* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
21 lines
590 B
Python
21 lines
590 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. ./intern'
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incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern'
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incs += ' ../render/extern/include'
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incs += ' ../include ../blenlib ../makesdna ../blenkernel ../blenkernel/intern'
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incs += ' ' + env['BF_ZLIB_INC']
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defs = []
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if env['BF_NO_ELBEEM']:
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defs.append('DISABLE_ELBEEM')
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env.BlenderLib ( libname = 'modifiers', sources = sources,
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includes = Split(incs), defines=defs,
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libtype=['core','player'], priority = [180, 20] )
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