Related to another bug fixed recently, both viewer + split viewer could be set to output to the same image. That also could make node tree localization/sync go wrong.
3282 lines
86 KiB
C
3282 lines
86 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Bob Holcomb.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef DISABLE_PYTHON
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#include <Python.h>
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#endif
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include "DNA_anim_types.h"
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#include "RNA_access.h"
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#include "BKE_fcurve.h"
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#include "BKE_animsys.h" /* BKE_free_animdata only */
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#include "PIL_time.h"
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#include "CMP_node.h"
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#include "intern/CMP_util.h" /* stupid include path... */
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#include "SHD_node.h"
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#include "TEX_node.h"
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#include "intern/TEX_util.h"
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#include "GPU_material.h"
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static ListBase empty_list = {NULL, NULL};
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ListBase node_all_composit = {NULL, NULL};
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ListBase node_all_shaders = {NULL, NULL};
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ListBase node_all_textures = {NULL, NULL};
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/* ************** Type stuff ********** */
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static bNodeType *node_get_type(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
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{
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if(type==NODE_GROUP) {
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if(ngroup && GS(ngroup->id.name)==ID_NT) {
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return ngroup->owntype;
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}
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return NULL;
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}
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else {
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bNodeType *ntype = ntree->alltypes.first;
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for(; ntype; ntype= ntype->next)
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if(ntype->type==type && id==ntype->id )
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return ntype;
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return NULL;
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}
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}
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void ntreeInitTypes(bNodeTree *ntree)
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{
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bNode *node, *next;
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if(ntree->type==NTREE_SHADER)
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ntree->alltypes= node_all_shaders;
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else if(ntree->type==NTREE_COMPOSIT)
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ntree->alltypes= node_all_composit;
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else if(ntree->type==NTREE_TEXTURE)
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ntree->alltypes= node_all_textures;
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else {
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ntree->alltypes= empty_list;
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printf("Error: no type definitions for nodes\n");
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}
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for(node= ntree->nodes.first; node; node= next) {
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next= node->next;
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if(node->type==NODE_DYNAMIC) {
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bNodeType *stype= NULL;
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if(node->id==NULL) { /* empty script node */
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stype= node_get_type(ntree, node->type, NULL, NULL);
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} else { /* not an empty script node */
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stype= node_get_type(ntree, node->type, NULL, node->id);
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if(!stype) {
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stype= node_get_type(ntree, node->type, NULL, NULL);
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/* needed info if the pynode script fails now: */
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if (node->id) node->storage= ntree;
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} else {
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node->custom1= 0;
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node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST);
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}
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}
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node->typeinfo= stype;
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if(node->typeinfo)
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node->typeinfo->initfunc(node);
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} else {
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node->typeinfo= node_get_type(ntree, node->type, (bNodeTree *)node->id, NULL);
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}
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if(node->typeinfo==NULL) {
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printf("Error: Node type %s doesn't exist anymore, removed\n", node->name);
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nodeFreeNode(ntree, node);
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}
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}
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ntree->init |= NTREE_TYPE_INIT;
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}
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/* updates node with (modified) bNodeType.. this should be done for all trees */
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void ntreeUpdateType(bNodeTree *ntree, bNodeType *ntype)
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{
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bNode *node;
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for(node= ntree->nodes.first; node; node= node->next) {
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if(node->typeinfo== ntype) {
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nodeUpdateType(ntree, node, ntype);
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}
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}
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}
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/* only used internal... we depend on type definitions! */
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static bNodeSocket *node_add_socket_type(ListBase *lb, bNodeSocketType *stype)
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{
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bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock");
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BLI_strncpy(sock->name, stype->name, NODE_MAXSTR);
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if(stype->limit==0) sock->limit= 0xFFF;
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else sock->limit= stype->limit;
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sock->type= stype->type;
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sock->to_index= stype->own_index;
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sock->tosock= stype->internsock;
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sock->ns.vec[0]= stype->val1;
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sock->ns.vec[1]= stype->val2;
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sock->ns.vec[2]= stype->val3;
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sock->ns.vec[3]= stype->val4;
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sock->ns.min= stype->min;
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sock->ns.max= stype->max;
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if(lb)
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BLI_addtail(lb, sock);
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return sock;
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}
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static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock)
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{
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bNodeLink *link, *next;
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for(link= ntree->links.first; link; link= next) {
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next= link->next;
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if(link->fromsock==sock || link->tosock==sock) {
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nodeRemLink(ntree, link);
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}
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}
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BLI_remlink(lb, sock);
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MEM_freeN(sock);
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}
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static bNodeSocket *verify_socket(ListBase *lb, bNodeSocketType *stype)
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{
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bNodeSocket *sock;
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for(sock= lb->first; sock; sock= sock->next) {
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/* both indices are zero for non-groups, otherwise it's a unique index */
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if(sock->to_index==stype->own_index)
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if(strncmp(sock->name, stype->name, NODE_MAXSTR)==0)
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break;
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}
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if(sock) {
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sock->type= stype->type; /* in future, read this from tydefs! */
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if(stype->limit==0) sock->limit= 0xFFF;
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else sock->limit= stype->limit;
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sock->ns.min= stype->min;
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sock->ns.max= stype->max;
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sock->tosock= stype->internsock;
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BLI_remlink(lb, sock);
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return sock;
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}
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else {
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return node_add_socket_type(NULL, stype);
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}
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}
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static void verify_socket_list(bNodeTree *ntree, ListBase *lb, bNodeSocketType *stype_first)
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{
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bNodeSocketType *stype;
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/* no inputs anymore? */
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if(stype_first==NULL) {
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while(lb->first)
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node_rem_socket(ntree, lb, lb->first);
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}
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else {
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/* step by step compare */
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stype= stype_first;
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while(stype->type != -1) {
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stype->sock= verify_socket(lb, stype);
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stype++;
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}
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/* leftovers are removed */
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while(lb->first)
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node_rem_socket(ntree, lb, lb->first);
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/* and we put back the verified sockets */
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stype= stype_first;
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while(stype->type != -1) {
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BLI_addtail(lb, stype->sock);
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stype++;
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}
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}
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}
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void nodeVerifyType(bNodeTree *ntree, bNode *node)
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{
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bNodeType *ntype= node->typeinfo;
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if(ntype) {
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/* might add some other verify stuff here */
