This commit includes nodes to build the following primitives: - Cone - Cylinder - Circle - Cube - UV Sphere - Ico Sphere - Line - Plane/Grid In general the inputs are the same as the corresponding operators in the 3D view. **Line Primitive** The line primitive has two modes-- adding vertices between two end points, or adding vertices each at an offset from the start point. For the former mode, there is a choice between a vertex count and a distance between each point. **Plane Primitive** This commit includes the "Plane" and "Grid" primitives as one node. Generally primitives are named after the simpler form of the shape they create (i.e. "Cone" can make some more complex shapes). Also, generally you want to tweak the number of subdivisions anyway, so defaulting to plane is not an inconvenience. And generally having fewer redundant base primitives is better. **Future Improvements** A following patch proposes to improve the speed of the cylinder, cone, and sphere primitives: D10730. Additional possible future improvements would be adding subdivisions to the cube node and rings to the cone and cylinder nodes. Differential Revision: https://developer.blender.org/D10715
73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern struct bNodeTreeType *ntreeType_Geometry;
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void register_node_tree_type_geo(void);
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void register_node_type_geo_group(void);
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void register_node_type_geo_align_rotation_to_vector(void);
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void register_node_type_geo_attribute_color_ramp(void);
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void register_node_type_geo_attribute_combine_xyz(void);
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void register_node_type_geo_attribute_compare(void);
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void register_node_type_geo_attribute_convert(void);
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void register_node_type_geo_attribute_fill(void);
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void register_node_type_geo_attribute_math(void);
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void register_node_type_geo_attribute_mix(void);
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void register_node_type_geo_attribute_proximity(void);
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void register_node_type_geo_attribute_randomize(void);
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void register_node_type_geo_attribute_separate_xyz(void);
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void register_node_type_geo_attribute_vector_math(void);
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void register_node_type_geo_attribute_remove(void);
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void register_node_type_geo_boolean(void);
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void register_node_type_geo_collection_info(void);
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void register_node_type_geo_edge_split(void);
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void register_node_type_geo_is_viewport(void);
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void register_node_type_geo_join_geometry(void);
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void register_node_type_geo_mesh_primitive_circle(void);
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void register_node_type_geo_mesh_primitive_cone(void);
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void register_node_type_geo_mesh_primitive_cube(void);
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void register_node_type_geo_mesh_primitive_plane(void);
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void register_node_type_geo_mesh_primitive_cylinder(void);
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void register_node_type_geo_mesh_primitive_ico_sphere(void);
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void register_node_type_geo_mesh_primitive_line(void);
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void register_node_type_geo_mesh_primitive_uv_sphere(void);
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void register_node_type_geo_object_info(void);
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void register_node_type_geo_point_distribute(void);
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void register_node_type_geo_point_instance(void);
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void register_node_type_geo_point_rotate(void);
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void register_node_type_geo_point_scale(void);
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void register_node_type_geo_point_separate(void);
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void register_node_type_geo_point_translate(void);
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void register_node_type_geo_points_to_volume(void);
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void register_node_type_geo_sample_texture(void);
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void register_node_type_geo_subdivide_smooth(void);
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void register_node_type_geo_subdivide(void);
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void register_node_type_geo_transform(void);
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void register_node_type_geo_triangulate(void);
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void register_node_type_geo_volume_to_mesh(void);
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#ifdef __cplusplus
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}
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#endif
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