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blender-archive/source/blender/editors/space_logic/space_logic.c
Joshua Leung 993da72d06 Added RMB-menu to Headers:
This contains two entries - one which calls the region flip operator, and one which calls the maxmize area operator. 

Unfortunately, there seem to be some context issues which are causing the wrong region to get activated for use by the region flipping, meaning that nothing happens.


Also, fixed own typo in 3d-view header/menu code...
2009-11-27 06:24:09 +00:00

377 lines
8.9 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "logic_intern.h"
/* ******************** manage regions ********************* */
ARegion *logic_has_buttons_region(ScrArea *sa)
{
ARegion *ar, *arnew;
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_UI)
return ar;
/* add subdiv level; after header */
for(ar= sa->regionbase.first; ar; ar= ar->next)
if(ar->regiontype==RGN_TYPE_HEADER)
break;
/* is error! */
if(ar==NULL) return NULL;
arnew= MEM_callocN(sizeof(ARegion), "buttons for image");
BLI_insertlinkafter(&sa->regionbase, ar, arnew);
arnew->regiontype= RGN_TYPE_UI;
arnew->alignment= RGN_ALIGN_LEFT;
arnew->flag = RGN_FLAG_HIDDEN;
return arnew;
}
/* ******************** default callbacks for image space ***************** */
static SpaceLink *logic_new(const bContext *C)
{
ARegion *ar;
SpaceLogic *slogic;
slogic= MEM_callocN(sizeof(SpaceLogic), "initlogic");
slogic->spacetype= SPACE_LOGIC;
/* default options */
slogic->scaflag = (BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_SENS_LINK) |
(BUTS_CONT_SEL|BUTS_CONT_ACT|BUTS_CONT_LINK) |
(BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_ACT_LINK) |
(BUTS_SENS_STATE|BUTS_ACT_STATE);
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* buttons/list view */
ar= MEM_callocN(sizeof(ARegion), "buttons for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_UI;
ar->alignment= RGN_ALIGN_LEFT;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for logic");
BLI_addtail(&slogic->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
ar->v2d.tot.xmin= 0.0f;
ar->v2d.tot.ymin= 0.0f;
ar->v2d.tot.xmax= 1280;
ar->v2d.tot.ymax= 240.0f;
ar->v2d.cur.xmin= 0.0f;
ar->v2d.cur.ymin= 0.0f;
ar->v2d.cur.xmax= 1280.0f;
ar->v2d.cur.ymax= 240.0f;
ar->v2d.min[0]= 1.0f;
ar->v2d.min[1]= 1.0f;
ar->v2d.max[0]= 32000.0f;
ar->v2d.max[1]= 32000.0f;
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= 0;
return (SpaceLink *)slogic;
}
/* not spacelink itself */
static void logic_free(SpaceLink *sl)
{
// Spacelogic *slogic= (SpaceLogic*) sl;
// if(slogic->gpd)
// XXX free_gpencil_data(slogic->gpd);
}
/* spacetype; init callback */
static void logic_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *logic_duplicate(SpaceLink *sl)
{
SpaceLogic *slogicn= MEM_dupallocN(sl);
return (SpaceLink *)slogicn;
}
void logic_operatortypes(void)
{
WM_operatortype_append(LOGIC_OT_properties);
}
void logic_keymap(struct wmKeyConfig *keyconf)
{
wmKeyMap *keymap= WM_keymap_find(keyconf, "Logic Generic", SPACE_LOGIC, 0);
WM_keymap_add_item(keymap, "LOGIC_OT_properties", NKEY, KM_PRESS, 0, 0);
}
static void logic_refresh(const bContext *C, ScrArea *sa)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
// Object *obedit= CTX_data_edit_object(C);
}
static void logic_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
switch(wmn->data) {
case ND_FRAME:
ED_region_tag_redraw(ar);
break;
case ND_OB_ACTIVE:
ED_region_tag_redraw(ar);
break;
}
break;
case NC_OBJECT:
break;
}
}
static int logic_context(const bContext *C, const char *member, bContextDataResult *result)
{
// SpaceLogic *slogic= CTX_wm_space_logic(C);
return 0;
}
/************************** main region ***************************/
/* add handlers, stuff you only do once or on area/region changes */
static void logic_main_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymaps */
keymap= WM_keymap_find(wm->defaultconf, "Logic Generic", SPACE_LOGIC, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void logic_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
// SpaceLogic *slogic= CTX_wm_space_logic(C);
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
logic_buttons((bContext *)C, ar);
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* *********************** buttons region ************************ */
/* add handlers, stuff you only do once or on area/region changes */
static void logic_buttons_area_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
ED_region_panels_init(wm, ar);
keymap= WM_keymap_find(wm->defaultconf, "Logic Generic", SPACE_LOGIC, 0);
WM_event_add_keymap_handler(&ar->handlers, keymap);
}
static void logic_buttons_area_draw(const bContext *C, ARegion *ar)
{
ED_region_panels(C, ar, 1, NULL, -1);
}
/************************* header region **************************/
/* add handlers, stuff you only do once or on area/region changes */
static void logic_header_area_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_header_init(ar);
}
static void logic_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
logic_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
/**************************** spacetype *****************************/
/* only called once, from space/spacetypes.c */
void ED_spacetype_logic(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype logic");
ARegionType *art;
st->spaceid= SPACE_LOGIC;
st->new= logic_new;
st->free= logic_free;
st->init= logic_init;
st->duplicate= logic_duplicate;
st->operatortypes= logic_operatortypes;
st->keymap= logic_keymap;
st->refresh= logic_refresh;
st->context= logic_context;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_WINDOW;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES|ED_KEYMAP_VIEW2D;
art->init= logic_main_area_init;
art->draw= logic_main_area_draw;
art->listener= logic_listener;
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_UI;
art->minsizex= 220; // XXX
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
art->listener= logic_listener;
art->init= logic_buttons_area_init;
art->draw= logic_buttons_area_draw;
BLI_addhead(&st->regiontypes, art);
logic_buttons_register(art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype logic region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
art->init= logic_header_area_init;
art->draw= logic_header_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}