* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0). * In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0). * In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.