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verify_socket_list(ntree, &node->inputs, ntype->inputs);
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verify_socket_list(ntree, &node->outputs, ntype->outputs);
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}
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}
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void ntreeVerifyTypes(bNodeTree *ntree)
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{
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bNode *node;
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/* if((ntree->init & NTREE_TYPE_INIT)==0) */
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ntreeInitTypes(ntree);
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/* check inputs and outputs, and remove or insert them */
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for(node= ntree->nodes.first; node; node= node->next)
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nodeVerifyType(ntree, node);
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}
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/* ************** Group stuff ********** */
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bNodeType node_group_typeinfo= {
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/* next,prev */ NULL, NULL,
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/* type code */ NODE_GROUP,
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/* name */ "Group",
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/* width+range */ 120, 60, 200,
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/* class+opts */ NODE_CLASS_GROUP, NODE_OPTIONS,
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/* input sock */ NULL,
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/* output sock */ NULL,
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/* storage */ "",
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/* execfunc */ NULL,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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/* tag internal sockets */
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static void group_tag_internal_sockets(bNodeTree *ngroup)
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{
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bNode *node;
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bNodeSocket *sock;
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bNodeLink *link;
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/* clear intern tag, but check already for hidden sockets */
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for(node= ngroup->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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sock->intern= sock->flag & SOCK_HIDDEN;
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for(sock= node->outputs.first; sock; sock= sock->next)
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sock->intern= sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL);
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}
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/* set tag */
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for(link= ngroup->links.first; link; link= link->next) {
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link->fromsock->intern= 1;
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link->tosock->intern= 1;
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}
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/* remove link pointer to external links (only happens on create group) */
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for(node= ngroup->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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if(sock->intern==0)
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sock->link= NULL;
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}
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/* set all intern sockets to own_index zero, makes sure that later use won't mixup */
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for(node= ngroup->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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if(sock->intern)
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sock->own_index= 0;
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for(sock= node->outputs.first; sock; sock= sock->next)
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if(sock->intern)
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sock->own_index= 0;
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}
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}
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/* after editing group, new sockets are zero */
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/* this routine ensures unique identifiers for zero sockets that are exposed */
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static void group_verify_own_indices(bNodeTree *ngroup)
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{
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bNode *node;
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bNodeSocket *sock;
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for(node= ngroup->nodes.first; node; node= node->next) {
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for(sock= node->inputs.first; sock; sock= sock->next)
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if(sock->own_index==0 && sock->intern==0)
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sock->own_index= ++(ngroup->cur_index);
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for(sock= node->outputs.first; sock; sock= sock->next)
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if(sock->own_index==0 && sock->intern==0)
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sock->own_index= ++(ngroup->cur_index);
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}
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//printf("internal index %d\n", ngroup->cur_index);
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}
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/* nodetrees can be used as groups, so we need typeinfo structs generated */
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void ntreeMakeOwnType(bNodeTree *ngroup)
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{
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bNode *node;
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bNodeSocket *sock;
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int totin= 0, totout=0, a;
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/* tags socket when internal linked */
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group_tag_internal_sockets(ngroup);
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/* ensure all sockets have own unique id */
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group_verify_own_indices(ngroup);
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/* counting stats */
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for(node= ngroup->nodes.first; node; node= node->next) {
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if(node->type==NODE_GROUP)
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break;
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for(sock= node->inputs.first; sock; sock= sock->next)
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if(sock->intern==0)
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totin++;
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for(sock= node->outputs.first; sock; sock= sock->next)
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if(sock->intern==0)
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totout++;
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}
|
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/* debug: nodetrees in nodetrees not handled yet */
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if(node) {
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printf("group in group, not supported yet\n");
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return;
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}
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|
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/* free own type struct */
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if(ngroup->owntype) {
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if(ngroup->owntype->inputs)
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MEM_freeN(ngroup->owntype->inputs);
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if(ngroup->owntype->outputs)
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MEM_freeN(ngroup->owntype->outputs);
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MEM_freeN(ngroup->owntype);
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}
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/* make own type struct */
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ngroup->owntype= MEM_callocN(sizeof(bNodeType), "group type");
|
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*ngroup->owntype= node_group_typeinfo; /* copy data, for init */
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|
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/* input type arrays */
|
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if(totin) {
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bNodeSocketType *stype;
|
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bNodeSocketType *inputs= MEM_callocN(sizeof(bNodeSocketType)*(totin+1), "bNodeSocketType");
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a= 0;
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|
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for(node= ngroup->nodes.first; node; node= node->next) {
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/* nodes are presumed fully verified, stype and socket list are in sync */
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stype= node->typeinfo->inputs;
|
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for(sock= node->inputs.first; sock; sock= sock->next, stype++) {
|
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if(sock->intern==0) {
|
|
/* debug only print */
|
|
if(stype==NULL || stype->type==-1) printf("group verification error %s\n", ngroup->id.name);
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|
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inputs[a]= *stype;
|
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inputs[a].own_index= sock->own_index;
|
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inputs[a].internsock= sock;
|
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a++;
|
|
}
|
|
}
|
|
}
|
|
inputs[a].type= -1; /* terminator code */
|
|
ngroup->owntype->inputs= inputs;
|
|
}
|
|
|
|
/* output type arrays */
|
|
if(totout) {
|
|
bNodeSocketType *stype;
|
|
bNodeSocketType *outputs= MEM_callocN(sizeof(bNodeSocketType)*(totout+1), "bNodeSocketType");
|
|
a= 0;
|
|
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
/* nodes are presumed fully verified, stype and socket list are in sync */
|
|
stype= node->typeinfo->outputs;
|
|
for(sock= node->outputs.first; sock; sock= sock->next, stype++) {
|
|
if(sock->intern==0) {
|
|
/* debug only print */
|
|
if(stype==NULL || stype->type==-1) printf("group verification error %s\n", ngroup->id.name);
|
|
|
|
outputs[a]= *stype;
|
|
outputs[a].own_index= sock->own_index;
|
|
outputs[a].internsock= sock;
|
|
a++;
|
|
}
|
|
}
|
|
}
|
|
outputs[a].type= -1; /* terminator code */
|
|
ngroup->owntype->outputs= outputs;
|
|
}
|
|
|
|
/* voila, the nodetree has the full definition for generating group-node instances! */
|
|
}
|
|
|
|
|
|
static bNodeSocket *groupnode_find_tosock(bNode *gnode, int index)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= gnode->inputs.first; sock; sock= sock->next)
|
|
if(sock->to_index==index)
|
|
return sock;
|
|
return NULL;
|
|
}
|
|
|
|
static bNodeSocket *groupnode_find_fromsock(bNode *gnode, int index)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= gnode->outputs.first; sock; sock= sock->next)
|
|
if(sock->to_index==index)
|
|
return sock;
|
|
return NULL;
|
|
}
|
|
|
|
bNode *nodeMakeGroupFromSelected(bNodeTree *ntree)
|
|
{
|
|
bNodeLink *link, *linkn;
|
|
bNode *node, *gnode, *nextn;
|
|
bNodeSocket *sock;
|
|
bNodeTree *ngroup;
|
|
float min[2], max[2];
|
|
int totnode=0;
|
|
|
|
INIT_MINMAX2(min, max);
|
|
|
|
/* is there something to group? also do some clearing */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_SELECT) {
|
|
/* no groups in groups */
|
|
if(node->type==NODE_GROUP)
|
|
return NULL;
|
|
DO_MINMAX2( (&node->locx), min, max);
|
|
totnode++;
|
|
}
|
|
node->done= 0;
|
|
}
|
|
if(totnode==0) return NULL;
|
|
|
|
/* check if all connections are OK, no unselected node has both
|
|
inputs and outputs to a selection */
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromnode->flag & NODE_SELECT)
|
|
link->tonode->done |= 1;
|
|
if(link->tonode->flag & NODE_SELECT)
|
|
link->fromnode->done |= 2;
|
|
}
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if((node->flag & NODE_SELECT)==0)
|
|
if(node->done==3)
|
|
break;
|
|
}
|
|
if(node)
|
|
return NULL;
|
|
|
|
/* OK! new nodetree */
|
|
ngroup= alloc_libblock(&G.main->nodetree, ID_NT, "NodeGroup");
|
|
ngroup->type= ntree->type;
|
|
ngroup->alltypes= ntree->alltypes;
|
|
|
|
/* move nodes over */
|
|
for(node= ntree->nodes.first; node; node= nextn) {
|
|
nextn= node->next;
|
|
if(node->flag & NODE_SELECT) {
|
|
BLI_remlink(&ntree->nodes, node);
|
|
BLI_addtail(&ngroup->nodes, node);
|
|
node->locx-= 0.5f*(min[0]+max[0]);
|
|
node->locy-= 0.5f*(min[1]+max[1]);
|
|
|
|
/* set socket own_index to zero since it can still have a value
|
|
* from being in a group before, otherwise it doesn't get a unique
|
|
* index in group_verify_own_indices */
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
sock->own_index= 0;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
