This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/intern/mesh_convert.cc
Hans Goudey f1c0249f34 Mesh: Move material indices to a generic attribute
This patch moves material indices from the mesh `MPoly` struct to a
generic integer attribute. The builtin material index was already
exposed in geometry nodes, but this makes it a "proper" attribute
accessible with Python and visible in the "Attributes" panel.

The goals of the refactor are code simplification and memory and
performance improvements, mainly because the attribute doesn't have
to be stored and processed if there are no materials. However, until
4.0, material indices will still be read and written in the old
format, meaning there may be a temporary increase in memory usage.

Further notes:
* Completely removing the `MPoly.mat_nr` after 4.0 may require
  changes to DNA or introducing a new `MPoly` type.
* Geometry nodes regression tests didn't look at material indices,
  so the change reveals a bug in the realize instances node that I fixed.
* Access to material indices from the RNA `MeshPolygon` type is slower
  with this patch. The `material_index` attribute can be used instead.
* Cycles is changed to read from the attribute instead.
* BMesh isn't changed in this patch. Theoretically it could be though,
  to save 2 bytes per face when less than two materials are used.
* Eventually we could use a 16 bit integer attribute type instead.

Ref T95967

Differential Revision: https://developer.blender.org/D15675
2022-08-31 09:09:01 -05:00

1503 lines
48 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "CLG_log.h"
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "BLI_edgehash.h"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_curves.hh"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_geometry_set.hh"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
/* these 2 are only used by conversion functions */
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
/* -- */
#include "BKE_pointcloud.h"
#include "BKE_curve_to_mesh.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
using blender::IndexRange;
using blender::MutableSpan;
using blender::Span;
/* Define for cases when you want extra validation of mesh
* after certain modifications.
*/
// #undef VALIDATE_MESH
#ifdef VALIDATE_MESH
# define ASSERT_IS_VALID_MESH(mesh) \
(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
#else
# define ASSERT_IS_VALID_MESH(mesh)
#endif
static CLG_LogRef LOG = {"bke.mesh_convert"};
/**
* Specialized function to use when we _know_ existing edges don't overlap with poly edges.
*/
static void make_edges_mdata_extend(Mesh &mesh)
{
int totedge = mesh.totedge;
const MPoly *mp;
int i;
Span<MPoly> polys(mesh.mpoly, mesh.totpoly);
MutableSpan<MLoop> loops(mesh.mloop, mesh.totloop);
const int eh_reserve = max_ii(totedge, BLI_EDGEHASH_SIZE_GUESS_FROM_POLYS(mesh.totpoly));
EdgeHash *eh = BLI_edgehash_new_ex(__func__, eh_reserve);
for (const MPoly &poly : polys) {
BKE_mesh_poly_edgehash_insert(eh, &poly, &loops[poly.loopstart]);
}
const int totedge_new = BLI_edgehash_len(eh);
#ifdef DEBUG
/* ensure that there's no overlap! */
if (totedge_new) {
MEdge *medge = mesh.medge;
for (i = 0; i < totedge; i++, medge++) {
BLI_assert(BLI_edgehash_haskey(eh, medge->v1, medge->v2) == false);
}
}
#endif
if (totedge_new) {
CustomData_realloc(&mesh.edata, totedge + totedge_new);
BKE_mesh_update_customdata_pointers(&mesh, false);
MEdge *medge = mesh.medge + totedge;
mesh.totedge += totedge_new;
EdgeHashIterator *ehi;
uint e_index = totedge;
for (ehi = BLI_edgehashIterator_new(eh); BLI_edgehashIterator_isDone(ehi) == false;
BLI_edgehashIterator_step(ehi), ++medge, e_index++) {
BLI_edgehashIterator_getKey(ehi, &medge->v1, &medge->v2);
BLI_edgehashIterator_setValue(ehi, POINTER_FROM_UINT(e_index));
medge->crease = medge->bweight = 0;
medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
}
BLI_edgehashIterator_free(ehi);
for (i = 0, mp = mesh.mpoly; i < mesh.totpoly; i++, mp++) {
MLoop *l = &loops[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
for (j = 0; j < mp->totloop; j++, l++) {
/* lookup hashed edge index */
l_prev->e = POINTER_AS_UINT(BLI_edgehash_lookup(eh, l_prev->v, l->v));
l_prev = l;
}
}
}
BLI_edgehash_free(eh, nullptr);
}
static Mesh *mesh_nurbs_displist_to_mesh(const Curve *cu, const ListBase *dispbase)
{
using namespace blender::bke;
const float *data;
int a, b, ofs, vertcount, startvert, totvert = 0, totedge = 0, totloop = 0, totpoly = 0;
int p1, p2, p3, p4, *index;
const bool conv_polys = (
/* 2D polys are filled with #DispList.type == #DL_INDEX3. */
(CU_DO_2DFILL(cu) == false) ||
/* surf polys are never filled */
BKE_curve_type_get(cu) == OB_SURF);
/* count */
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
