Implementation had some issues though, since: a) Blender has no stats available that tells amount of selected edges b) Bypassing the popup should be 100% accurate b) Once you do that, the popup should actually only show possible choices as well. So! I've added a G.totedge and G.totedgesel, also being printed in the info header. Using this variable the extrude popups could be limited too. Also: made 'normal alignment' for edge-only selections work when the normal wasn't pointing OK. Now it aligns the Z axis with the edge itself Exact algorithm for choosing a 'normal' and 'plane' still is weak.