sock->own_index= 0;
|
|
}
|
|
}
|
|
|
|
/* move links over */
|
|
for(link= ntree->links.first; link; link= linkn) {
|
|
linkn= link->next;
|
|
if(link->fromnode->flag & link->tonode->flag & NODE_SELECT) {
|
|
BLI_remlink(&ntree->links, link);
|
|
BLI_addtail(&ngroup->links, link);
|
|
}
|
|
}
|
|
|
|
/* now we can make own group typeinfo */
|
|
ntreeMakeOwnType(ngroup);
|
|
|
|
/* make group node */
|
|
gnode= nodeAddNodeType(ntree, NODE_GROUP, ngroup, NULL);
|
|
gnode->locx= 0.5f*(min[0]+max[0]);
|
|
gnode->locy= 0.5f*(min[1]+max[1]);
|
|
|
|
/* relink external sockets */
|
|
for(link= ntree->links.first; link; link= linkn) {
|
|
linkn= link->next;
|
|
|
|
if(link->tonode->flag & NODE_SELECT) {
|
|
link->tonode= gnode;
|
|
sock= groupnode_find_tosock(gnode, link->tosock->own_index);
|
|
if(sock==NULL) {
|
|
nodeRemLink(ntree, link);
|
|
printf("Removed link, cannot mix internal and external sockets in group\n");
|
|
}
|
|
else link->tosock= sock;
|
|
}
|
|
else if(link->fromnode->flag & NODE_SELECT) {
|
|
link->fromnode= gnode;
|
|
sock= groupnode_find_fromsock(gnode, link->fromsock->own_index);
|
|
if(sock==NULL) {
|
|
nodeRemLink(ntree, link);
|
|
printf("Removed link, cannot mix internal and external sockets in group\n");
|
|
}
|
|
else link->fromsock= sock;
|
|
}
|
|
}
|
|
|
|
/* initialize variables of unused input sockets */
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->intern==0) {
|
|
bNodeSocket *nsock= groupnode_find_tosock(gnode, sock->own_index);
|
|
if(nsock) {
|
|
QUATCOPY(nsock->ns.vec, sock->ns.vec);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* update node levels */
|
|
ntreeSolveOrder(ntree);
|
|
|
|
return gnode;
|
|
}
|
|
|
|
/* note: ungroup: group_indices zero! */
|
|
|
|
/* here's a nasty little one, need to check users... */
|
|
/* should become callbackable... */
|
|
void nodeVerifyGroup(bNodeTree *ngroup)
|
|
{
|
|
|
|
/* group changed, so we rebuild the type definition */
|
|
ntreeMakeOwnType(ngroup);
|
|
|
|
if(ngroup->type==NTREE_SHADER) {
|
|
Material *ma;
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
if(ma->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= ma->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
break;
|
|
|
|
if(node) {
|
|
/* set all type pointers OK */
|
|
ntreeInitTypes(ma->nodetree);
|
|
|
|
for(node= ma->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
nodeVerifyType(ma->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ngroup->type==NTREE_COMPOSIT) {
|
|
Scene *sce;
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
break;
|
|
|
|
if(node) {
|
|
/* set all type pointers OK */
|
|
ntreeInitTypes(sce->nodetree);
|
|
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
nodeVerifyType(sce->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ngroup->type==NTREE_TEXTURE) {
|
|
Tex *tx;
|
|
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
|
|
if(tx->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= tx->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
break;
|
|
|
|
if(node) {
|
|
/* set all type pointers OK */
|
|
ntreeInitTypes(tx->nodetree);
|
|
|
|
for(node= tx->nodetree->nodes.first; node; node= node->next)
|
|
if(node->id == (ID *)ngroup)
|
|
nodeVerifyType(tx->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* also to check all users of groups. Now only used in editor for hide/unhide */
|
|
/* should become callbackable? */
|
|
void nodeGroupSocketUseFlags(bNodeTree *ngroup)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
/* clear flags */
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
|
|
/* tag all thats in use */
|
|
if(ngroup->type==NTREE_SHADER) {
|
|
Material *ma;
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
if(ma->nodetree) {
|
|
for(node= ma->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id==(ID *)ngroup) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
if(sock->link)
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
if(nodeCountSocketLinks(ma->nodetree, sock))
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ngroup->type==NTREE_COMPOSIT) {
|
|
Scene *sce;
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->nodetree) {
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id==(ID *)ngroup) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
if(sock->link)
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
if(nodeCountSocketLinks(sce->nodetree, sock))
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ngroup->type==NTREE_TEXTURE) {
|
|
Tex *tx;
|
|
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
|
|
if(tx->nodetree) {
|
|
for(node= tx->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id==(ID *)ngroup) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
if(sock->link)
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
if(nodeCountSocketLinks(tx->nodetree, sock))
|
|
if(sock->tosock)
|
|
sock->tosock->flag |= SOCK_IN_USE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
/* finds a node based on its name */
|
|
bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
|
|
{
|
|
return BLI_findstring(&ntree->nodes, name, offsetof(bNode, name));
|
|
}
|
|
|
|
/* finds a node based on given socket */
|
|
int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *tsock;
|
|
int index= 0;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
for(index=0, tsock= node->inputs.first; tsock; tsock= tsock->next, index++)
|
|
if(tsock==sock)
|
|
break;
|
|
if(tsock)
|
|
break;
|
|
for(index=0, tsock= node->outputs.first; tsock; tsock= tsock->next, index++)
|
|
if(tsock==sock)
|
|
break;
|
|
if(tsock)
|
|
break;
|
|
}
|
|
|
|
if(node) {
|
|
*nodep= node;
|
|
if(sockindex) *sockindex= index;
|
|
return 1;
|
|
}
|
|
|
|
*nodep= NULL;
|
|
return 0;
|
|
}
|
|
|
|
/* returns 1 if its OK */
|
|
int nodeGroupUnGroup(bNodeTree *ntree, bNode *gnode)
|
|
{
|
|
bNodeLink *link, *linkn;
|
|
bNode *node, *nextn;
|
|
bNodeTree *ngroup, *wgroup;
|
|
int index;
|
|
|
|
ngroup= (bNodeTree *)gnode->id;
|
|
if(ngroup==NULL) return 0;
|
|
|
|
/* clear new pointers, set in copytree */
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
node->new_node= NULL;
|
|
|
|
wgroup= ntreeCopyTree(ngroup, 0);
|
|
|
|
/* add the nodes into the ntree */
|
|
for(node= wgroup->nodes.first; node; node= nextn) {
|
|
nextn= node->next;
|
|
BLI_remlink(&wgroup->nodes, node);
|
|
BLI_addtail(&ntree->nodes, node);
|
|
node->locx+= gnode->locx;
|
|
node->locy+= gnode->locy;
|
|
node->flag |= NODE_SELECT;
|
|
}
|
|
/* and the internal links */
|
|
for(link= wgroup->links.first; link; link= linkn) {
|
|
linkn= link->next;
|
|
BLI_remlink(&wgroup->links, link);
|
|
BLI_addtail(&ntree->links, link);
|
|
}
|
|
|
|
/* restore links to and from the gnode */
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->tonode==gnode) {
|
|
/* link->tosock->tosock is on the node we look for */
|
|
nodeFindNode(ngroup, link->tosock->tosock, &nextn, &index);
|
|
if(nextn==NULL) printf("wrong stuff!\n");
|
|
else if(nextn->new_node==NULL) printf("wrong stuff too!\n");
|
|
else {
|
|
link->tonode= nextn->new_node;
|
|
link->tosock= BLI_findlink(&link->tonode->inputs, index);
|
|
}
|
|
}
|
|
else if(link->fromnode==gnode) {
|
|
/* link->fromsock->tosock is on the node we look for */
|
|
nodeFindNode(ngroup, link->fromsock->tosock, &nextn, &index);
|
|
if(nextn==NULL) printf("1 wrong stuff!\n");
|
|
else if(nextn->new_node==NULL) printf("1 wrong stuff too!\n");
|
|
else {
|
|
link->fromnode= nextn->new_node;
|
|
link->fromsock= BLI_findlink(&link->fromnode->outputs, index);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* remove the gnode & work tree */
|
|
free_libblock(&G.main->nodetree, wgroup);
|
|
|
|
nodeFreeNode(ntree, gnode);
|
|
|
|
/* solve order goes fine, but the level tags not... doing it twice works for now. solve this once */
|
|
ntreeSolveOrder(ntree);
|
|
ntreeSolveOrder(ntree);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void nodeCopyGroup(bNode *gnode)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
gnode->id->us--;
|
|
gnode->id= (ID *)ntreeCopyTree((bNodeTree *)gnode->id, 0);
|
|
|
|
/* new_sock was set in nodeCopyNode */
|
|
for(sock=gnode->inputs.first; sock; sock=sock->next)
|
|
if(sock->tosock)
|
|
sock->tosock= sock->tosock->new_sock;
|
|
|
|
for(sock=gnode->outputs.first; sock; sock=sock->next)
|
|
if(sock->tosock)
|
|
sock->tosock= sock->tosock->new_sock;
|
|
}
|
|
|
|
/* ************** Add stuff ********** */
|
|
void nodeAddSockets(bNode *node, bNodeType *ntype)
|
|
{
|
|
bNodeSocketType *stype;
|
|
|
|
if(ntype->inputs) {
|
|
stype= ntype->inputs;
|
|
while(stype->type != -1) {
|
|
node_add_socket_type(&node->inputs, stype);
|
|
stype++;
|
|
}
|
|
}
|
|
if(ntype->outputs) {
|
|
stype= ntype->outputs;
|
|
while(stype->type != -1) {
|
|
node_add_socket_type(&node->outputs, stype);
|
|
stype++;
|
|
}
|
|
}
|
|
}
|
|
/* Find the first available, non-duplicate name for a given node */
|
|
void nodeUniqueName(bNodeTree *ntree, bNode *node)
|
|
{
|
|
BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name));
|
|
}
|
|
|
|
bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
|
|
{
|
|
bNode *node= NULL;
|
|
bNodeType *ntype= NULL;
|
|
|
|
if(type>=NODE_DYNAMIC_MENU) {
|
|
int a=0, idx= type-NODE_DYNAMIC_MENU;
|
|
ntype= ntree->alltypes.first;
|
|
while(ntype) {
|
|
if(ntype->type==NODE_DYNAMIC) {
|
|
if(a==idx)
|
|
break;
|
|
a++;
|
|
}
|
|
ntype= ntype->next;
|
|
}
|
|
} else
|
|
ntype= node_get_type(ntree, type, ngroup, id);
|
|
|
|
node= MEM_callocN(sizeof(bNode), "new node");
|
|
BLI_addtail(&ntree->nodes, node);
|
|
node->typeinfo= ntype;
|
|
if(type>=NODE_DYNAMIC_MENU)
|
|
node->custom2= type; /* for node_dynamic_init */
|
|
|
|
if(ngroup)
|
|
BLI_strncpy(node->name, ngroup->id.name+2, NODE_MAXSTR);
|
|
else if(type>NODE_DYNAMIC_MENU) {
|
|
BLI_strncpy(node->name, ntype->id->name+2, NODE_MAXSTR);
|
|
}
|
|
else
|
|
BLI_strncpy(node->name, ntype->name, NODE_MAXSTR);
|
|
|
|
nodeUniqueName(ntree, node);
|
|
|
|
node->type= ntype->type;
|
|
node->flag= NODE_SELECT|ntype->flag;
|
|
node->width= ntype->width;
|
|
node->miniwidth= 42.0f; /* small value only, allows print of first chars */
|
|
|
|
if(type==NODE_GROUP)
|
|
node->id= (ID *)ngroup;
|
|
|
|
/* need init handler later? */
|
|
/* got it-bob*/
|
|
if(ntype->initfunc!=NULL)
|
|
ntype->initfunc(node);
|
|
|
|
nodeAddSockets(node, ntype);
|
|
|
|
return node;
|
|
}
|
|
|
|
void nodeMakeDynamicType(bNode *node)
|
|
{
|
|
/* find SH_DYNAMIC_NODE ntype */
|
|
bNodeType *ntype= node_all_shaders.first;
|
|
while(ntype) {
|
|
if(ntype->type==NODE_DYNAMIC && ntype->id==NULL)
|
|
break;
|
|
ntype= ntype->next;
|
|
}
|
|
|
|
/* make own type struct to fill */
|
|
if(ntype) {
|
|
/*node->typeinfo= MEM_dupallocN(ntype);*/
|
|
bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType");
|
|
*newtype= *ntype;
|
|
newtype->name= BLI_strdup(ntype->name);
|
|
node->typeinfo= newtype;
|
|
}
|
|
}
|
|
|
|
void nodeUpdateType(bNodeTree *ntree, bNode* node, bNodeType *ntype)
|
|
{
|
|
verify_socket_list(ntree, &node->inputs, ntype->inputs);
|
|
verify_socket_list(ntree, &node->outputs, ntype->outputs);
|
|
}
|
|
|
|
/* keep socket listorder identical, for copying links */
|
|
/* ntree is the target tree */
|
|
bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node, int internal)
|
|
{
|
|
bNode *nnode= MEM_callocN(sizeof(bNode), "dupli node");
|
|
bNodeSocket *sock, *oldsock;
|
|
|
|
*nnode= *node;
|
|
nodeUniqueName(ntree, nnode);
|
|
|
|
BLI_addtail(&ntree->nodes, nnode);
|
|
|
|
BLI_duplicatelist(&nnode->inputs, &node->inputs);
|
|
oldsock= node->inputs.first;
|
|
for(sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
|
|
oldsock->new_sock= sock;
|
|
if(internal)
|
|
sock->own_index= 0;
|
|
}
|
|
|
|
BLI_duplicatelist(&nnode->outputs, &node->outputs);
|
|
oldsock= node->outputs.first;
|
|
for(sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
|
|
if(internal)
|
|
sock->own_index= 0;
|
|
sock->stack_index= 0;
|
|
sock->ns.data= NULL;
|
|
oldsock->new_sock= sock;
|
|
}
|
|
|
|
/* don't increase node->id users, freenode doesn't decrement either */
|
|
|
|
if(node->typeinfo->copystoragefunc)
|
|
node->typeinfo->copystoragefunc(node, nnode);
|
|
|
|
node->new_node= nnode;
|
|
nnode->new_node= NULL;
|
|
nnode->preview= NULL;
|
|
|
|
return nnode;
|
|
}
|
|
|
|
bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
|
|
{
|
|
bNodeLink *link= MEM_callocN(sizeof(bNodeLink), "link");
|
|
|
|
BLI_addtail(&ntree->links, link);
|
|
link->fromnode= fromnode;
|
|
link->fromsock= fromsock;
|
|
link->tonode= tonode;
|
|
link->tosock= tosock;
|
|
|
|
return link;
|
|
}
|
|
|
|
void nodeRemLink(bNodeTree *ntree, bNodeLink *link)
|
|
{
|
|
BLI_remlink(&ntree->links, link);
|
|
if(link->tosock)
|
|
link->tosock->link= NULL;
|
|
MEM_freeN(link);
|
|
}
|
|
|
|
void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
|
|
{
|
|
bNodeLink *link, *next;
|
|
|
|
for(link= ntree->links.first; link; link= next) {
|
|
next= link->next;
|
|
if(link->fromsock==sock || link->tosock==sock) {
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bNodeTree *ntreeAddTree(int type)
|
|
{
|
|
bNodeTree *ntree= MEM_callocN(sizeof(bNodeTree), "new node tree");
|
|
ntree->type= type;
|
|
ntree->alltypes.first = NULL;
|
|
ntree->alltypes.last = NULL;
|
|
|
|
/* this helps RNA identify ID pointers as nodetree */
|
|
if(ntree->type==NTREE_SHADER)
|
|
BLI_strncpy(ntree->id.name, "NTShader Nodetree", sizeof(ntree->id.name));
|
|
else if(ntree->type==NTREE_COMPOSIT)
|
|
BLI_strncpy(ntree->id.name, "NTCompositing Nodetree", sizeof(ntree->id.name));
|
|
else if(ntree->type==NTREE_TEXTURE)
|
|
BLI_strncpy(ntree->id.name, "NTTexture Nodetree", sizeof(ntree->id.name));
|
|
|
|
ntreeInitTypes(ntree);
|
|
return ntree;
|
|
}
|
|
|
|
/* Warning: this function gets called during some rather unexpected times
|
|
* - internal_select is only 1 when used for duplicating selected nodes (i.e. Shift-D duplicate operator)
|
|
* - this gets called when executing compositing updates (for threaded previews)
|
|
* - when the nodetree datablock needs to be copied (i.e. when users get copied)
|
|
* - for scene duplication use ntreeSwapID() after so we dont have stale pointers.