if (dl->type == DL_SEGM) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * (dl->nr - 1);
}
else if (dl->type == DL_POLY) {
if (conv_polys) {
totvert += dl->parts * dl->nr;
totedge += dl->parts * dl->nr;
}
}
else if (dl->type == DL_SURF) {
if (dl->parts != 0) {
int tot;
totvert += dl->parts * dl->nr;
tot = (((dl->flag & DL_CYCL_U) ? 1 : 0) + (dl->nr - 1)) *
(((dl->flag & DL_CYCL_V) ? 1 : 0) + (dl->parts - 1));
totpoly += tot;
totloop += tot * 4;
}
}
else if (dl->type == DL_INDEX3) {
int tot;
totvert += dl->nr;
tot = dl->parts;
totpoly += tot;
totloop += tot * 3;
}
}
if (totvert == 0) {
return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
}
Mesh *mesh = BKE_mesh_new_nomain(totvert, totedge, 0, totloop, totpoly);
MutableSpan<MVert> verts(mesh->mvert, mesh->totvert);
MutableSpan<MEdge> edges(mesh->medge, mesh->totedge);
MutableSpan<MPoly> polys(mesh->mpoly, mesh->totpoly);
MutableSpan<MLoop> loops(mesh->mloop, mesh->totloop);
MVert *mvert = verts.data();
MEdge *medge = edges.data();
MPoly *mpoly = polys.data();
MLoop *mloop = loops.data();
MutableAttributeAccessor attributes = mesh_attributes_for_write(*mesh);
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_only_span<int>(
"material_index", ATTR_DOMAIN_FACE);
MLoopUV *mloopuv = static_cast<MLoopUV *>(CustomData_add_layer_named(
&mesh->ldata, CD_MLOOPUV, CD_SET_DEFAULT, nullptr, mesh->totloop, "UVMap"));
/* verts and faces */
vertcount = 0;
LISTBASE_FOREACH (const DispList *, dl, dispbase) {
const bool is_smooth = (dl->rt & CU_SMOOTH) != 0;
if (dl->type == DL_SEGM) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 1; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b - 1;
medge->v2 = startvert + ofs + b;
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
}
}
}
else if (dl->type == DL_POLY) {
if (conv_polys) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
ofs = a * dl->nr;
for (b = 0; b < dl->nr; b++) {
medge->v1 = startvert + ofs + b;
if (b == dl->nr - 1) {
medge->v2 = startvert + ofs;
}
else {
medge->v2 = startvert + ofs + b + 1;
}
medge->flag = ME_LOOSEEDGE | ME_EDGERENDER | ME_EDGEDRAW;
medge++;
}
}
}
}
else if (dl->type == DL_INDEX3) {
startvert = vertcount;
a = dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
a = dl->parts;
index = dl->index;
while (a--) {
mloop[0].v = startvert + index[0];
mloop[1].v = startvert + index[2];
mloop[2].v = startvert + index[1];
mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 3;
material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
for (int i = 0; i < 3; i++, mloopuv++) {
mloopuv->uv[0] = (mloop[i].v - startvert) / (float)(dl->nr - 1);
mloopuv->uv[1] = 0.0f;
}
}
if (is_smooth) {
mpoly->flag |= ME_SMOOTH;
}
mpoly++;
mloop += 3;
index += 3;
}
}
else if (dl->type == DL_SURF) {
startvert = vertcount;
a = dl->parts * dl->nr;
data = dl->verts;
while (a--) {
copy_v3_v3(mvert->co, data);
data += 3;
vertcount++;
mvert++;
}
for (a = 0; a < dl->parts; a++) {
if ((dl->flag & DL_CYCL_V) == 0 && a == dl->parts - 1) {
break;
}
if (dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
p1 = startvert + dl->nr * a; /* p4 -> p3 -> */
p2 = p1 + dl->nr - 1; /* -----> next row */
p3 = p1 + dl->nr;
p4 = p2 + dl->nr;
b = 0;
}
else {
p2 = startvert + dl->nr * a;
p1 = p2 + 1;
p4 = p2 + dl->nr;
p3 = p1 + dl->nr;
b = 1;
}
if ((dl->flag & DL_CYCL_V) && a == dl->parts - 1) {
p3 -= dl->parts * dl->nr;
p4 -= dl->parts * dl->nr;
}
for (; b < dl->nr; b++) {
mloop[0].v = p1;
mloop[1].v = p3;
mloop[2].v = p4;
mloop[3].v = p2;
mpoly->loopstart = (int)(mloop - loops.data());
mpoly->totloop = 4;
material_indices.span[mpoly - polys.data()] = dl->col;
if (mloopuv) {
int orco_sizeu = dl->nr - 1;
int orco_sizev = dl->parts - 1;
/* exception as handled in convertblender.c too */
if (dl->flag & DL_CYCL_U) {
orco_sizeu++;
if (dl->flag & DL_CYCL_V) {
orco_sizev++;
}
}
else if (dl->flag & DL_CYCL_V) {
orco_sizev++;
}
for (int i = 0; i < 4; i++, mloopuv++) {
/* find uv based on vertex index into grid array */
int v = mloop[i].v - startvert;
mloopuv->uv[0] = (v / dl->nr) / (float)orco_sizev;
mloopuv->uv[1] = (v % dl->nr) / (float)orco_sizeu;
/* cyclic correction */
if ((ELEM(i, 1, 2)) && mloopuv->uv[0] == 0.0f) {
mloopuv->uv[0] = 1.0f;
}
if ((ELEM(i, 0, 1)) && mloopuv->uv[1] == 0.0f) {
mloopuv->uv[1] = 1.0f;
}
}
}
if (is_smooth) {
mpoly->flag |= ME_SMOOTH;
}
mpoly++;
mloop += 4;
p4 = p3;
p3++;
p2 = p1;
p1++;
}
}
}
}
if (totpoly) {
make_edges_mdata_extend(*mesh);
}
material_indices.finish();
return mesh;
}
/**
* Copy evaluated texture space from curve to mesh.
*
* \note We disable auto texture space feature since that will cause texture space to evaluate
* differently for curve and mesh, since curves use control points and handles to calculate the
* bounding box, and mesh uses the tessellated curve.
