With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
284 lines
6.7 KiB
C++
284 lines
6.7 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2022 NVIDIA Corporation
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* Copyright 2022 Blender Foundation */
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#ifdef _WIN32
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// Include first to avoid "NOGDI" definition set in Cycles headers
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# include <Windows.h>
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#endif
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#include "hydra/display_driver.h"
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#include "hydra/render_buffer.h"
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#include "hydra/session.h"
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#include <epoxy/gl.h>
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#include <pxr/imaging/hgiGL/texture.h>
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HDCYCLES_NAMESPACE_OPEN_SCOPE
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HdCyclesDisplayDriver::HdCyclesDisplayDriver(HdCyclesSession *renderParam, Hgi *hgi)
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: _renderParam(renderParam), _hgi(hgi)
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{
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}
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HdCyclesDisplayDriver::~HdCyclesDisplayDriver()
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{
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if (texture_) {
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_hgi->DestroyTexture(&texture_);
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}
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if (gl_pbo_id_) {
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glDeleteBuffers(1, &gl_pbo_id_);
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}
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gl_context_dispose();
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}
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void HdCyclesDisplayDriver::gl_context_create()
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{
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#ifdef _WIN32
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if (!gl_context_) {
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hdc_ = GetDC(CreateWindowA("STATIC",
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"HdCycles",
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WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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0,
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0,
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64,
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64,
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NULL,
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NULL,
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GetModuleHandle(NULL),
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NULL));
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int pixelFormat = GetPixelFormat(wglGetCurrentDC());
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PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd)};
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DescribePixelFormat((HDC)hdc_, pixelFormat, sizeof(pfd), &pfd);
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SetPixelFormat((HDC)hdc_, pixelFormat, &pfd);
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TF_VERIFY(gl_context_ = wglCreateContext((HDC)hdc_));
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TF_VERIFY(wglShareLists(wglGetCurrentContext(), (HGLRC)gl_context_));
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}
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if (!gl_context_) {
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return;
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}
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#endif
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if (!gl_pbo_id_) {
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if (glewInit() != GLEW_OK) {
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return;
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}
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glGenBuffers(1, &gl_pbo_id_);
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}
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}
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bool HdCyclesDisplayDriver::gl_context_enable()
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{
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#ifdef _WIN32
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if (!hdc_ || !gl_context_) {
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return false;
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}
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mutex_.lock();
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// Do not change context if this is called in the main thread
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if (wglGetCurrentContext() == nullptr) {
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if (!TF_VERIFY(wglMakeCurrent((HDC)hdc_, (HGLRC)gl_context_))) {
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mutex_.unlock();
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return false;
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}
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}
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return true;
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#else
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return false;
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#endif
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}
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void HdCyclesDisplayDriver::gl_context_disable()
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{
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#ifdef _WIN32
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if (wglGetCurrentContext() == gl_context_) {
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TF_VERIFY(wglMakeCurrent(nullptr, nullptr));
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}
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mutex_.unlock();
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#endif
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}
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void HdCyclesDisplayDriver::gl_context_dispose()
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{
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#ifdef _WIN32
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if (gl_context_) {
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TF_VERIFY(wglDeleteContext((HGLRC)gl_context_));
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DestroyWindow(WindowFromDC((HDC)hdc_));
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}
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#endif
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}
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void HdCyclesDisplayDriver::next_tile_begin()
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{
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}
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bool HdCyclesDisplayDriver::update_begin(const Params ¶ms,
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int texture_width,
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int texture_height)
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{
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if (!gl_context_enable()) {
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return false;
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}
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if (gl_render_sync_) {
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glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
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}
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if (pbo_size_.x != params.full_size.x || pbo_size_.y != params.full_size.y) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
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glBufferData(GL_PIXEL_UNPACK_BUFFER,
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sizeof(half4) * params.full_size.x * params.full_size.y,
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0,
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GL_DYNAMIC_DRAW);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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pbo_size_ = params.full_size;
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}
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need_update_ = true;
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return true;
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}
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void HdCyclesDisplayDriver::update_end()
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{
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gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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gl_context_disable();
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}
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void HdCyclesDisplayDriver::flush()
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{
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gl_context_enable();
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if (gl_upload_sync_) {
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glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
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}
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if (gl_render_sync_) {
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glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
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}
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gl_context_disable();
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}
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half4 *HdCyclesDisplayDriver::map_texture_buffer()
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
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const auto mapped_rgba_pixels = static_cast<half4 *>(
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glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
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if (need_clear_ && mapped_rgba_pixels) {
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memset(mapped_rgba_pixels, 0, sizeof(half4) * pbo_size_.x * pbo_size_.y);
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need_clear_ = false;
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}
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return mapped_rgba_pixels;
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}
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void HdCyclesDisplayDriver::unmap_texture_buffer()
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{
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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DisplayDriver::GraphicsInterop HdCyclesDisplayDriver::graphics_interop_get()
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{
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GraphicsInterop interop_dst;
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interop_dst.buffer_width = pbo_size_.x;
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interop_dst.buffer_height = pbo_size_.y;
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interop_dst.opengl_pbo_id = gl_pbo_id_;
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interop_dst.need_clear = need_clear_;
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need_clear_ = false;
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return interop_dst;
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}
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void HdCyclesDisplayDriver::graphics_interop_activate()
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{
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gl_context_enable();
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}
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void HdCyclesDisplayDriver::graphics_interop_deactivate()
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{
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gl_context_disable();
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}
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void HdCyclesDisplayDriver::clear()
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{
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need_clear_ = true;
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}
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void HdCyclesDisplayDriver::draw(const Params ¶ms)
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{
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const auto renderBuffer = static_cast<HdCyclesRenderBuffer *>(
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_renderParam->GetDisplayAovBinding().renderBuffer);
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if (!renderBuffer || // Ensure this render buffer matches the texture dimensions
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(renderBuffer->GetWidth() != params.size.x || renderBuffer->GetHeight() != params.size.y)) {
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return;
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}
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if (!renderBuffer->IsResourceUsed()) {
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return;
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}
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gl_context_create();
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// Cycles 'DisplayDriver' only supports 'half4' format
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TF_VERIFY(renderBuffer->GetFormat() == HdFormatFloat16Vec4);
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const thread_scoped_lock lock(mutex_);
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const GfVec3i dimensions(params.size.x, params.size.y, 1);
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if (!texture_ || texture_->GetDescriptor().dimensions != dimensions) {
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if (texture_) {
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_hgi->DestroyTexture(&texture_);
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}
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HgiTextureDesc texDesc;
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texDesc.usage = 0;
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texDesc.format = HgiFormatFloat16Vec4;
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texDesc.type = HgiTextureType2D;
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texDesc.dimensions = dimensions;
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texDesc.sampleCount = HgiSampleCount1;
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texture_ = _hgi->CreateTexture(texDesc);
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renderBuffer->SetResource(VtValue(texture_));
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}
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HgiGLTexture *const texture = dynamic_cast<HgiGLTexture *>(texture_.Get());
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if (!texture || !need_update_ || pbo_size_.x != params.size.x || pbo_size_.y != params.size.y) {
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return;
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}
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if (gl_upload_sync_) {
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glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
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}
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glBindTexture(GL_TEXTURE_2D, texture->GetTextureId());
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_pbo_id_);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pbo_size_.x, pbo_size_.y, GL_RGBA, GL_HALF_FLOAT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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need_update_ = false;
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}
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HDCYCLES_NAMESPACE_CLOSE_SCOPE
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