134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifdef WITH_HIP
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# include "device/device.h"
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# include "device/hip/kernel.h"
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# include "device/hip/queue.h"
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# include "device/hip/util.h"
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# include "util/map.h"
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# ifdef WITH_HIP_DYNLOAD
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# include "hipew.h"
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# endif
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CCL_NAMESPACE_BEGIN
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class DeviceQueue;
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class HIPDevice : public Device {
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friend class HIPContextScope;
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public:
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hipDevice_t hipDevice;
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hipCtx_t hipContext;
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hipModule_t hipModule;
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size_t device_texture_headroom;
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size_t device_working_headroom;
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bool move_texture_to_host;
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size_t map_host_used;
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size_t map_host_limit;
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int can_map_host;
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int pitch_alignment;
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int hipDevId;
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int hipDevArchitecture;
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bool first_error;
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struct HIPMem {
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HIPMem() : texobject(0), array(0), use_mapped_host(false)
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{
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}
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hipTextureObject_t texobject;
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hArray array;
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/* If true, a mapped host memory in shared_pointer is being used. */
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bool use_mapped_host;
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};
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typedef map<device_memory *, HIPMem> HIPMemMap;
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HIPMemMap hip_mem_map;
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thread_mutex hip_mem_map_mutex;
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/* Bindless Textures */
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device_vector<TextureInfo> texture_info;
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bool need_texture_info;
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HIPDeviceKernels kernels;
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static bool have_precompiled_kernels();
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virtual BVHLayoutMask get_bvh_layout_mask() const override;
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void set_error(const string &error) override;
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HIPDevice(const DeviceInfo &info, Stats &stats, Profiler &profiler);
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virtual ~HIPDevice();
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bool support_device(const uint /*kernel_features*/);
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bool check_peer_access(Device *peer_device) override;
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bool use_adaptive_compilation();
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virtual string compile_kernel_get_common_cflags(const uint kernel_features);
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string compile_kernel(const uint kernel_features, const char *name, const char *base = "hip");
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virtual bool load_kernels(const uint kernel_features) override;
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void reserve_local_memory(const uint kernel_features);
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void init_host_memory();
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void load_texture_info();
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void move_textures_to_host(size_t size, bool for_texture);
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HIPMem *generic_alloc(device_memory &mem, size_t pitch_padding = 0);
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void generic_copy_to(device_memory &mem);
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void generic_free(device_memory &mem);
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void mem_alloc(device_memory &mem) override;
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void mem_copy_to(device_memory &mem) override;
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void mem_copy_from(device_memory &mem, size_t y, size_t w, size_t h, size_t elem) override;
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void mem_zero(device_memory &mem) override;
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void mem_free(device_memory &mem) override;
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device_ptr mem_alloc_sub_ptr(device_memory &mem, size_t offset, size_t /*size*/) override;
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virtual void const_copy_to(const char *name, void *host, size_t size) override;
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void global_alloc(device_memory &mem);
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void global_free(device_memory &mem);
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void tex_alloc(device_texture &mem);
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void tex_free(device_texture &mem);
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/* Graphics resources interoperability. */
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virtual bool should_use_graphics_interop() override;
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virtual unique_ptr<DeviceQueue> gpu_queue_create() override;
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int get_num_multiprocessors();
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int get_max_num_threads_per_multiprocessor();
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protected:
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bool get_device_attribute(hipDeviceAttribute_t attribute, int *value);
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int get_device_default_attribute(hipDeviceAttribute_t attribute, int default_value);
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};
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CCL_NAMESPACE_END
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#endif
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