Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier Implementation based in part off the paper "B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji, Ligang Liu, Yigang Wang) Note that to avoid confusion with Blender's BMesh data structure, this tool is renamed as the Skin modifier. The B-Mesh paper is current available here: http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ The main missing features in this code compared to the paper are: * No mesh evolution. The paper suggests iteratively subsurfing the skin output and adapting the output to better conform with the spheres of influence surrounding each vertex. * No mesh fairing. The paper suggests re-aligning output edges to follow principal mesh curvatures. * No auxiliary balls. These would serve to influence mesh evolution, which as noted above is not implemented. The code also adds some features not present in the paper: * Loops in the input edge graph. * Concave surfaces around branch nodes. The paper does not discuss how to handle non-convex regions; this code adds a number of cleanup operations to handle many (though not all) of these cases.
282 lines
7.3 KiB
C
282 lines
7.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Ben Batt
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/modifiers/intern/MOD_util.c
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "DNA_curve_types.h"
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#include "DNA_image_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_matrix.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_deform.h"
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#include "BKE_image.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_displist.h"
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#include "BKE_modifier.h"
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#include "MOD_util.h"
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#include "MOD_modifiertypes.h"
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#include "MEM_guardedalloc.h"
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#include "RE_shader_ext.h"
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void modifier_init_texture(Scene *scene, Tex *tex)
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{
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if (!tex)
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return;
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if (tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
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BKE_image_user_frame_calc(&tex->iuser, scene->r.cfra, 0);
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}
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void get_texture_value(Tex *texture, float *tex_co, TexResult *texres)
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{
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int result_type;
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/* no node textures for now */
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result_type = multitex_ext_safe(texture, tex_co, texres);
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/* if the texture gave an RGB value, we assume it didn't give a valid
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* intensity, since this is in the context of modifiers don't use perceptual color conversion.
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* if the texture didn't give an RGB value, copy the intensity across
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*/
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if (result_type & TEX_RGB) {
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texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
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}
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else {
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copy_v3_fl(&texres->tr, texres->tin);
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}
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}
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void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
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DerivedMesh *dm,
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float (*co)[3], float (*texco)[3],
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int numVerts)
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{
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int i;
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int texmapping = dmd->texmapping;
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float mapob_imat[4][4];
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if (texmapping == MOD_DISP_MAP_OBJECT) {
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if (dmd->map_object)
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invert_m4_m4(mapob_imat, dmd->map_object->obmat);
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else /* if there is no map object, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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/* UVs need special handling, since they come from faces */
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if (texmapping == MOD_DISP_MAP_UV) {
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if (CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
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MPoly *mpoly = dm->getPolyArray(dm);
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MPoly *mp;
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MLoop *mloop = dm->getLoopArray(dm);
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char *done = MEM_callocN(sizeof(*done) * numVerts,
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"get_texture_coords done");
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int numPolys = dm->getNumPolys(dm);
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char uvname[MAX_CUSTOMDATA_LAYER_NAME];
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MLoopUV *mloop_uv;
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CustomData_validate_layer_name(&dm->loopData, CD_MLOOPUV, dmd->uvlayer_name, uvname);
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mloop_uv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, uvname);
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/* verts are given the UV from the first face that uses them */
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for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
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unsigned int fidx = mp->totloop - 1;
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do {
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unsigned int lidx = mp->loopstart + fidx;
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unsigned int vidx = mloop[lidx].v;
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if (done[vidx] == 0) {
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/* remap UVs from [0, 1] to [-1, 1] */
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texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
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texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
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done[vidx] = 1;
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}
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} while (fidx--);
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}
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MEM_freeN(done);
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return;
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}
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else /* if there are no UVs, default to local */
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texmapping = MOD_DISP_MAP_LOCAL;
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}
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for (i = 0; i < numVerts; ++i, ++co, ++texco) {
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switch (texmapping) {
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case MOD_DISP_MAP_LOCAL:
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copy_v3_v3(*texco, *co);
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break;
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case MOD_DISP_MAP_GLOBAL:
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mul_v3_m4v3(*texco, ob->obmat, *co);
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break;
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case MOD_DISP_MAP_OBJECT:
