
Note for users ============== The active_layer option used for the filebrowser operators is now called active_collection. If there is no collections in the scenelayer or if this option is not selected we automatically create a new collection for the new objects. This is the same behaviour of trying to add a new object when there is no collection. Note for developers =================== For those cases I moved the object user count handling from readfile to the scene collection system. It's working fine for those, but we still need to re-visit this for Add objects, and Duplicate - In those cases the usercount is 2 when it should be 1. Reviewers: mont29, sergey Differential Revision: https://developer.blender.org/D2686
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BLO_READFILE_H__
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#define __BLO_READFILE_H__
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/** \file BLO_readfile.h
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* \ingroup blenloader
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* \brief external readfile function prototypes.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BlendThumbnail;
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struct bScreen;
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struct LinkNode;
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struct Main;
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struct MemFile;
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struct ReportList;
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struct Scene;
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struct SceneLayer;
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struct UserDef;
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struct View3D;
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struct bContext;
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struct BHead;
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struct FileData;
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typedef struct BlendHandle BlendHandle;
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typedef enum BlenFileType {
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BLENFILETYPE_BLEND = 1,
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BLENFILETYPE_PUB = 2,
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BLENFILETYPE_RUNTIME = 3
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} BlenFileType;
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typedef struct BlendFileData {
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struct Main *main;
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struct UserDef *user;
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int fileflags;
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int globalf;
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char filename[1024]; /* 1024 = FILE_MAX */
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struct bScreen *curscreen;
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struct Scene *curscene;
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BlenFileType type;
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} BlendFileData;
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/* skip reading some data-block types (may want to skip screen data too). */
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typedef enum eBLOReadSkip {
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BLO_READ_SKIP_NONE = 0,
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BLO_READ_SKIP_USERDEF = (1 << 0),
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BLO_READ_SKIP_DATA = (1 << 1),
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} eBLOReadSkip;
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#define BLO_READ_SKIP_ALL \
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(BLO_READ_SKIP_USERDEF | BLO_READ_SKIP_DATA)
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BlendFileData *BLO_read_from_file(
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const char *filepath,
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struct ReportList *reports, eBLOReadSkip skip_flag);
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BlendFileData *BLO_read_from_memory(
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const void *mem, int memsize,
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struct ReportList *reports, eBLOReadSkip skip_flag);
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BlendFileData *BLO_read_from_memfile(
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struct Main *oldmain, const char *filename, struct MemFile *memfile,
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struct ReportList *reports, eBLOReadSkip skip_flag);
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void BLO_blendfiledata_free(BlendFileData *bfd);
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BlendHandle *BLO_blendhandle_from_file(const char *filepath, struct ReportList *reports);
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BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize);
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struct LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names);
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struct LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev);
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struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
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void BLO_blendhandle_close(BlendHandle *bh);
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/***/
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#define BLO_GROUP_MAX 32
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bool BLO_has_bfile_extension(const char *str);
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bool BLO_library_path_explode(const char *path, char *r_dir, char **r_group, char **r_name);
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struct Main *BLO_library_link_begin(struct Main *mainvar, BlendHandle **bh, const char *filepath);
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struct ID *BLO_library_link_named_part(struct Main *mainl, BlendHandle **bh, const short idcode, const char *name);
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struct ID *BLO_library_link_named_part_ex(
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struct Main *mainl, BlendHandle **bh,
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const short idcode, const char *name, const short flag,
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struct Scene *scene, struct SceneLayer *sl,
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const bool use_placeholders, const bool force_indirect);
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void BLO_library_link_end(struct Main *mainl, BlendHandle **bh, short flag, struct Scene *scene, struct SceneLayer *sl);
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void BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh);
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void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
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BlendFileData *blo_read_blendafterruntime(int file, const char *name, int actualsize, struct ReportList *reports);
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/* internal function but we need to expose it */
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void blo_lib_link_screen_restore(struct Main *newmain, struct bScreen *curscreen, struct Scene *curscene);
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typedef void (*BLOExpandDoitCallback) (void *fdhandle, struct Main *mainvar, void *idv);
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void BLO_main_expander(BLOExpandDoitCallback expand_doit_func);
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void BLO_expand_main(void *fdhandle, struct Main *mainvar);
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/* Update defaults in startup.blend & userprefs.blend, without having to save and embed it */
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void BLO_update_defaults_userpref_blend(void);
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void BLO_update_defaults_startup_blend(struct Main *mainvar);
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struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BLO_READFILE_H__ */
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