|
|
*/
|
|
bNodeTree *ntreeCopyTree(bNodeTree *ntree, int internal_select)
|
|
{
|
|
bNodeTree *newtree;
|
|
bNode *node, *nnode, *last;
|
|
bNodeLink *link, *nlink;
|
|
bNodeSocket *sock;
|
|
int a;
|
|
|
|
if(ntree==NULL) return NULL;
|
|
|
|
if(internal_select==0) {
|
|
/* is ntree part of library? */
|
|
for(newtree=G.main->nodetree.first; newtree; newtree= newtree->id.next)
|
|
if(newtree==ntree) break;
|
|
if(newtree) {
|
|
newtree= copy_libblock(ntree);
|
|
} else {
|
|
newtree= MEM_dupallocN(ntree);
|
|
copy_libblock_data(&newtree->id, &ntree->id); /* copy animdata and ID props */
|
|
}
|
|
newtree->nodes.first= newtree->nodes.last= NULL;
|
|
newtree->links.first= newtree->links.last= NULL;
|
|
}
|
|
else
|
|
newtree= ntree;
|
|
|
|
last= ntree->nodes.last;
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
|
|
node->new_node= NULL;
|
|
if(internal_select==0 || (node->flag & NODE_SELECT)) {
|
|
nnode= nodeCopyNode(newtree, node, internal_select); /* sets node->new */
|
|
if(internal_select) {
|
|
node->flag &= ~(NODE_SELECT|NODE_ACTIVE);
|
|
nnode->flag |= NODE_SELECT;
|
|
}
|
|
}
|
|
if(node==last) break;
|
|
}
|
|
|
|
/* check for copying links */
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromnode==NULL || link->tonode==NULL);
|
|
else if(link->fromnode->new_node && link->tonode->new_node) {
|
|
nlink= nodeAddLink(newtree, link->fromnode->new_node, NULL, link->tonode->new_node, NULL);
|
|
/* sockets were copied in order */
|
|
for(a=0, sock= link->fromnode->outputs.first; sock; sock= sock->next, a++) {
|
|
if(sock==link->fromsock)
|
|
break;
|
|
}
|
|
nlink->fromsock= BLI_findlink(&link->fromnode->new_node->outputs, a);
|
|
|
|
for(a=0, sock= link->tonode->inputs.first; sock; sock= sock->next, a++) {
|
|
if(sock==link->tosock)
|
|
break;
|
|
}
|
|
nlink->tosock= BLI_findlink(&link->tonode->new_node->inputs, a);
|
|
}
|
|
}
|
|
|
|
/* own type definition for group usage */
|
|
if(internal_select==0) {
|
|
if(ntree->owntype) {
|
|
newtree->owntype= MEM_dupallocN(ntree->owntype);
|
|
if(ntree->owntype->inputs)
|
|
newtree->owntype->inputs= MEM_dupallocN(ntree->owntype->inputs);
|
|
if(ntree->owntype->outputs)
|
|
newtree->owntype->outputs= MEM_dupallocN(ntree->owntype->outputs);
|
|
}
|
|
}
|
|
/* weird this is required... there seem to be link pointers wrong still? */
|
|
/* anyhoo, doing this solves crashes on copying entire tree (copy scene) and delete nodes */
|
|
ntreeSolveOrder(newtree);
|
|
|
|
return newtree;
|
|
}
|
|
|
|
/* use when duplicating scenes */
|
|
void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to)
|
|
{
|
|
bNode *node;
|
|
/* for scene duplication only */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->id==id_from) {
|
|
node->id= id_to;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* *************** preview *********** */
|
|
/* if node->preview, then we assume the rect to exist */
|
|
|
|
static void node_free_preview(bNode *node)
|
|
{
|
|
if(node->preview) {
|
|
if(node->preview->rect)
|
|
MEM_freeN(node->preview->rect);
|
|
MEM_freeN(node->preview);
|
|
node->preview= NULL;
|
|
}
|
|
}
|
|
|
|
static void node_init_preview(bNode *node, int xsize, int ysize)
|
|
{
|
|
|
|
if(node->preview==NULL) {
|
|
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
|
|
// printf("added preview %s\n", node->name);
|
|
}
|
|
|
|
/* node previews can get added with variable size this way */
|
|
if(xsize==0 || ysize==0)
|
|
return;
|
|
|
|
/* sanity checks & initialize */
|
|
if(node->preview->rect) {
|
|
if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
|
|
MEM_freeN(node->preview->rect);
|
|
node->preview->rect= NULL;
|
|
}
|
|
}
|
|
|
|
if(node->preview->rect==NULL) {
|
|
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
|
|
node->preview->xsize= xsize;
|
|
node->preview->ysize= ysize;
|
|
}
|
|
else
|
|
memset(node->preview->rect, 0, 4*xsize + xsize*ysize*sizeof(float)*4);
|
|
}
|
|
|
|
void ntreeInitPreview(bNodeTree *ntree, int xsize, int ysize)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL)
|
|
return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->flag & NODE_PREVIEW) /* hrms, check for closed nodes? */
|
|
node_init_preview(node, xsize, ysize);
|
|
if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
|
|
ntreeInitPreview((bNodeTree *)node->id, xsize, ysize);
|
|
}
|
|
}
|
|
|
|
static void nodeClearPreview(bNode *node)
|
|
{
|
|
if(node->preview && node->preview->rect)
|
|
memset(node->preview->rect, 0, MEM_allocN_len(node->preview->rect));
|
|
}
|
|
|
|
/* use it to enforce clear */
|
|
void ntreeClearPreview(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL)
|
|
return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->flag & NODE_PREVIEW)
|
|
nodeClearPreview(node);
|
|
if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
|
|
ntreeClearPreview((bNodeTree *)node->id);
|
|
}
|
|
}
|
|
|
|
/* hack warning! this function is only used for shader previews, and
|
|
since it gets called multiple times per pixel for Ztransp we only
|
|
add the color once. Preview gets cleared before it starts render though */
|
|
void nodeAddToPreview(bNode *node, float *col, int x, int y)
|
|
{
|
|
bNodePreview *preview= node->preview;
|
|
if(preview) {
|
|
if(x>=0 && y>=0) {
|
|
if(x<preview->xsize && y<preview->ysize) {
|
|
unsigned char *tar= preview->rect+ 4*((preview->xsize*y) + x);
|
|
//if(tar[0]==0.0f) {
|
|
tar[0]= FTOCHAR(col[0]);
|
|
tar[1]= FTOCHAR(col[1]);
|
|
tar[2]= FTOCHAR(col[2]);
|
|
tar[3]= FTOCHAR(col[3]);
|
|
//}
|
|
}
|
|
//else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
//else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
}
|
|
|
|
|
|
/* ************** Free stuff ********** */
|
|
|
|
/* goes over entire tree */
|
|
void nodeUnlinkNode(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeLink *link, *next;
|
|
bNodeSocket *sock;
|
|
ListBase *lb;
|
|
|
|
for(link= ntree->links.first; link; link= next) {
|
|
next= link->next;
|
|
|
|
if(link->fromnode==node) {
|
|
lb= &node->outputs;
|
|
NodeTagChanged(ntree, link->tonode);
|
|
}
|
|
else if(link->tonode==node)
|
|
lb= &node->inputs;
|
|
else
|
|
lb= NULL;
|
|
|
|
if(lb) {
|
|
for(sock= lb->first; sock; sock= sock->next) {
|
|
if(link->fromsock==sock || link->tosock==sock)
|
|
break;
|
|
}
|
|
if(sock) {
|
|
nodeRemLink(ntree, link);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void composit_free_node_cache(bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(sock->ns.data) {
|
|
free_compbuf(sock->ns.data);
|
|
sock->ns.data= NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void nodeFreeNode(bNodeTree *ntree, bNode *node)
|
|
{
|
|
nodeUnlinkNode(ntree, node);
|
|
BLI_remlink(&ntree->nodes, node);
|
|
|
|
/* since it is called while free database, node->id is undefined */
|
|
|
|
if(ntree->type==NTREE_COMPOSIT)
|
|
composit_free_node_cache(node);
|
|
BLI_freelistN(&node->inputs);
|
|
BLI_freelistN(&node->outputs);
|
|
|
|
node_free_preview(node);
|
|
|
|
if(node->typeinfo && node->typeinfo->freestoragefunc) {
|
|
node->typeinfo->freestoragefunc(node);
|
|
}
|
|
|
|
MEM_freeN(node);
|
|
}
|
|
|
|
/* do not free ntree itself here, free_libblock calls this function too */
|
|
void ntreeFreeTree(bNodeTree *ntree)
|
|
{
|
|
bNode *node, *next;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
ntreeEndExecTree(ntree); /* checks for if it is still initialized */
|
|
|
|
BKE_free_animdata((ID *)ntree);
|
|
|
|
BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */
|
|
|
|
for(node= ntree->nodes.first; node; node= next) {
|
|
next= node->next;
|
|
nodeFreeNode(ntree, node);
|
|
}
|
|
|
|
if(ntree->owntype) {
|
|
if(ntree->owntype->inputs)
|
|
MEM_freeN(ntree->owntype->inputs);
|
|
if(ntree->owntype->outputs)
|
|
MEM_freeN(ntree->owntype->outputs);
|
|
MEM_freeN(ntree->owntype);
|
|
}
|
|
}
|
|
|
|
void ntreeFreeCache(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
if(ntree->type==NTREE_COMPOSIT)
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
composit_free_node_cache(node);
|
|
|
|
}
|
|
|
|
void ntreeMakeLocal(bNodeTree *ntree)
|
|
{
|
|
int local=0, lib=0;
|
|
|
|
/* - only lib users: do nothing
|
|
* - only local users: set flag
|
|
* - mixed: make copy
|
|
*/
|
|
|
|
if(ntree->id.lib==NULL) return;
|
|
if(ntree->id.us==1) {
|
|
ntree->id.lib= 0;
|
|
ntree->id.flag= LIB_LOCAL;
|
|
new_id(0, (ID *)ntree, 0);
|
|
return;
|
|
}
|
|
|
|
/* now check users of groups... again typedepending, callback... */
|
|
if(ntree->type==NTREE_SHADER) {
|
|
Material *ma;
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
if(ma->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= ma->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(ma->id.lib) lib= 1;
|
|
else local= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ntree->type==NTREE_COMPOSIT) {
|
|
Scene *sce;
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(sce->id.lib) lib= 1;
|
|
else local= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ntree->type==NTREE_TEXTURE) {
|
|
Tex *tx;
|
|
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
|
|
if(tx->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= tx->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(tx->id.lib) lib= 1;
|
|