*/
static void mesh_copy_texture_space_from_curve_type(const Curve *cu, Mesh *me)
{
me->texflag = cu->texflag & ~CU_AUTOSPACE;
copy_v3_v3(me->loc, cu->loc);
copy_v3_v3(me->size, cu->size);
BKE_mesh_texspace_calc(me);
}
Mesh *BKE_mesh_new_nomain_from_curve_displist(const Object *ob, const ListBase *dispbase)
{
const Curve *cu = (const Curve *)ob->data;
Mesh *mesh = mesh_nurbs_displist_to_mesh(cu, dispbase);
mesh_copy_texture_space_from_curve_type(cu, mesh);
mesh->mat = (Material **)MEM_dupallocN(cu->mat);
mesh->totcol = cu->totcol;
return mesh;
}
Mesh *BKE_mesh_new_nomain_from_curve(const Object *ob)
{
ListBase disp = {nullptr, nullptr};
if (ob->runtime.curve_cache) {
disp = ob->runtime.curve_cache->disp;
}
return BKE_mesh_new_nomain_from_curve_displist(ob, &disp);
}
struct EdgeLink {
struct EdgeLink *next, *prev;
void *edge;
};
struct VertLink {
Link *next, *prev;
uint index;
};
static void prependPolyLineVert(ListBase *lb, uint index)
{
VertLink *vl = MEM_cnew<VertLink>("VertLink");
vl->index = index;
BLI_addhead(lb, vl);
}
static void appendPolyLineVert(ListBase *lb, uint index)
{
VertLink *vl = MEM_cnew<VertLink>("VertLink");
vl->index = index;
BLI_addtail(lb, vl);
}
void BKE_mesh_to_curve_nurblist(const Mesh *me, ListBase *nurblist, const int edge_users_test)
{
MVert *mvert = me->mvert;
MEdge *med, *medge = me->medge;
MPoly *mp, *mpoly = me->mpoly;
MLoop *mloop = me->mloop;
int medge_len = me->totedge;
int mpoly_len = me->totpoly;
int totedges = 0;
int i;
/* only to detect edge polylines */
int *edge_users;
ListBase edges = {nullptr, nullptr};
/* get boundary edges */
edge_users = (int *)MEM_calloc_arrayN(medge_len, sizeof(int), __func__);
for (i = 0, mp = mpoly; i < mpoly_len; i++, mp++) {
MLoop *ml = &mloop[mp->loopstart];
int j;
for (j = 0; j < mp->totloop; j++, ml++) {
edge_users[ml->e]++;
}
}
/* create edges from all faces (so as to find edges not in any faces) */
med = medge;
for (i = 0; i < medge_len; i++, med++) {
if (edge_users[i] == edge_users_test) {
EdgeLink *edl = MEM_cnew<EdgeLink>("EdgeLink");
edl->edge = med;
BLI_addtail(&edges, edl);
totedges++;
}
}
MEM_freeN(edge_users);
if (edges.first) {
while (edges.first) {
/* each iteration find a polyline and add this as a nurbs poly spline */
ListBase polyline = {nullptr, nullptr}; /* store a list of VertLink's */
bool closed = false;
int totpoly = 0;
MEdge *med_current = (MEdge *)((EdgeLink *)edges.last)->edge;
uint startVert = med_current->v1;
uint endVert = med_current->v2;
bool ok = true;
appendPolyLineVert(&polyline, startVert);
totpoly++;
appendPolyLineVert(&polyline, endVert);
totpoly++;
BLI_freelinkN(&edges, edges.last);
totedges--;
while (ok) { /* while connected edges are found... */
EdgeLink *edl = (EdgeLink *)edges.last;
ok = false;
while (edl) {
EdgeLink *edl_prev = edl->prev;
med = (MEdge *)edl->edge;
if (med->v1 == endVert) {
endVert = med->v2;
appendPolyLineVert(&polyline, med->v2);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v2 == endVert) {
endVert = med->v1;
appendPolyLineVert(&polyline, endVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v1 == startVert) {
startVert = med->v2;
prependPolyLineVert(&polyline, startVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
else if (med->v2 == startVert) {
startVert = med->v1;
prependPolyLineVert(&polyline, startVert);
totpoly++;
BLI_freelinkN(&edges, edl);
totedges--;
ok = true;
}
edl = edl_prev;
}
}
/* Now we have a polyline, make into a curve */
if (startVert == endVert) {
BLI_freelinkN(&polyline, polyline.last);
totpoly--;
closed = true;
}
/* --- nurbs --- */
{
Nurb *nu;
BPoint *bp;
VertLink *vl;
/* create new 'nurb' within the curve */
nu = MEM_new<Nurb>("MeshNurb", blender::dna::shallow_zero_initialize());
nu->pntsu = totpoly;
nu->pntsv = 1;
nu->orderu = 4;
nu->flagu = CU_NURB_ENDPOINT | (closed ? CU_NURB_CYCLIC : 0); /* endpoint */
nu->resolu = 12;
nu->bp = (BPoint *)MEM_calloc_arrayN(totpoly, sizeof(BPoint), "bpoints");
/* add points */
vl = (VertLink *)polyline.first;
for (i = 0, bp = nu->bp; i < totpoly; i++, bp++, vl = (VertLink *)vl->next) {
copy_v3_v3(bp->vec, mvert[vl->index].co);
bp->f1 = SELECT;
bp->radius = bp->weight = 1.0;
}
BLI_freelistN(&polyline);
/* add nurb to curve */
BLI_addtail(nurblist, nu);
}
/* --- done with nurbs --- */
}
}
}
void BKE_mesh_to_curve(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
{
/* make new mesh data from the original copy */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
ListBase nurblist = {nullptr, nullptr};
BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 0);
BKE_mesh_to_curve_nurblist(me_eval, &nurblist, 1);
if (nurblist.first) {
Curve *cu = BKE_curve_add(bmain, ob->id.name + 2, OB_CURVES_LEGACY);
cu->flag |= CU_3D;
cu->nurb = nurblist;
id_us_min(&((Mesh *)ob->data)->id);
ob->data = cu;
ob->type = OB_CURVES_LEGACY;
BKE_object_free_derived_caches(ob);
}
}
void BKE_pointcloud_from_mesh(Mesh *me, PointCloud *pointcloud)
{
using namespace blender;
BLI_assert(me != nullptr);
pointcloud->totpoint = me->totvert;
CustomData_realloc(&pointcloud->pdata, pointcloud->totpoint);
/* Copy over all attributes. */
CustomData_merge(&me->vdata, &pointcloud->pdata, CD_MASK_PROP_ALL, CD_DUPLICATE, me->totvert);
bke::AttributeAccessor mesh_attributes = bke::mesh_attributes(*me);
bke::MutableAttributeAccessor point_attributes = bke::pointcloud_attributes_for_write(
*pointcloud);
const VArray<float3> mesh_positions = mesh_attributes.lookup_or_default<float3>(
"position", ATTR_DOMAIN_POINT, float3(0));
bke::SpanAttributeWriter<float3> point_positions =
point_attributes.lookup_or_add_for_write_only_span<float3>("position", ATTR_DOMAIN_POINT);
mesh_positions.materialize(point_positions.span);
point_positions.finish();
}
void BKE_mesh_to_pointcloud(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
{
BLI_assert(ob->type == OB_MESH);
