57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup wm
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 */
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#pragma once
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struct GPUOffScreen;
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struct GPUTexture;
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struct GPUViewport;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct wmDrawBuffer {
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  struct GPUOffScreen *offscreen;
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  struct GPUViewport *viewport;
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  bool stereo;
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  int bound_view;
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} wmDrawBuffer;
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struct ARegion;
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struct ScrArea;
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struct bContext;
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struct wmWindow;
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/* wm_draw.c */
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void wm_draw_update(struct bContext *C);
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void wm_draw_region_clear(struct wmWindow *win, struct ARegion *region);
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void wm_draw_region_blend(struct ARegion *region, int view, bool blend);
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void wm_draw_region_test(struct bContext *C, struct ScrArea *area, struct ARegion *region);
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struct GPUTexture *wm_draw_region_texture(struct ARegion *region, int view);
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#ifdef __cplusplus
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}
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#endif
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