else local= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* if all users are local, we simply make tree local */
|
|
if(local && lib==0) {
|
|
ntree->id.lib= NULL;
|
|
ntree->id.flag= LIB_LOCAL;
|
|
new_id(0, (ID *)ntree, 0);
|
|
}
|
|
else if(local && lib) {
|
|
/* this is the mixed case, we copy the tree and assign it to local users */
|
|
bNodeTree *newtree= ntreeCopyTree(ntree, 0);
|
|
|
|
newtree->id.us= 0;
|
|
|
|
if(ntree->type==NTREE_SHADER) {
|
|
Material *ma;
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
if(ma->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= ma->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(ma->id.lib==NULL) {
|
|
node->id= &newtree->id;
|
|
newtree->id.us++;
|
|
ntree->id.us--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ntree->type==NTREE_COMPOSIT) {
|
|
Scene *sce;
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(sce->id.lib==NULL) {
|
|
node->id= &newtree->id;
|
|
newtree->id.us++;
|
|
ntree->id.us--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ntree->type==NTREE_TEXTURE) {
|
|
Tex *tx;
|
|
for(tx= G.main->tex.first; tx; tx= tx->id.next) {
|
|
if(tx->nodetree) {
|
|
bNode *node;
|
|
|
|
/* find if group is in tree */
|
|
for(node= tx->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id == (ID *)ntree) {
|
|
if(tx->id.lib==NULL) {
|
|
node->id= &newtree->id;
|
|
newtree->id.us++;
|
|
ntree->id.us--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* ************ find stuff *************** */
|
|
|
|
static int ntreeHasType(bNodeTree *ntree, int type)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree)
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->type == type)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
bNodeLink *nodeFindLink(bNodeTree *ntree, bNodeSocket *from, bNodeSocket *to)
|
|
{
|
|
bNodeLink *link;
|
|
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromsock==from && link->tosock==to)
|
|
return link;
|
|
if(link->fromsock==to && link->tosock==from) /* hrms? */
|
|
return link;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int nodeCountSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
|
|
{
|
|
bNodeLink *link;
|
|
int tot= 0;
|
|
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromsock==sock || link->tosock==sock)
|
|
tot++;
|
|
}
|
|
return tot;
|
|
}
|
|
|
|
bNode *nodeGetActive(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return NULL;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->flag & NODE_ACTIVE)
|
|
break;
|
|
return node;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
bNode *nodeGetActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return NULL;
|
|
|
|
/* check for group edit */
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
break;
|
|
|
|
if(node)
|
|
ntree= (bNodeTree*)node->id;
|
|
|
|
/* now find active node with this id */
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->id && GS(node->id->name)==idtype)
|
|
if(node->flag & NODE_ACTIVE_ID)
|
|
break;
|
|
|
|
return node;
|
|
}
|
|
|
|
int nodeSetActiveID(bNodeTree *ntree, short idtype, ID *id)
|
|
{
|
|
bNode *node;
|
|
int ok= FALSE;
|
|
|
|
if(ntree==NULL) return ok;
|
|
|
|
/* check for group edit */
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
break;
|
|
|
|
if(node)
|
|
ntree= (bNodeTree*)node->id;
|
|
|
|
/* now find active node with this id */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->id && GS(node->id->name)==idtype) {
|
|
if(id && ok==FALSE && node->id==id) {
|
|
node->flag |= NODE_ACTIVE_ID;
|
|
ok= TRUE;
|
|
} else {
|
|
node->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeClearActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->id && GS(node->id->name)==idtype)
|
|
node->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeSetActive(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNode *tnode;
|
|
|
|
/* make sure only one node is active, and only one per ID type */
|
|
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
|
|
tnode->flag &= ~NODE_ACTIVE;
|
|
|
|
if(node->id && tnode->id) {
|
|
if(GS(node->id->name) == GS(tnode->id->name))
|
|
tnode->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
}
|
|
|
|
node->flag |= NODE_ACTIVE;
|
|
if(node->id)
|
|
node->flag |= NODE_ACTIVE_ID;
|
|
}
|
|
|
|
/* use flags are not persistant yet, groups might need different tagging, so we do it each time
|
|
when we need to get this info */
|
|
void ntreeSocketUseFlags(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
bNodeLink *link;
|
|
|
|
/* clear flags */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
sock->flag &= ~SOCK_IN_USE;
|
|
}
|
|
|
|
/* tag all thats in use */
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
|
|
if(link->fromsock) // FIXME, see below
|
|
link->fromsock->flag |= SOCK_IN_USE;
|
|
if(link->tosock) // FIXME This can be NULL, when dragging a new link in the UI, should probably copy the node tree for preview render - campbell
|
|
link->tosock->flag |= SOCK_IN_USE;
|
|
}
|
|
}
|
|
|
|
/* ************** dependency stuff *********** */
|
|
|
|
/* node is guaranteed to be not checked before */
|
|
static int node_recurs_check(bNode *node, bNode ***nsort, int level)
|
|
{
|
|
bNode *fromnode;
|
|
bNodeSocket *sock;
|
|
int has_inputlinks= 0;
|
|
|
|
node->done= 1;
|
|
level++;
|
|
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link) {
|
|
has_inputlinks= 1;
|
|
fromnode= sock->link->fromnode;
|
|
if(fromnode->done==0) {
|
|
fromnode->level= node_recurs_check(fromnode, nsort, level);
|
|
}
|
|
}
|
|
}
|
|
// printf("node sort %s level %d\n", node->name, level);
|
|
**nsort= node;
|
|
(*nsort)++;
|
|
|
|
if(has_inputlinks)
|
|
return level;
|
|
else
|
|
return 0xFFF;
|
|
}
|
|
|
|
|
|
static void ntreeSetOutput(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
/* find the active outputs, might become tree type dependant handler */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
bNode *tnode;
|
|
int output= 0;
|
|
|
|
/* we need a check for which output node should be tagged like this, below an exception */
|
|
if(node->type==CMP_NODE_OUTPUT_FILE)
|
|
continue;
|
|
|
|
/* there is more types having output class, each one is checked */
|
|
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
|
|
if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
/* same type, exception for viewer */
|
|
if(tnode->type==node->type ||
|
|
(ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
|
|
ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
|
|
if(tnode->flag & NODE_DO_OUTPUT) {
|
|
output++;
|
|
if(output>1)
|
|
tnode->flag &= ~NODE_DO_OUTPUT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(output==0)
|
|
node->flag |= NODE_DO_OUTPUT;
|
|
}
|
|
}
|
|
|
|
/* here we could recursively set which nodes have to be done,
|
|
might be different for editor or for "real" use... */
|
|
}
|
|
|
|
void ntreeSolveOrder(bNodeTree *ntree)
|
|
{
|
|
bNode *node, **nodesort, **nsort;
|
|
bNodeSocket *sock;
|
|
bNodeLink *link;
|
|
int a, totnode=0;
|
|
|
|
/* the solve-order is called on each tree change, so we should be sure no exec can be running */
|
|
ntreeEndExecTree(ntree);
|
|
|
|
/* set links pointers the input sockets, to find dependencies */
|
|
/* first clear data */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
node->done= 0;
|
|
totnode++;
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
sock->link= NULL;
|
|
}
|
|
if(totnode==0)
|
|
return;
|
|
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
link->tosock->link= link;
|
|
}
|
|
|
|
nsort= nodesort= MEM_callocN(totnode*sizeof(void *), "sorted node array");
|
|
|
|
/* recursive check */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->done==0) {
|
|
node->level= node_recurs_check(node, &nsort, 0);
|
|
}
|
|
}
|
|
|
|
/* re-insert nodes in order, first a paranoia check */
|
|
for(a=0; a<totnode; a++) {
|
|
if(nodesort[a]==NULL)
|
|
break;
|
|
}
|
|
if(a<totnode)
|
|
printf("sort error in node tree");
|
|
else {
|
|
ntree->nodes.first= ntree->nodes.last= NULL;
|
|
for(a=0; a<totnode; a++)
|
|
BLI_addtail(&ntree->nodes, nodesort[a]);
|
|
}
|
|
|
|
MEM_freeN(nodesort);
|
|
|
|
ntreeSetOutput(ntree);
|
|
}
|
|
|
|
|
|
/* Should be callback! */
|
|
/* Do not call execs here */
|
|
void NodeTagChanged(bNodeTree *ntree, bNode *node)
|
|
{
|
|
if(ntree->type==NTREE_COMPOSIT) {
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(sock->ns.data) {
|
|
//free_compbuf(sock->ns.data);
|
|
//sock->ns.data= NULL;
|
|
}
|
|
}
|
|
node->need_exec= 1;
|
|
}
|
|
}
|
|
|
|
int NodeTagIDChanged(bNodeTree *ntree, ID *id)
|
|
{
|
|
int change = FALSE;
|
|
|
|
if(id==NULL)
|
|
return change;
|
|
|
|
if(ntree->type==NTREE_COMPOSIT) {
|
|
bNode *node;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->id==id) {
|
|
change= TRUE;
|
|
NodeTagChanged(ntree, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
|
|
/* ******************* executing ************* */
|
|
|
|
/* see notes at ntreeBeginExecTree */
|
|
static void group_node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out, bNodeStack **gin, bNodeStack **gout)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
/* build pointer stack */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->intern) {
|
|
/* yep, intern can have link or is hidden socket */
|
|
if(sock->link)
|
|
*(in++)= stack + sock->link->fromsock->stack_index;