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
PointCloud *pointcloud = (PointCloud *)BKE_pointcloud_add(bmain, ob->id.name + 2);
BKE_pointcloud_from_mesh(me_eval, pointcloud);
BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)pointcloud);
id_us_min(&((Mesh *)ob->data)->id);
ob->data = pointcloud;
ob->type = OB_POINTCLOUD;
BKE_object_free_derived_caches(ob);
}
void BKE_mesh_from_pointcloud(const PointCloud *pointcloud, Mesh *me)
{
BLI_assert(pointcloud != nullptr);
me->totvert = pointcloud->totpoint;
/* Merge over all attributes. */
CustomData_merge(
&pointcloud->pdata, &me->vdata, CD_MASK_PROP_ALL, CD_DUPLICATE, pointcloud->totpoint);
/* Convert the Position attribute to a mesh vertex. */
me->mvert = (MVert *)CustomData_add_layer(
&me->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, me->totvert);
CustomData_update_typemap(&me->vdata);
const int layer_idx = CustomData_get_named_layer_index(
&me->vdata, CD_PROP_FLOAT3, POINTCLOUD_ATTR_POSITION);
CustomDataLayer *pos_layer = &me->vdata.layers[layer_idx];
float(*positions)[3] = (float(*)[3])pos_layer->data;
MVert *mvert;
mvert = me->mvert;
for (int i = 0; i < me->totvert; i++, mvert++) {
copy_v3_v3(mvert->co, positions[i]);
}
/* Delete Position attribute since it is now in vertex coordinates. */
CustomData_free_layer(&me->vdata, CD_PROP_FLOAT3, me->totvert, layer_idx);
}
void BKE_mesh_edges_set_draw_render(Mesh *mesh)
{
MEdge *med = mesh->medge;
for (int i = 0; i < mesh->totedge; i++, med++) {
med->flag |= ME_EDGEDRAW | ME_EDGERENDER;
}
}
void BKE_pointcloud_to_mesh(Main *bmain, Depsgraph *depsgraph, Scene *UNUSED(scene), Object *ob)
{
BLI_assert(ob->type == OB_POINTCLOUD);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
PointCloud *pointcloud_eval = (PointCloud *)ob_eval->runtime.data_eval;
Mesh *me = BKE_mesh_add(bmain, ob->id.name + 2);
BKE_mesh_from_pointcloud(pointcloud_eval, me);
BKE_id_materials_copy(bmain, (ID *)ob->data, (ID *)me);
id_us_min(&((PointCloud *)ob->data)->id);
ob->data = me;
ob->type = OB_MESH;
BKE_object_free_derived_caches(ob);
}
/* Create a temporary object to be used for nurbs-to-mesh conversion. */
static Object *object_for_curve_to_mesh_create(const Object *object)
{
const Curve *curve = (const Curve *)object->data;
/* Create a temporary object which can be evaluated and modified by generic
* curve evaluation (hence the #LIB_ID_COPY_SET_COPIED_ON_WRITE flag). */
Object *temp_object = (Object *)BKE_id_copy_ex(
nullptr, &object->id, nullptr, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_SET_COPIED_ON_WRITE);
/* Remove all modifiers, since we don't want them to be applied. */
BKE_object_free_modifiers(temp_object, LIB_ID_CREATE_NO_USER_REFCOUNT);
/* Need to create copy of curve itself as well, since it will be changed by the curve evaluation
* process. NOTE: Copies the data, but not the shape-keys. */
temp_object->data = BKE_id_copy_ex(nullptr,
(const ID *)object->data,
nullptr,
LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_SET_COPIED_ON_WRITE);
Curve *temp_curve = (Curve *)temp_object->data;
/* Make sure texture space is calculated for a copy of curve, it will be used for the final
* result. */
BKE_curve_texspace_calc(temp_curve);
/* Temporarily set edit so we get updates from edit mode, but also because for text data-blocks
* copying it while in edit mode gives invalid data structures. */
temp_curve->editfont = curve->editfont;
temp_curve->editnurb = curve->editnurb;
return temp_object;
}
static void object_for_curve_to_mesh_free(Object *temp_object)
{
/* Clear edit mode pointers that were explicitly copied to the temporary curve. */
ID *final_object_data = static_cast<ID *>(temp_object->data);
if (GS(final_object_data->name) == ID_CU_LEGACY) {
Curve &curve = *reinterpret_cast<Curve *>(final_object_data);
curve.editfont = nullptr;
curve.editnurb = nullptr;
}
/* Only free the final object data if it is *not* stored in the #data_eval field. This is still
* necessary because #temp_object's data could be replaced by a #Curve data-block that isn't also
* assigned to #data_eval. */
const bool object_data_stored_in_data_eval = final_object_data == temp_object->runtime.data_eval;
BKE_id_free(nullptr, temp_object);
if (!object_data_stored_in_data_eval) {
BKE_id_free(nullptr, final_object_data);
}
}
/**
* Populate `object->runtime.curve_cache` which is then used to create the mesh.
*/
static void curve_to_mesh_eval_ensure(Object &object)
{
BLI_assert(GS(static_cast<ID *>(object.data)->name) == ID_CU_LEGACY);
Curve &curve = *static_cast<Curve *>(object.data);
/* Clear all modifiers for the bevel object.
*
* This is because they can not be reliably evaluated for an original object (at least because
* the state of dependencies is not know).
*
* So we create temporary copy of the object which will use same data as the original bevel, but
* will have no modifiers. */
Object bevel_object = blender::dna::shallow_zero_initialize();
if (curve.bevobj != nullptr) {
bevel_object = blender::dna::shallow_copy(*curve.bevobj);
BLI_listbase_clear(&bevel_object.modifiers);
BKE_object_runtime_reset(&bevel_object);
curve.bevobj = &bevel_object;
}
/* Same thing for taper. */
Object taper_object = blender::dna::shallow_zero_initialize();
if (curve.taperobj != nullptr) {
taper_object = blender::dna::shallow_copy(*curve.taperobj);
BLI_listbase_clear(&taper_object.modifiers);
BKE_object_runtime_reset(&taper_object);
curve.taperobj = &taper_object;
}
/* NOTE: We don't have dependency graph or scene here, so we pass nullptr. This is all fine since
* they are only used for modifier stack, which we have explicitly disabled for all objects.
*
* TODO(sergey): This is a very fragile logic, but proper solution requires re-writing quite a
* bit of internal functions (#BKE_mesh_nomain_to_mesh) and also Mesh From Curve operator.
