216 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2011, Blender Foundation.
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 */
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#include "COM_ViewerOperation.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BLI_listbase.h"
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#include "BLI_math_color.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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ViewerOperation::ViewerOperation()
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{
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  this->setImage(nullptr);
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  this->setImageUser(nullptr);
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  this->m_outputBuffer = nullptr;
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  this->m_depthBuffer = nullptr;
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  this->m_active = false;
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  this->m_doDepthBuffer = false;
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  this->m_viewSettings = nullptr;
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  this->m_displaySettings = nullptr;
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  this->m_useAlphaInput = false;
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  this->addInputSocket(DataType::Color);
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  this->addInputSocket(DataType::Value);
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  this->addInputSocket(DataType::Value);
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  this->m_imageInput = nullptr;
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  this->m_alphaInput = nullptr;
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  this->m_depthInput = nullptr;
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  this->m_rd = nullptr;
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  this->m_viewName = nullptr;
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}
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void ViewerOperation::initExecution()
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{
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  // When initializing the tree during initial load the width and height can be zero.
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  this->m_imageInput = getInputSocketReader(0);
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  this->m_alphaInput = getInputSocketReader(1);
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  this->m_depthInput = getInputSocketReader(2);
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  this->m_doDepthBuffer = (this->m_depthInput != nullptr);
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  if (isActiveViewerOutput()) {
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    initImage();
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  }
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}
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void ViewerOperation::deinitExecution()
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{
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  this->m_imageInput = nullptr;
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  this->m_alphaInput = nullptr;
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  this->m_depthInput = nullptr;
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  this->m_outputBuffer = nullptr;
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}
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void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
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{
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  float *buffer = this->m_outputBuffer;
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  float *depthbuffer = this->m_depthBuffer;
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  if (!buffer) {
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    return;
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  }
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  const int x1 = rect->xmin;
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  const int y1 = rect->ymin;
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  const int x2 = rect->xmax;
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  const int y2 = rect->ymax;
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  const int offsetadd = (this->getWidth() - (x2 - x1));
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  const int offsetadd4 = offsetadd * 4;
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  int offset = (y1 * this->getWidth() + x1);
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  int offset4 = offset * 4;
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  float alpha[4], depth[4];
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  int x;
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  int y;
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  bool breaked = false;
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  for (y = y1; y < y2 && (!breaked); y++) {
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    for (x = x1; x < x2; x++) {
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      this->m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
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      if (this->m_useAlphaInput) {
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        this->m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest);
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        buffer[offset4 + 3] = alpha[0];
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      }
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      this->m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest);
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      depthbuffer[offset] = depth[0];
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      offset++;
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      offset4 += 4;
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    }
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    if (isBraked()) {
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      breaked = true;
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    }
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    offset += offsetadd;
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    offset4 += offsetadd4;
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  }
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  updateImage(rect);
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}
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void ViewerOperation::determineResolution(unsigned int resolution[2],
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                                          unsigned int /*preferredResolution*/[2])
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{
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  const int sceneRenderWidth = this->m_rd->xsch * this->m_rd->size / 100;
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  const int sceneRenderHeight = this->m_rd->ysch * this->m_rd->size / 100;
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  unsigned int localPrefRes[2] = {static_cast<unsigned int>(sceneRenderWidth),
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                                  static_cast<unsigned int>(sceneRenderHeight)};
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  NodeOperation::determineResolution(resolution, localPrefRes);
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}
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void ViewerOperation::initImage()
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{
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  Image *ima = this->m_image;
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  ImageUser iuser = *this->m_imageUser;
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  void *lock;
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  ImBuf *ibuf;
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  /* make sure the image has the correct number of views */
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  if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
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    BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser);
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  }
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  BLI_thread_lock(LOCK_DRAW_IMAGE);
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  /* local changes to the original ImageUser */
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  iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
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  ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
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  if (!ibuf) {
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    BLI_thread_unlock(LOCK_DRAW_IMAGE);
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    return;
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  }
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  if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
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    imb_freerectImBuf(ibuf);
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    imb_freerectfloatImBuf(ibuf);
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    IMB_freezbuffloatImBuf(ibuf);
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    ibuf->x = getWidth();
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    ibuf->y = getHeight();
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    /* zero size can happen if no image buffers exist to define a sensible resolution */
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    if (ibuf->x > 0 && ibuf->y > 0) {
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      imb_addrectfloatImBuf(ibuf);
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    }
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    ImageTile *tile = BKE_image_get_tile(ima, 0);
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    tile->ok = IMA_OK_LOADED;
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    ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
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  }
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  if (m_doDepthBuffer) {
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    addzbuffloatImBuf(ibuf);
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  }
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  /* now we combine the input with ibuf */
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  this->m_outputBuffer = ibuf->rect_float;
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  /* needed for display buffer update */
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  this->m_ibuf = ibuf;
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  if (m_doDepthBuffer) {
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    this->m_depthBuffer = ibuf->zbuf_float;
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  }
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  BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
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  BLI_thread_unlock(LOCK_DRAW_IMAGE);
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}
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void ViewerOperation::updateImage(rcti *rect)
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{
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  IMB_partial_display_buffer_update(this->m_ibuf,
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                                    this->m_outputBuffer,
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                                    nullptr,
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                                    getWidth(),
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                                    0,
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                                    0,
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                                    this->m_viewSettings,
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                                    this->m_displaySettings,
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                                    rect->xmin,
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                                    rect->ymin,
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                                    rect->xmax,
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                                    rect->ymax);
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  this->m_image->gpuflag |= IMA_GPU_REFRESH;
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  this->updateDraw();
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}
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CompositorPriority ViewerOperation::getRenderPriority() const
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{
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  if (this->isActiveViewerOutput()) {
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    return CompositorPriority::High;
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  }
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  return CompositorPriority::Low;
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}
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