|
|
else
|
|
*(in++)= &sock->ns;
|
|
}
|
|
else
|
|
*(in++)= gin[sock->stack_index_ext];
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(sock->intern)
|
|
*(out++)= stack + sock->stack_index;
|
|
else
|
|
*(out++)= gout[sock->stack_index_ext];
|
|
}
|
|
}
|
|
|
|
static void node_group_execute(bNodeStack *stack, void *data, bNode *gnode, bNodeStack **in, bNodeStack **out)
|
|
{
|
|
bNode *node;
|
|
bNodeTree *ntree= (bNodeTree *)gnode->id;
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
stack+= gnode->stack_index;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->execfunc) {
|
|
group_node_get_stack(node, stack, nsin, nsout, in, out);
|
|
|
|
/* for groups, only execute outputs for edited group */
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
if(node->type==CMP_NODE_OUTPUT_FILE || (gnode->flag & NODE_GROUP_EDIT))
|
|
node->typeinfo->execfunc(data, node, nsin, nsout);
|
|
}
|
|
else
|
|
node->typeinfo->execfunc(data, node, nsin, nsout);
|
|
}
|
|
}
|
|
|
|
/* free internal group output nodes */
|
|
if(ntree->type==NTREE_COMPOSIT) {
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->execfunc) {
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(sock->intern) {
|
|
bNodeStack *ns= stack + sock->stack_index;
|
|
if(ns->data) {
|
|
free_compbuf(ns->data);
|
|
ns->data= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* recursively called for groups */
|
|
/* we set all trees on own local indices, but put a total counter
|
|
in the groups, so each instance of a group has own stack */
|
|
static int ntree_begin_exec_tree(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int index= 0, index_in= 0, index_out= 0;
|
|
|
|
if((ntree->init & NTREE_TYPE_INIT)==0)
|
|
ntreeInitTypes(ntree);
|
|
|
|
/* create indices for stack, check preview */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->intern==0)
|
|
sock->stack_index_ext= index_in++;
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
sock->stack_index= index++;
|
|
if(sock->intern==0)
|
|
sock->stack_index_ext= index_out++;
|
|
}
|
|
|
|
if(node->type==NODE_GROUP) {
|
|
if(node->id) {
|
|
node->stack_index= index;
|
|
index+= ntree_begin_exec_tree((bNodeTree *)node->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
/* copy socket compbufs to stack, initialize usage of curve nodes */
|
|
static void composit_begin_exec(bNodeTree *ntree, int is_group)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
|
|
/* initialize needed for groups */
|
|
node->exec= 0;
|
|
|
|
if(is_group==0) {
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
bNodeStack *ns= ntree->stack + sock->stack_index;
|
|
|
|
if(sock->ns.data) {
|
|
ns->data= sock->ns.data;
|
|
sock->ns.data= NULL;
|
|
}
|
|
}
|
|
}
|
|
/* cannot initialize them while using in threads */
|
|
if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) {
|
|
curvemapping_initialize(node->storage);
|
|
if(node->type==CMP_NODE_CURVE_RGB)
|
|
curvemapping_premultiply(node->storage, 0);
|
|
}
|
|
if(node->type==NODE_GROUP)
|
|
composit_begin_exec((bNodeTree *)node->id, 1);
|
|
|
|
}
|
|
}
|
|
|
|
/* copy stack compbufs to sockets */
|
|
static void composit_end_exec(bNodeTree *ntree, int is_group)
|
|
{
|
|
extern void print_compbuf(char *str, struct CompBuf *cbuf);
|
|
bNode *node;
|
|
bNodeStack *ns;
|
|
int a;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(is_group==0) {
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
ns= ntree->stack + sock->stack_index;
|
|
if(ns->data) {
|
|
sock->ns.data= ns->data;
|
|
ns->data= NULL;
|
|
}
|
|
}
|
|
}
|
|
if(node->type==CMP_NODE_CURVE_RGB)
|
|
curvemapping_premultiply(node->storage, 1);
|
|
|
|
if(node->type==NODE_GROUP)
|
|
composit_end_exec((bNodeTree *)node->id, 1);
|
|
|
|
node->need_exec= 0;
|
|
}
|
|
|
|
if(is_group==0) {
|
|
/* internally, group buffers are not stored */
|
|
for(ns= ntree->stack, a=0; a<ntree->stacksize; a++, ns++) {
|
|
if(ns->data) {
|
|
printf("freed leftover buffer from stack\n");
|
|
free_compbuf(ns->data);
|
|
ns->data= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void group_tag_used_outputs(bNode *gnode, bNodeStack *stack)
|
|
{
|
|
bNodeTree *ntree= (bNodeTree *)gnode->id;
|
|
bNode *node;
|
|
|
|
stack+= gnode->stack_index;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->execfunc) {
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->intern) {
|
|
if(sock->link) {
|
|
bNodeStack *ns= stack + sock->link->fromsock->stack_index;
|
|
ns->hasoutput= 1;
|
|
ns->sockettype= sock->link->fromsock->type;
|
|
}
|
|
else
|
|
sock->ns.sockettype= sock->type;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* notes below are ancient! (ton) */
|
|
/* stack indices make sure all nodes only write in allocated data, for making it thread safe */
|
|
/* only root tree gets the stack, to enable instances to have own stack entries */
|
|
/* per tree (and per group) unique indices are created */
|
|
/* the index_ext we need to be able to map from groups to the group-node own stack */
|
|
|
|
typedef struct bNodeThreadStack {
|
|
struct bNodeThreadStack *next, *prev;
|
|
bNodeStack *stack;
|
|
int used;
|
|
} bNodeThreadStack;
|
|
|
|
static bNodeThreadStack *ntreeGetThreadStack(bNodeTree *ntree, int thread)
|
|
{
|
|
ListBase *lb= &ntree->threadstack[thread];
|
|
bNodeThreadStack *nts;
|
|
|
|
for(nts=lb->first; nts; nts=nts->next) {
|
|
if(!nts->used) {
|
|
nts->used= 1;
|
|
return nts;
|
|
}
|
|
}
|
|
nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
|
|
nts->stack= MEM_dupallocN(ntree->stack);
|
|
nts->used= 1;
|
|
BLI_addtail(lb, nts);
|
|
|
|
return nts;
|
|
}
|
|
|
|
static void ntreeReleaseThreadStack(bNodeThreadStack *nts)
|
|
{
|
|
nts->used= 0;
|
|
}
|
|
|
|
/* free texture delegates */
|
|
static void tex_end_exec(bNodeTree *ntree)
|
|
{
|
|
bNodeThreadStack *nts;
|
|
bNodeStack *ns;
|
|
int th, a;
|
|
|
|
if(ntree->threadstack)
|
|
for(th=0; th<BLENDER_MAX_THREADS; th++)
|
|
for(nts=ntree->threadstack[th].first; nts; nts=nts->next)
|
|
for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++)
|
|
if(ns->data)
|
|
MEM_freeN(ns->data);
|
|
|
|
}
|
|
|
|
void ntreeBeginExecTree(bNodeTree *ntree)
|
|
{
|
|
/* let's make it sure */
|
|
if(ntree->init & NTREE_EXEC_INIT)
|
|
return;
|
|
|
|
/* allocate the thread stack listbase array */
|
|
if(ntree->type!=NTREE_COMPOSIT)
|
|
ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
|
|
|
|
/* goes recursive over all groups */
|
|
ntree->stacksize= ntree_begin_exec_tree(ntree);
|
|
|
|
if(ntree->stacksize) {
|
|
bNode *node;
|
|
bNodeStack *ns;
|
|
int a;
|
|
|
|
/* allocate the base stack */
|
|
ns=ntree->stack= MEM_callocN(ntree->stacksize*sizeof(bNodeStack), "node stack");
|
|
|
|
/* tag inputs, the get_stack() gives own socket stackdata if not in use */
|
|
for(a=0; a<ntree->stacksize; a++, ns++) ns->hasinput= 1;
|
|
|
|
/* tag used outputs, so we know when we can skip operations */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
bNodeSocket *sock;
|
|
|
|
/* composite has own need_exec tag handling */
|
|
if(ntree->type!=NTREE_COMPOSIT)
|
|
node->need_exec= 1;
|
|
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link) {
|
|
ns= ntree->stack + sock->link->fromsock->stack_index;
|
|
ns->hasoutput= 1;
|
|
ns->sockettype= sock->link->fromsock->type;
|
|
}
|
|
else
|
|
sock->ns.sockettype= sock->type;
|
|
|
|
if(sock->link) {
|
|
bNodeLink *link= sock->link;
|
|
/* this is the test for a cyclic case */
|
|
if(link->fromnode && link->tonode) {
|
|
if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF);
|
|
else {
|
|
node->need_exec= 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(node->type==NODE_GROUP && node->id)
|
|
group_tag_used_outputs(node, ntree->stack);
|
|
|
|
}
|
|
|
|
if(ntree->type==NTREE_COMPOSIT)
|
|
composit_begin_exec(ntree, 0);
|
|
}
|
|
|
|
ntree->init |= NTREE_EXEC_INIT;
|
|
}
|
|
|
|
void ntreeEndExecTree(bNodeTree *ntree)
|
|
{
|
|
|
|
if(ntree->init & NTREE_EXEC_INIT) {
|
|
bNodeThreadStack *nts;
|
|
int a;
|
|
|
|
/* another callback candidate! */
|
|
if(ntree->type==NTREE_COMPOSIT)
|
|
composit_end_exec(ntree, 0);
|
|
else if(ntree->type==NTREE_TEXTURE)
|
|
tex_end_exec(ntree);
|
|
|
|
if(ntree->stack) {
|
|
MEM_freeN(ntree->stack);
|
|
ntree->stack= NULL;
|
|
}
|
|
|
|
if(ntree->threadstack) {
|
|
for(a=0; a<BLENDER_MAX_THREADS; a++) {
|
|
for(nts=ntree->threadstack[a].first; nts; nts=nts->next)
|
|
if (nts->stack) MEM_freeN(nts->stack);
|
|
BLI_freelistN(&ntree->threadstack[a]);
|
|
}
|
|
|
|
MEM_freeN(ntree->threadstack);
|
|
ntree->threadstack= NULL;
|
|
}
|
|
|
|
ntree->init &= ~NTREE_EXEC_INIT;
|
|
}
|
|
}
|
|
|
|
static void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
/* build pointer stack */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link)
|
|
*(in++)= stack + sock->link->fromsock->stack_index;
|
|
else
|
|
*(in++)= &sock->ns;
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
*(out++)= stack + sock->stack_index;
|
|
}
|
|
}
|
|
|
|
/* nodes are presorted, so exec is in order of list */
|
|
void ntreeExecTree(bNodeTree *ntree, void *callerdata, int thread)
|
|
{
|
|
bNode *node;
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *stack;
|
|
bNodeThreadStack *nts = NULL;
|
|
|
|
/* only when initialized */
|
|