* Brecht says hold off with that. */
BKE_displist_make_curveTypes(nullptr, nullptr, &object, true);
BKE_object_runtime_free_data(&bevel_object);
BKE_object_runtime_free_data(&taper_object);
}
static const Curves *get_evaluated_curves_from_object(const Object *object)
{
if (GeometrySet *geometry_set_eval = object->runtime.geometry_set_eval) {
return geometry_set_eval->get_curves_for_read();
}
return nullptr;
}
static Mesh *mesh_new_from_evaluated_curve_type_object(const Object *evaluated_object)
{
if (const Mesh *mesh = BKE_object_get_evaluated_mesh(evaluated_object)) {
return BKE_mesh_copy_for_eval(mesh, false);
}
if (const Curves *curves = get_evaluated_curves_from_object(evaluated_object)) {
return blender::bke::curve_to_wire_mesh(blender::bke::CurvesGeometry::wrap(curves->geometry));
}
return nullptr;
}
static Mesh *mesh_new_from_curve_type_object(const Object *object)
{
/* If the object is evaluated, it should either have an evaluated mesh or curve data already.
* The mesh can be duplicated, or the curve converted to wire mesh edges. */
if (DEG_is_evaluated_object(object)) {
return mesh_new_from_evaluated_curve_type_object(object);
}
/* Otherwise, create a temporary "fake" evaluated object and try again. This might have
* different results, since in order to avoid having adverse affects to other original objects,
* modifiers are cleared. An alternative would be to create a temporary depsgraph only for this
* object and its dependencies. */
Object *temp_object = object_for_curve_to_mesh_create(object);
ID *temp_data = static_cast<ID *>(temp_object->data);
curve_to_mesh_eval_ensure(*temp_object);
/* If evaluating the curve replaced object data with different data, free the original data. */
if (temp_data != temp_object->data) {
if (GS(temp_data->name) == ID_CU_LEGACY) {
/* Clear edit mode pointers that were explicitly copied to the temporary curve. */
Curve *curve = reinterpret_cast<Curve *>(temp_data);
curve->editfont = nullptr;
curve->editnurb = nullptr;
}
BKE_id_free(nullptr, temp_data);
}
Mesh *mesh = mesh_new_from_evaluated_curve_type_object(temp_object);
object_for_curve_to_mesh_free(temp_object);
return mesh;
}
static Mesh *mesh_new_from_mball_object(Object *object)
{
/* NOTE: We can only create mesh for a polygonized meta ball. This figures out all original meta
* balls and all evaluated child meta balls (since polygonization is only stored in the mother
* ball).
*
* Create empty mesh so script-authors don't run into None objects. */
if (!DEG_is_evaluated_object(object)) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object);
if (mesh_eval == nullptr) {
return (Mesh *)BKE_id_new_nomain(ID_ME, ((ID *)object->data)->name + 2);
}
return BKE_mesh_copy_for_eval(mesh_eval, false);
}
static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
{
/* While we could copy this into the new mesh,
* add the data to 'mesh' so future calls to this function don't need to re-convert the data. */
if (mesh->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) {
BKE_mesh_wrapper_ensure_mdata(mesh);
}
else {
mesh = BKE_mesh_wrapper_ensure_subdivision(mesh);
}
Mesh *mesh_result = (Mesh *)BKE_id_copy_ex(
nullptr, &mesh->id, nullptr, LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT);
/* NOTE: Materials should already be copied. */
/* Copy original mesh name. This is because edit meshes might not have one properly set name. */
BLI_strncpy(mesh_result->id.name, ((ID *)object->data)->name, sizeof(mesh_result->id.name));
return mesh_result;
}
static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph,
Object *object,
const bool preserve_origindex)
{
if (DEG_is_original_id(&object->id)) {
return mesh_new_from_mesh(object, (Mesh *)object->data);
}
if (depsgraph == nullptr) {
return nullptr;
}
Object object_for_eval = blender::dna::shallow_copy(*object);
if (object_for_eval.runtime.data_orig != nullptr) {
object_for_eval.data = object_for_eval.runtime.data_orig;
}
Scene *scene = DEG_get_evaluated_scene(depsgraph);
CustomData_MeshMasks mask = CD_MASK_MESH;
if (preserve_origindex) {
mask.vmask |= CD_MASK_ORIGINDEX;
mask.emask |= CD_MASK_ORIGINDEX;
mask.lmask |= CD_MASK_ORIGINDEX;
mask.pmask |= CD_MASK_ORIGINDEX;
}
Mesh *result = mesh_create_eval_final(depsgraph, scene, &object_for_eval, &mask);
return BKE_mesh_wrapper_ensure_subdivision(result);
}
static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
Object *object,
const bool preserve_all_data_layers,
const bool preserve_origindex)
{
if (preserve_all_data_layers || preserve_origindex) {
return mesh_new_from_mesh_object_with_layers(depsgraph, object, preserve_origindex);
}
Mesh *mesh_input = (Mesh *)object->data;
/* If we are in edit mode, use evaluated mesh from edit structure, matching to what
* viewport is using for visualization. */
if (mesh_input->edit_mesh != nullptr) {
Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object);
if (editmesh_eval_final != nullptr) {
mesh_input = editmesh_eval_final;
}
}
return mesh_new_from_mesh(object, mesh_input);
}
Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph,
Object *object,
const bool preserve_all_data_layers,
const bool preserve_origindex)
{
Mesh *new_mesh = nullptr;
switch (object->type) {
case OB_FONT:
case OB_CURVES_LEGACY:
case OB_SURF:
new_mesh = mesh_new_from_curve_type_object(object);
break;
case OB_MBALL:
new_mesh = mesh_new_from_mball_object(object);
break;
case OB_MESH:
new_mesh = mesh_new_from_mesh_object(
depsgraph, object, preserve_all_data_layers, preserve_origindex);
break;
default:
/* Object does not have geometry data. */
return nullptr;
}
if (new_mesh == nullptr) {
/* Happens in special cases like request of mesh for non-mother meta ball. */
return nullptr;
}
/* The result must have 0 users, since it's just a mesh which is free-dangling data-block.
* All the conversion functions are supposed to ensure mesh is not counted. */
BLI_assert(new_mesh->id.us == 0);
/* It is possible that mesh came from modifier stack evaluation, which preserves edit_mesh
* pointer (which allows draw manager to access edit mesh when drawing). Normally this does
* not cause ownership problems because evaluated object runtime is keeping track of the real
* ownership.
