);
list<cl_kernel> *clKernelsToCleanUp = new list<cl_kernel>();
this->input->executeOpenCL(context, program, queue, outputMemoryBuffer, clOutputBuffer, inputMemoryBuffers, clMemToCleanUp, clKernelsToCleanUp);
// STEP 3
size_t origin[3] = {0,0,0};
size_t region[3] = {outputBufferWidth,outputBufferHeight,1};
error = clEnqueueBarrier(queue);
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
error = clEnqueueReadImage(queue, clOutputBuffer, CL_TRUE, origin, region, 0, 0, outputFloatBuffer, 0, NULL, NULL);
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
// STEP 4
while (clMemToCleanUp->size()>0) {
cl_mem mem = clMemToCleanUp->front();
error = clReleaseMemObject(mem);
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
clMemToCleanUp->pop_front();
}
while (clKernelsToCleanUp->size()>0) {
cl_kernel kernel = clKernelsToCleanUp->front();
error = clReleaseKernel(kernel);
if (error != CL_SUCCESS) { printf("CLERROR[%d]: %s\n", error, clewErrorString(error)); }
clKernelsToCleanUp->pop_front();
}
delete clKernelsToCleanUp;
}