if((ntree->init & NTREE_EXEC_INIT)==0)
|
|
ntreeBeginExecTree(ntree);
|
|
|
|
/* composite does 1 node per thread, so no multiple stacks needed */
|
|
if(ntree->type==NTREE_COMPOSIT) {
|
|
stack= ntree->stack;
|
|
}
|
|
else {
|
|
nts= ntreeGetThreadStack(ntree, thread);
|
|
stack= nts->stack;
|
|
}
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->need_exec) {
|
|
if(node->typeinfo->execfunc) {
|
|
node_get_stack(node, stack, nsin, nsout);
|
|
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
|
|
}
|
|
else if(node->type==NODE_GROUP && node->id) {
|
|
node_get_stack(node, stack, nsin, nsout);
|
|
node_group_execute(stack, callerdata, node, nsin, nsout);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nts)
|
|
ntreeReleaseThreadStack(nts);
|
|
}
|
|
|
|
|
|
/* ***************************** threaded version for execute composite nodes ************* */
|
|
/* these are nodes without input, only giving values */
|
|
/* or nodes with only value inputs */
|
|
static int node_only_value(bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB))
|
|
return 1;
|
|
|
|
/* doing this for all node types goes wrong. memory free errors */
|
|
if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) {
|
|
int retval= 1;
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link)
|
|
retval &= node_only_value(sock->link->fromnode);
|
|
}
|
|
return retval;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* not changing info, for thread callback */
|
|
typedef struct ThreadData {
|
|
bNodeStack *stack;
|
|
RenderData *rd;
|
|
} ThreadData;
|
|
|
|
static void *exec_composite_node(void *node_v)
|
|
{
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNode *node= node_v;
|
|
ThreadData *thd= (ThreadData *)node->threaddata;
|
|
|
|
node_get_stack(node, thd->stack, nsin, nsout);
|
|
|
|
if((node->flag & NODE_MUTED) && (!node_only_value(node))) {
|
|
/* viewers we execute, for feedback to user */
|
|
if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
|
|
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
|
|
else
|
|
node_compo_pass_on(node, nsin, nsout);
|
|
}
|
|
else if(node->typeinfo->execfunc) {
|
|
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
|
|
}
|
|
else if(node->type==NODE_GROUP && node->id) {
|
|
node_group_execute(thd->stack, thd->rd, node, nsin, nsout);
|
|
}
|
|
|
|
node->exec |= NODE_READY;
|
|
return 0;
|
|
}
|
|
|
|
/* return total of executable nodes, for timecursor */
|
|
/* only compositor uses it */
|
|
static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
|
|
{
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int totnode= 0, group_edit= 0;
|
|
|
|
/* note; do not add a dependency sort here, the stack was created already */
|
|
|
|
/* if we are in group edit, viewer nodes get skipped when group has viewer */
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
|
|
if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER))
|
|
group_edit= 1;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
int a;
|
|
|
|
node_get_stack(node, thd->stack, nsin, nsout);
|
|
|
|
/* test the outputs */
|
|
/* skip value-only nodes (should be in type!) */
|
|
if(!node_only_value(node)) {
|
|
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
|
|
if(nsout[a]->data==NULL && nsout[a]->hasoutput) {
|
|
node->need_exec= 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* test the inputs */
|
|
for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
|
|
/* skip viewer nodes in bg render or group edit */
|
|
if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit))
|
|
node->need_exec= 0;
|
|
/* is sock in use? */
|
|
else if(sock->link) {
|
|
bNodeLink *link= sock->link;
|
|
|
|
/* this is the test for a cyclic case */
|
|
if(link->fromnode==NULL || link->tonode==NULL);
|
|
else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
|
|
if(link->fromnode->need_exec) {
|
|
node->need_exec= 1;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
node->need_exec= 0;
|
|
printf("Node %s skipped, cyclic dependency\n", node->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(node->need_exec) {
|
|
|
|
/* free output buffers */
|
|
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
|
|
if(nsout[a]->data) {
|
|
free_compbuf(nsout[a]->data);
|
|
nsout[a]->data= NULL;
|
|
}
|
|
}
|
|
totnode++;
|
|
/* printf("node needs exec %s\n", node->name); */
|
|
|
|
/* tag for getExecutableNode() */
|
|
node->exec= 0;
|
|
}
|
|
else {
|
|
/* tag for getExecutableNode() */
|
|
node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED;
|
|
|
|
}
|
|
}
|
|
|
|
/* last step: set the stack values for only-value nodes */
|
|
/* just does all now, compared to a full buffer exec this is nothing */
|
|
if(totnode) {
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->need_exec==0 && node_only_value(node)) {
|
|
if(node->typeinfo->execfunc) {
|
|
node_get_stack(node, thd->stack, nsin, nsout);
|
|
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return totnode;
|
|
}
|
|
|
|
/* while executing tree, free buffers from nodes that are not needed anymore */
|
|
static void freeExecutableNode(bNodeTree *ntree)
|
|
{
|
|
/* node outputs can be freed when:
|
|
- not a render result or image node
|
|
- when node outputs go to nodes all being set NODE_FINISHED
|
|
*/
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
/* set exec flag for finished nodes that might need freed */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->type!=CMP_NODE_R_LAYERS)
|
|
if(node->exec & NODE_FINISHED)
|
|
node->exec |= NODE_FREEBUFS;
|
|
}
|
|
/* clear this flag for input links that are not done yet */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if((node->exec & NODE_FINISHED)==0) {
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
if(sock->link)
|
|
sock->link->fromnode->exec &= ~NODE_FREEBUFS;
|
|
}
|
|
}
|
|
/* now we can free buffers */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->exec & NODE_FREEBUFS) {
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
bNodeStack *ns= ntree->stack + sock->stack_index;
|
|
if(ns->data) {
|
|
free_compbuf(ns->data);
|
|
ns->data= NULL;
|
|
// printf("freed buf node %s \n", node->name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bNode *getExecutableNode(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->exec==0) {
|
|
|
|
/* input sockets should be ready */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link)
|
|
if((sock->link->fromnode->exec & NODE_READY)==0)
|
|
break;
|
|
}
|
|
if(sock==NULL)
|
|
return node;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/* optimized tree execute test for compositing */
|
|
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
|
|
{
|
|
bNode *node;
|
|
ListBase threads;
|
|
ThreadData thdata;
|
|
int totnode, curnode, rendering= 1;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
if(do_preview)
|
|
ntreeInitPreview(ntree, 0, 0);
|
|
|
|
ntreeBeginExecTree(ntree);
|
|
|
|
/* prevent unlucky accidents */
|
|
if(G.background)
|
|
rd->scemode &= ~R_COMP_CROP;
|
|
|
|
/* setup callerdata for thread callback */
|
|
thdata.rd= rd;
|
|
thdata.stack= ntree->stack;
|
|
|
|
/* fixed seed, for example noise texture */
|
|
BLI_srandom(rd->cfra);
|
|
|
|
/* ensures only a single output node is enabled */
|
|
ntreeSetOutput(ntree);
|
|
|
|
/* sets need_exec tags in nodes */
|
|
curnode = totnode= setExecutableNodes(ntree, &thdata);
|
|
|
|
BLI_init_threads(&threads, exec_composite_node, rd->threads);
|
|
|
|
while(rendering) {
|
|
|
|
if(BLI_available_threads(&threads)) {
|
|
node= getExecutableNode(ntree);
|
|
if(node) {
|
|
|
|
if(ntree->progress && totnode)
|
|
ntree->progress(ntree->prh, (1.0 - curnode/(float)totnode));
|
|
if(ntree->stats_draw) {
|
|
char str[64];
|
|
sprintf(str, "Compositing %d %s", curnode, node->name);
|
|
ntree->stats_draw(ntree->sdh, str);
|
|
}
|
|
curnode--;
|
|
|
|
node->threaddata = &thdata;
|
|
node->exec= NODE_PROCESSING;
|
|
BLI_insert_thread(&threads, node);
|
|
}
|
|
else
|
|
PIL_sleep_ms(50);
|
|
}
|
|
else
|
|
PIL_sleep_ms(50);
|
|
|
|
rendering= 0;
|
|
/* test for ESC */
|
|
if(ntree->test_break && ntree->test_break(ntree->tbh)) {
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
node->exec |= NODE_READY;
|
|
}
|
|
|
|
/* check for ready ones, and if we need to continue */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->exec & NODE_READY) {
|
|
if((node->exec & NODE_FINISHED)==0) {
|
|
BLI_remove_thread(&threads, node); /* this waits for running thread to finish btw */
|
|
node->exec |= NODE_FINISHED;
|
|
|
|
/* freeing unused buffers */
|
|
if(rd->scemode & R_COMP_FREE)
|
|
freeExecutableNode(ntree);
|
|
}
|
|
}
|
|
else rendering= 1;
|
|
}
|
|
}
|
|
|
|
BLI_end_threads(&threads);
|
|
|
|
ntreeEndExecTree(ntree);
|
|
}
|
|
|
|
|
|
/* ********** copy composite tree entirely, to allow threaded exec ******************* */
|
|
/* ***************** do NOT execute this in a thread! ****************** */
|
|
|
|
/* returns localized composite tree for execution in threads */
|
|
/* local tree then owns all compbufs */
|
|
bNodeTree *ntreeLocalize(bNodeTree *ntree)
|
|
{
|
|
bNodeTree *ltree;
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
|
|
bAction *action_backup= NULL, *tmpact_backup= NULL;
|
|
|
|
/* Workaround for copying an action on each render!