*
* Here we are constructing a mesh which is supposed to be independent, which means no shared
* ownership is allowed, so we make sure edit mesh is reset to nullptr (which is similar to as if
* one duplicates the objects and applies all the modifiers). */
new_mesh->edit_mesh = nullptr;
return new_mesh;
}
static int foreach_libblock_make_original_callback(LibraryIDLinkCallbackData *cb_data)
{
ID **id_p = cb_data->id_pointer;
if (*id_p == nullptr) {
return IDWALK_RET_NOP;
}
*id_p = DEG_get_original_id(*id_p);
return IDWALK_RET_NOP;
}
static int foreach_libblock_make_usercounts_callback(LibraryIDLinkCallbackData *cb_data)
{
ID **id_p = cb_data->id_pointer;
if (*id_p == nullptr) {
return IDWALK_RET_NOP;
}
const int cb_flag = cb_data->cb_flag;
if (cb_flag & IDWALK_CB_USER) {
id_us_plus(*id_p);
}
else if (cb_flag & IDWALK_CB_USER_ONE) {
/* NOTE: in that context, that one should not be needed (since there should be at least already
* one USER_ONE user of that ID), but better be consistent. */
id_us_ensure_real(*id_p);
}
return IDWALK_RET_NOP;
}
Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
Depsgraph *depsgraph,
Object *object,
bool preserve_all_data_layers)
{
BLI_assert(ELEM(object->type, OB_FONT, OB_CURVES_LEGACY, OB_SURF, OB_MBALL, OB_MESH));
Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
if (mesh == nullptr) {
/* Unable to convert the object to a mesh, return an empty one. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, ((ID *)object->data)->name + 2);
id_us_min(&mesh_in_bmain->id);
return mesh_in_bmain;
}
/* Make sure mesh only points original data-blocks, also increase users of materials and other
* possibly referenced data-blocks.
*
* Going to original data-blocks is required to have bmain in a consistent state, where
* everything is only allowed to reference original data-blocks.
*
* Note that user-count updates has to be done *after* mesh has been transferred to Main database
* (since doing refcounting on non-Main IDs is forbidden). */
BKE_library_foreach_ID_link(
nullptr, &mesh->id, foreach_libblock_make_original_callback, nullptr, IDWALK_NOP);
/* Append the mesh to 'bmain'.
* We do it a bit longer way since there is no simple and clear way of adding existing data-block
* to the 'bmain'. So we allocate new empty mesh in the 'bmain' (which guarantees all the naming
* and orders and flags) and move the temporary mesh in place there. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, mesh->id.name + 2);
/* NOTE: BKE_mesh_nomain_to_mesh() does not copy materials and instead it preserves them in the
* destination mesh. So we "steal" all related fields before calling it.
*
* TODO(sergey): We really better have a function which gets and ID and accepts it for the bmain.
*/
mesh_in_bmain->mat = mesh->mat;
mesh_in_bmain->totcol = mesh->totcol;
mesh_in_bmain->flag = mesh->flag;
mesh_in_bmain->smoothresh = mesh->smoothresh;
mesh->mat = nullptr;
BKE_mesh_nomain_to_mesh(mesh, mesh_in_bmain, nullptr, &CD_MASK_MESH, true);
/* Anonymous attributes shouldn't exist on original data. */
blender::bke::mesh_attributes_for_write(*mesh_in_bmain).remove_anonymous();
/* User-count is required because so far mesh was in a limbo, where library management does
* not perform any user management (i.e. copy of a mesh will not increase users of materials). */
BKE_library_foreach_ID_link(
nullptr, &mesh_in_bmain->id, foreach_libblock_make_usercounts_callback, nullptr, IDWALK_NOP);
/* Make sure user count from BKE_mesh_add() is the one we expect here and bring it down to 0. */
BLI_assert(mesh_in_bmain->id.us == 1);
id_us_min(&mesh_in_bmain->id);
return mesh_in_bmain;
}
static void add_shapekey_layers(Mesh *mesh_dest, Mesh *mesh_src)
{
KeyBlock *kb;
Key *key = mesh_src->key;
int i;
if (!mesh_src->key) {
return;
}
/* ensure we can use mesh vertex count for derived mesh custom data */
if (mesh_src->totvert != mesh_dest->totvert) {
CLOG_ERROR(&LOG,
"vertex size mismatch (mesh/dm) '%s' (%d != %d)",
mesh_src->id.name + 2,
mesh_src->totvert,
mesh_dest->totvert);
return;
}
for (i = 0, kb = (KeyBlock *)key->block.first; kb; kb = kb->next, i++) {
int ci;
float *array;
if (mesh_src->totvert != kb->totelem) {
CLOG_ERROR(&LOG,
"vertex size mismatch (Mesh '%s':%d != KeyBlock '%s':%d)",
mesh_src->id.name + 2,
mesh_src->totvert,
kb->name,
kb->totelem);
array = (float *)MEM_calloc_arrayN((size_t)mesh_src->totvert, sizeof(float[3]), __func__);
}
else {
array = (float *)MEM_malloc_arrayN((size_t)mesh_src->totvert, sizeof(float[3]), __func__);
memcpy(array, kb->data, sizeof(float[3]) * (size_t)mesh_src->totvert);
}
CustomData_add_layer_named(
&mesh_dest->vdata, CD_SHAPEKEY, CD_ASSIGN, array, mesh_dest->totvert, kb->name);
ci = CustomData_get_layer_index_n(&mesh_dest->vdata, CD_SHAPEKEY, i);
mesh_dest->vdata.layers[ci].uid = kb->uid;
}
}
Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob_eval,
ModifierData *md_eval,
const bool use_virtual_modifiers,
const bool build_shapekey_layers)
{
Mesh *me = ob_eval->runtime.data_orig ? (Mesh *)ob_eval->runtime.data_orig :