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mul_v3_m4v3(*texco, ob->obmat, *co);
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mul_m4_v3(mapob_imat, *texco);
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break;
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}
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}
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}
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void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
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{
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while ((md = md->next) && md->type == eModifierType_Armature) {
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ArmatureModifierData *amd = (ArmatureModifierData *) md;
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if (amd->multi && amd->prevCos == NULL)
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amd->prevCos = MEM_dupallocN(vertexCos);
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else
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break;
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}
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/* lattice/mesh modifier too */
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}
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/* returns a cdderivedmesh if dm == NULL or is another type of derivedmesh */
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DerivedMesh *get_cddm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*vertexCos)[3])
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{
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if (dm && dm->type == DM_TYPE_CDDM)
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return dm;
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if (!dm) {
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dm = get_dm(ob, em, dm, vertexCos, 0);
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}
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else {
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dm = CDDM_copy(dm);
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CDDM_apply_vert_coords(dm, vertexCos);
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}
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if (dm)
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CDDM_calc_normals(dm);
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return dm;
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}
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/* returns a derived mesh if dm == NULL, for deforming modifiers that need it */
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DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*vertexCos)[3], int orco)
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{
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if (dm)
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return dm;
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if (ob->type == OB_MESH) {
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if (em) dm = CDDM_from_BMEditMesh(em, ob->data, FALSE, FALSE);
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else dm = CDDM_from_mesh((struct Mesh *)(ob->data), ob);
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if (vertexCos) {
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CDDM_apply_vert_coords(dm, vertexCos);
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//CDDM_calc_normals(dm);
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}
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if (orco)
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DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
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}
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else if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
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dm = CDDM_from_curve(ob);
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}
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return dm;
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}
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void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
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{
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*defgrp_index = defgroup_name_index(ob, name);
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*dvert = NULL;
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if (*defgrp_index >= 0) {
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if (ob->type == OB_LATTICE)
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*dvert = BKE_lattice_deform_verts_get(ob);
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else if (dm)
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*dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
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}
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}
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/* only called by BKE_modifier.h/modifier.c */
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void modifier_type_init(ModifierTypeInfo *types[])
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{
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#define INIT_TYPE(typeName) (types[eModifierType_##typeName] = &modifierType_##typeName)
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INIT_TYPE(None);
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INIT_TYPE(Curve);
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INIT_TYPE(Lattice);
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INIT_TYPE(Subsurf);
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INIT_TYPE(Build);
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INIT_TYPE(Array);
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INIT_TYPE(Mirror);
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INIT_TYPE(EdgeSplit);
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INIT_TYPE(Bevel);
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INIT_TYPE(Displace);
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INIT_TYPE(UVProject);
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INIT_TYPE(Decimate);
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INIT_TYPE(Smooth);
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INIT_TYPE(Cast);
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INIT_TYPE(Wave);
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INIT_TYPE(Armature);
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INIT_TYPE(Hook);
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INIT_TYPE(Softbody);
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INIT_TYPE(Cloth);
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INIT_TYPE(Collision);
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INIT_TYPE(Boolean);
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INIT_TYPE(MeshDeform);
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INIT_TYPE(Ocean);
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INIT_TYPE(ParticleSystem);
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INIT_TYPE(ParticleInstance);
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INIT_TYPE(Explode);
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INIT_TYPE(Shrinkwrap);
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INIT_TYPE(Fluidsim);
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INIT_TYPE(Mask);
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INIT_TYPE(SimpleDeform);
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INIT_TYPE(Multires);
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INIT_TYPE(Surface);
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INIT_TYPE(Smoke);
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INIT_TYPE(ShapeKey);
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INIT_TYPE(Solidify);
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INIT_TYPE(Screw);
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INIT_TYPE(Warp);
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INIT_TYPE(WeightVGEdit);
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INIT_TYPE(WeightVGMix);
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INIT_TYPE(WeightVGProximity);
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INIT_TYPE(DynamicPaint);
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INIT_TYPE(Remesh);
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INIT_TYPE(Skin);
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#undef INIT_TYPE
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}
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