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blender-archive/source/blender/ikplugin/intern/iksolver_plugin.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Original author: Benoit Bolsee
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/ikplugin/intern/iksolver_plugin.h
* \ingroup ikplugin
*/
#ifndef __IKSOLVER_PLUGIN_H__
#define __IKSOLVER_PLUGIN_H__
#include "ikplugin_api.h"
#ifdef __cplusplus
extern "C" {
#endif
void iksolver_initialize_tree(struct Scene *scene, struct Object *ob, float ctime);
void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
#ifdef __cplusplus
}
#endif
#endif /* __IKSOLVER_PLUGIN_H__ */