(Mesh *)ob_eval->data;
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md_eval->type);
Mesh *result = nullptr;
KeyBlock *kb;
ModifierEvalContext mectx = {depsgraph, ob_eval, MOD_APPLY_TO_BASE_MESH};
if (!(md_eval->mode & eModifierMode_Realtime)) {
return result;
}
if (mti->isDisabled && mti->isDisabled(scene, md_eval, false)) {
return result;
}
if (build_shapekey_layers && me->key &&
(kb = (KeyBlock *)BLI_findlink(&me->key->block, ob_eval->shapenr - 1))) {
BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
}
Mesh *mesh_temp = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
int numVerts = 0;
float(*deformedVerts)[3] = nullptr;
if (use_virtual_modifiers) {
VirtualModifierData virtualModifierData;
for (ModifierData *md_eval_virt =
BKE_modifiers_get_virtual_modifierlist(ob_eval, &virtualModifierData);
md_eval_virt && (md_eval_virt != ob_eval->modifiers.first);
md_eval_virt = md_eval_virt->next) {
if (!BKE_modifier_is_enabled(scene, md_eval_virt, eModifierMode_Realtime)) {
continue;
}
/* All virtual modifiers are deform modifiers. */
const ModifierTypeInfo *mti_virt = BKE_modifier_get_info((ModifierType)md_eval_virt->type);
BLI_assert(mti_virt->type == eModifierTypeType_OnlyDeform);
if (mti_virt->type != eModifierTypeType_OnlyDeform) {
continue;
}
if (deformedVerts == nullptr) {
deformedVerts = BKE_mesh_vert_coords_alloc(me, &numVerts);
}
mti_virt->deformVerts(md_eval_virt, &mectx, mesh_temp, deformedVerts, numVerts);
}
}
if (mti->type == eModifierTypeType_OnlyDeform) {
if (deformedVerts == nullptr) {
deformedVerts = BKE_mesh_vert_coords_alloc(me, &numVerts);
}
result = mesh_temp;
mti->deformVerts(md_eval, &mectx, result, deformedVerts, numVerts);
BKE_mesh_vert_coords_apply(result, deformedVerts);
if (build_shapekey_layers) {
add_shapekey_layers(result, me);
}
}
else {
if (deformedVerts != nullptr) {
BKE_mesh_vert_coords_apply(mesh_temp, deformedVerts);
}
if (build_shapekey_layers) {
add_shapekey_layers(mesh_temp, me);
}
result = mti->modifyMesh(md_eval, &mectx, mesh_temp);
ASSERT_IS_VALID_MESH(result);
if (mesh_temp != result) {
BKE_id_free(nullptr, mesh_temp);
}
}
if (deformedVerts != nullptr) {
MEM_freeN(deformedVerts);
}
return result;
}
/* This is a Mesh-based copy of the same function in DerivedMesh.cc */
static void shapekey_layers_to_keyblocks(Mesh *mesh_src, Mesh *mesh_dst, int actshape_uid)
{
KeyBlock *kb;
int i, j, tot;
if (!mesh_dst->key) {
return;
}
tot = CustomData_number_of_layers(&mesh_src->vdata, CD_SHAPEKEY);
for (i = 0; i < tot; i++) {
CustomDataLayer *layer =
&mesh_src->vdata.layers[CustomData_get_layer_index_n(&mesh_src->vdata, CD_SHAPEKEY, i)];
float(*kbcos)[3];
for (kb = (KeyBlock *)mesh_dst->key->block.first; kb; kb = kb->next) {
if (kb->uid == layer->uid) {
break;
}
}
if (!kb) {
kb = BKE_keyblock_add(mesh_dst->key, layer->name);
kb->uid = layer->uid;
}
if (kb->data) {
MEM_freeN(kb->data);
}
const float(*cos)[3] = (const float(*)[3])CustomData_get_layer_n(
&mesh_src->vdata, CD_SHAPEKEY, i);
kb->totelem = mesh_src->totvert;
kb->data = kbcos = (float(*)[3])MEM_malloc_arrayN(kb->totelem, sizeof(float[3]), __func__);
if (kb->uid == actshape_uid) {
MVert *mvert = mesh_src->mvert;
for (j = 0; j < mesh_src->totvert; j++, kbcos++, mvert++) {
copy_v3_v3(*kbcos, mvert->co);
}
}
else {
for (j = 0; j < kb->totelem; j++, cos++, kbcos++) {
copy_v3_v3(*kbcos, *cos);
}
}
}
for (kb = (KeyBlock *)mesh_dst->key->block.first; kb; kb = kb->next) {
if (kb->totelem != mesh_src->totvert) {
if (kb->data) {
MEM_freeN(kb->data);
}
kb->totelem = mesh_src->totvert;
kb->data = MEM_calloc_arrayN(kb->totelem, sizeof(float[3]), __func__);
CLOG_ERROR(&LOG, "lost a shapekey layer: '%s'! (bmesh internal error)", kb->name);
}
}
}
void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
Mesh *mesh_dst,
Object *ob,
const CustomData_MeshMasks *mask,
bool take_ownership)
{
BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
/* mesh_src might depend on mesh_dst, so we need to do everything with a local copy */
/* TODO(Sybren): the above claim came from 2.7x derived-mesh code (DM_to_mesh);
* check whether it is still true with Mesh */
Mesh tmp = blender::dna::shallow_copy(*mesh_dst);
int totvert, totedge /*, totface */ /* UNUSED */, totloop, totpoly;
bool did_shapekeys = false;
eCDAllocType alloctype = CD_DUPLICATE;
if (take_ownership /* && dm->type == DM_TYPE_CDDM && dm->needsFree */) {
bool has_any_referenced_layers = CustomData_has_referenced(&mesh_src->vdata) ||
CustomData_has_referenced(&mesh_src->edata) ||
CustomData_has_referenced(&mesh_src->ldata) ||
CustomData_has_referenced(&mesh_src->fdata) ||
CustomData_has_referenced(&mesh_src->pdata);
if (!has_any_referenced_layers) {
alloctype = CD_ASSIGN;
}
}
CustomData_reset(&tmp.vdata);
CustomData_reset(&tmp.edata);
CustomData_reset(&tmp.fdata);
CustomData_reset(&tmp.ldata);
CustomData_reset(&tmp.pdata);
totvert = tmp.totvert = mesh_src->totvert;
totedge = tmp.totedge = mesh_src->totedge;
totloop = tmp.totloop = mesh_src->totloop;
totpoly = tmp.totpoly = mesh_src->totpoly;
tmp.totface = 0;
CustomData_copy(&mesh_src->vdata, &tmp.vdata, mask->vmask, alloctype, totvert);
CustomData_copy(&mesh_src->edata, &tmp.edata, mask->emask, alloctype, totedge);
CustomData_copy(&mesh_src->ldata, &tmp.ldata, mask->lmask, alloctype, totloop);
CustomData_copy(&mesh_src->pdata, &tmp.pdata, mask->pmask, alloctype, totpoly);
tmp.cd_flag = mesh_src->cd_flag;
tmp.runtime.deformed_only = mesh_src->runtime.deformed_only;
/* Clear the normals completely, since the new vertex / polygon count might be different. */
BKE_mesh_clear_derived_normals(&tmp);
if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {
KeyBlock *kb;
int uid;
if (ob) {
kb = (KeyBlock *)BLI_findlink(&mesh_dst->key->block, ob->shapenr - 1);
if (kb) {
uid = kb->uid;
}
else {
CLOG_ERROR(&LOG, "could not find active shapekey %d!", ob->shapenr - 1);
uid = INT_MAX;
}
}
else {
/* if no object, set to INT_MAX so we don't mess up any shapekey layers */
uid = INT_MAX;
}
shapekey_layers_to_keyblocks(mesh_src, mesh_dst, uid);
did_shapekeys = true;
}
/* copy texture space */
if (ob) {
BKE_mesh_texspace_copy_from_object(&tmp, ob);
}
/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
* we set them here in case they are missing */
/* TODO(Sybren): we could probably replace CD_ASSIGN with alloctype and
* always directly pass mesh_src->mxxx, instead of using a ternary operator. */
if (!CustomData_has_layer(&tmp.vdata, CD_MVERT)) {
CustomData_add_layer(&tmp.vdata,
CD_MVERT,
CD_ASSIGN,
(alloctype == CD_ASSIGN) ? mesh_src->mvert :
MEM_dupallocN(mesh_src->mvert),
totvert);
}
if (!CustomData_has_layer(&tmp.edata, CD_MEDGE)) {
CustomData_add_layer(&tmp.edata,
CD_MEDGE,
CD_ASSIGN,
(alloctype == CD_ASSIGN) ? mesh_src->medge :
MEM_dupallocN(mesh_src->medge),
totedge);
}
if (!CustomData_has_layer(&tmp.pdata, CD_MPOLY)) {
CustomData_add_layer(&tmp.ldata,
CD_MLOOP,
CD_ASSIGN,
(alloctype == CD_ASSIGN) ? mesh_src->mloop :
MEM_dupallocN(mesh_src->mloop),
tmp.totloop);
CustomData_add_layer(&tmp.pdata,
CD_MPOLY,
CD_ASSIGN,
(alloctype == CD_ASSIGN) ? mesh_src->mpoly :
MEM_dupallocN(mesh_src->mpoly),
tmp.totpoly);
}
/* object had got displacement layer, should copy this layer to save sculpted data */
/* NOTE(nazgul): maybe some other layers should be copied? */
if (CustomData_has_layer(&mesh_dst->ldata, CD_MDISPS)) {
if (totloop == mesh_dst->totloop) {
MDisps *mdisps = (MDisps *)CustomData_get_layer(&mesh_dst->ldata, CD_MDISPS);
CustomData_add_layer(&tmp.ldata, CD_MDISPS, alloctype, mdisps, totloop);
if (alloctype == CD_ASSIGN) {
/* Assign nullptr to prevent double-free. */
CustomData_set_layer(&mesh_dst->ldata, CD_MDISPS, nullptr);
}
}
}
/* yes, must be before _and_ after tessellate */
BKE_mesh_update_customdata_pointers(&tmp, false);
CustomData_free(&mesh_dst->vdata, mesh_dst->totvert);
CustomData_free(&mesh_dst->edata, mesh_dst->totedge);
CustomData_free(&mesh_dst->fdata, mesh_dst->totface);
CustomData_free(&mesh_dst->ldata, mesh_dst->totloop);
CustomData_free(&mesh_dst->pdata, mesh_dst->totpoly);
/* ok, this should now use new CD shapekey data,
* which should be fed through the modifier
* stack */
if (tmp.totvert != mesh_dst->totvert && !did_shapekeys && mesh_dst->key) {
CLOG_ERROR(&LOG, "YEEK! this should be recoded! Shape key loss!: ID '%s'", tmp.id.name);
if (tmp.key && !(tmp.id.tag & LIB_TAG_NO_MAIN)) {
id_us_min(&tmp.key->id);
}
tmp.key = nullptr;
}
/* Clear selection history */
MEM_SAFE_FREE(tmp.mselect);
tmp.totselect = 0;
tmp.texflag &= ~ME_AUTOSPACE_EVALUATED;
/* Clear any run-time data.
* Even though this mesh won't typically have run-time data, the Python API can for e.g.
* create loop-triangle cache here, which is confusing when left in the mesh, see: T81136. */
BKE_mesh_runtime_clear_geometry(&tmp);
/* skip the listbase */
MEMCPY_STRUCT_AFTER(mesh_dst, &tmp, id.prev);
BLI_freelistN(&mesh_dst->vertex_group_names);
BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
mesh_dst->vertex_group_active_index = mesh_src->vertex_group_active_index;
if (take_ownership) {
if (alloctype == CD_ASSIGN) {
CustomData_free_typemask(&mesh_src->vdata, mesh_src->totvert, ~mask->vmask);
CustomData_free_typemask(&mesh_src->edata, mesh_src->totedge, ~mask->emask);
CustomData_free_typemask(&mesh_src->ldata, mesh_src->totloop, ~mask->lmask);
CustomData_free_typemask(&mesh_src->pdata, mesh_src->totpoly, ~mask->pmask);
}
BKE_id_free(nullptr, mesh_src);
}
BKE_mesh_assert_normals_dirty_or_calculated(mesh_dst);
}
void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
{
BLI_assert(mesh_src->id.tag & LIB_TAG_NO_MAIN);
int a, totvert = mesh_src->totvert;
float *fp;
MVert *mvert;
if (totvert == 0 || mesh_dst->totvert == 0 || mesh_dst->totvert != totvert) {
return;
}
if (kb->data) {
MEM_freeN(kb->data);
}
kb->data = MEM_malloc_arrayN(mesh_dst->key->elemsize, mesh_dst->totvert, "kb->data");
kb->totelem = totvert;
fp = (float *)kb->data;
mvert = mesh_src->mvert;
for (a = 0; a < kb->totelem; a++, fp += 3, mvert++) {
copy_v3_v3(fp, mvert->co);
}
}