|
|
* set action to NULL so animdata actions dont get copied */
|
|
AnimData *adt= BKE_animdata_from_id(&ntree->id);
|
|
|
|
if(adt) {
|
|
action_backup= adt->action;
|
|
tmpact_backup= adt->tmpact;
|
|
|
|
adt->action= NULL;
|
|
adt->tmpact= NULL;
|
|
}
|
|
|
|
/* node copy func */
|
|
ltree= ntreeCopyTree(ntree, 0);
|
|
|
|
if(adt) {
|
|
AnimData *ladt= BKE_animdata_from_id(<ree->id);
|
|
|
|
adt->action= ladt->action= action_backup;
|
|
adt->tmpact= ladt->tmpact= tmpact_backup;
|
|
|
|
if(action_backup) action_backup->id.us++;
|
|
if(tmpact_backup) tmpact_backup->id.us++;
|
|
|
|
}
|
|
/* end animdata uglyness */
|
|
|
|
/* ensures only a single output node is enabled */
|
|
ntreeSetOutput(ntree);
|
|
|
|
/* move over the compbufs */
|
|
/* right after ntreeCopyTree() oldsock pointers are valid */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
|
|
/* store new_node pointer to original */
|
|
node->new_node->new_node= node;
|
|
/* ensure new user input gets handled ok */
|
|
node->need_exec= 0;
|
|
|
|
if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
|
|
if(node->id) {
|
|
if(node->flag & NODE_DO_OUTPUT)
|
|
node->new_node->id= (ID *)copy_image((Image *)node->id);
|
|
else
|
|
node->new_node->id= NULL;
|
|
}
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
|
|
sock->new_sock->ns.data= sock->ns.data;
|
|
compbuf_set_node(sock->new_sock->ns.data, node->new_node);
|
|
|
|
sock->ns.data= NULL;
|
|
sock->new_sock->new_sock= sock;
|
|
}
|
|
}
|
|
|
|
return ltree;
|
|
}
|
|
|
|
static int node_exists(bNodeTree *ntree, bNode *testnode)
|
|
{
|
|
bNode *node= ntree->nodes.first;
|
|
for(; node; node= node->next)
|
|
if(node==testnode)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
static int outsocket_exists(bNode *node, bNodeSocket *testsock)
|
|
{
|
|
bNodeSocket *sock= node->outputs.first;
|
|
for(; sock; sock= sock->next)
|
|
if(sock==testsock)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* sync local composite with real tree */
|
|
/* local composite is supposed to be running, be careful moving previews! */
|
|
void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
bNode *lnode;
|
|
|
|
/* move over the compbufs and previews */
|
|
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
|
|
if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
|
|
if(node_exists(ntree, lnode->new_node)) {
|
|
|
|
if(lnode->preview && lnode->preview->rect) {
|
|
node_free_preview(lnode->new_node);
|
|
lnode->new_node->preview= lnode->preview;
|
|
lnode->preview= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* merge local tree results back, and free local tree */
|
|
/* we have to assume the editor already changed completely */
|
|
void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree)
|
|
{
|
|
bNode *lnode;
|
|
bNodeSocket *lsock;
|
|
|
|
/* move over the compbufs and previews */
|
|
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
|
|
if(node_exists(ntree, lnode->new_node)) {
|
|
|
|
if(lnode->preview && lnode->preview->rect) {
|
|
node_free_preview(lnode->new_node);
|
|
lnode->new_node->preview= lnode->preview;
|
|
lnode->preview= NULL;
|
|
}
|
|
|
|
if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
|
|
if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
|
|
/* image_merge does sanity check for pointers */
|
|
BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id);
|
|
}
|
|
}
|
|
|
|
for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) {
|
|
if(outsocket_exists(lnode->new_node, lsock->new_sock)) {
|
|
lsock->new_sock->ns.data= lsock->ns.data;
|
|
compbuf_set_node(lsock->new_sock->ns.data, lnode->new_node);
|
|
lsock->ns.data= NULL;
|
|
lsock->new_sock= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ntreeFreeTree(localtree);
|
|
MEM_freeN(localtree);
|
|
}
|
|
|
|
/* *********************************************** */
|
|
|
|
/* GPU material from shader nodes */
|
|
|
|
static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs)
|
|
{
|
|
bNodeSocket *sock;
|
|
int i;
|
|
|
|
for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
|
|
memset(&gs[i], 0, sizeof(gs[i]));
|
|
|
|
QUATCOPY(gs[i].vec, ns[i]->vec);
|
|
gs[i].link= ns[i]->data;
|
|
|
|
if (sock->type == SOCK_VALUE)
|
|
gs[i].type= GPU_FLOAT;
|
|
else if (sock->type == SOCK_VECTOR)
|
|
gs[i].type= GPU_VEC3;
|
|
else if (sock->type == SOCK_RGBA)
|
|
gs[i].type= GPU_VEC4;
|
|
else
|
|
gs[i].type= GPU_NONE;
|
|
|
|
gs[i].name = "";
|
|
gs[i].hasinput= ns[i]->hasinput && ns[i]->data;
|
|
gs[i].hasoutput= ns[i]->hasinput && ns[i]->data;
|
|
gs[i].sockettype= ns[i]->sockettype;
|
|
}
|
|
|
|
gs[i].type= GPU_NONE;
|
|
}
|
|
|
|
static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs)
|
|
{
|
|
bNodeSocket *sock;
|
|
int i;
|
|
|
|
for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
|
|
ns[i]->data= gs[i].link;
|
|
ns[i]->hasinput= gs[i].hasinput && gs[i].link;
|
|
ns[i]->hasoutput= gs[i].hasoutput;
|
|
ns[i]->sockettype= gs[i].sockettype;
|
|
}
|
|
}
|
|
|
|
static void gpu_node_group_execute(bNodeStack *stack, GPUMaterial *mat, bNode *gnode, bNodeStack **in, bNodeStack **out)
|
|
{
|
|
bNode *node;
|
|
bNodeTree *ntree= (bNodeTree *)gnode->id;
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1];
|
|
int doit = 0;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
stack+= gnode->stack_index;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->gpufunc) {
|
|
group_node_get_stack(node, stack, nsin, nsout, in, out);
|
|
|
|
doit = 0;
|
|
|
|
/* for groups, only execute outputs for edited group */
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
if(gnode->flag & NODE_GROUP_EDIT)
|
|
if(node->flag & NODE_DO_OUTPUT)
|
|
doit = 1;
|
|
}
|
|
else
|
|
doit = 1;
|
|
|
|
if(doit) {
|
|
gpu_from_node_stack(&node->inputs, nsin, gpuin);
|
|
gpu_from_node_stack(&node->outputs, nsout, gpuout);
|
|
if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout))
|
|
data_from_gpu_stack(&node->outputs, nsout, gpuout);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat)
|
|
{
|
|
bNode *node;
|
|
bNodeStack *stack;
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1];
|
|
|
|
if((ntree->init & NTREE_EXEC_INIT)==0)
|
|
ntreeBeginExecTree(ntree);
|
|
|
|
stack= ntree->stack;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->gpufunc) {
|
|
node_get_stack(node, stack, nsin, nsout);
|
|
gpu_from_node_stack(&node->inputs, nsin, gpuin);
|
|
gpu_from_node_stack(&node->outputs, nsout, gpuout);
|
|
if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout))
|
|
data_from_gpu_stack(&node->outputs, nsout, gpuout);
|
|
}
|
|
else if(node->type==NODE_GROUP && node->id) {
|
|
node_get_stack(node, stack, nsin, nsout);
|
|
gpu_node_group_execute(stack, mat, node, nsin, nsout);
|
|
}
|
|
}
|
|
|
|
ntreeEndExecTree(ntree);
|
|
}
|
|
|
|
/* **************** call to switch lamploop for material node ************ */
|
|
|
|
void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
|
|
|
|
void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult *))
|
|
{
|
|
node_shader_lamp_loop= lamp_loop_func;
|
|
}
|
|
|
|
/* clumsy checking... should do dynamic outputs once */
|
|
static void force_hidden_passes(bNode *node, int passflag)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next)
|
|
sock->flag &= ~SOCK_UNAVAIL;
|
|
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
|
|
if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
|
|
if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
|
|
if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
|
|
if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
|
|
if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
|
|
if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
|
|
if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
|
|
if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
|
|
if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
|
|
if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
|
|
if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT);
|
|
if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
|
|
if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
|
|
if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
|
|
if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
|
|
sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
|
|
if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
|
|
|
|
}
|
|
|
|
/* based on rules, force sockets hidden always */
|
|
void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if( node->type==CMP_NODE_R_LAYERS) {
|
|
Scene *sce= node->id?(Scene *)node->id:curscene;
|
|
SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
|
|
if(srl)
|
|
force_hidden_passes(node, srl->passflag);
|
|
}
|
|
else if( node->type==CMP_NODE_IMAGE) {
|
|
Image *ima= (Image *)node->id;
|
|
if(ima) {
|
|
if(ima->rr) {
|
|
ImageUser *iuser= node->storage;
|
|
RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
|
|
if(rl)
|
|
force_hidden_passes(node, rl->passflag);
|
|
else
|
|
force_hidden_passes(node, 0);
|
|
}
|
|
else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */
|
|
force_hidden_passes(node, RRES_OUT_Z);
|
|
}
|
|
else
|
|
force_hidden_passes(node, 0);
|
|
}
|
|
else
|
|
force_hidden_passes(node, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* called from render pipeline, to tag render input and output */
|
|
/* need to do all scenes, to prevent errors when you re-render 1 scene */
|
|
void ntreeCompositTagRender(Scene *curscene)
|
|
{
|
|
Scene *sce;
|
|
|
|
for(sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->nodetree) {
|
|
bNode *node;
|
|
|
|
for(node= sce->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE)
|
|
NodeTagChanged(sce->nodetree, node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int node_animation_properties(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
const ListBase *lb;
|
|
Link *link;
|
|
PointerRNA ptr;
|
|
PropertyRNA *prop;
|
|
|
|
/* check to see if any of the node's properties have fcurves */
|
|
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
|
|
lb = RNA_struct_defined_properties(ptr.type);
|
|
|
|
for (link=lb->first; link; link=link->next) {
|
|
int driven, len=1, index;
|
|
prop = (PropertyRNA *)link;
|
|
|
|
if (RNA_property_array_check(&ptr, prop))
|
|
len = RNA_property_array_length(&ptr, prop);
|
|
|
|
for (index=0; index<len; index++) {
|
|
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
|
|
NodeTagChanged(ntree, node);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* now check node sockets */
|
|
for (sock = node->inputs.first; sock; sock=sock->next) {
|
|
int driven, len=1, index;
|
|
|
|
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
|
|
prop = RNA_struct_find_property(&ptr, "default_value");
|
|
|
|
if (RNA_property_array_check(&ptr, prop))
|
|
len = RNA_property_array_length(&ptr, prop);
|
|
|
|
for (index=0; index<len; index++) {
|
|
if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
|
|
NodeTagChanged(ntree, node);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* tags nodes that have animation capabilities */
|
|
int ntreeCompositTagAnimated(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
int tagged= 0;
|
|
|
|
if(ntree==NULL) return 0;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
|
|
tagged = node_animation_properties(ntree, node);
|
|
|
|
/* otherwise always tag these node types */
|
|
if(node->type==CMP_NODE_IMAGE) {
|
|
Image *ima= (Image *)node->id;
|
|
if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
|
|
NodeTagChanged(ntree, node);
|
|
tagged= 1;
|
|
}
|
|
}
|
|
else if(node->type==CMP_NODE_TIME) {
|
|
NodeTagChanged(ntree, node);
|
|
tagged= 1;
|
|
}
|
|
else if(node->type==CMP_NODE_R_LAYERS) {
|
|
NodeTagChanged(ntree, node);
|
|
tagged= 1;
|
|
}
|
|
else if(node->type==NODE_GROUP) {
|
|
if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
|
|
NodeTagChanged(ntree, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
return tagged;
|
|
}
|
|
|
|
|
|
/* called from image window preview */
|
|
void ntreeCompositTagGenerators(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
|
|
NodeTagChanged(ntree, node);
|
|
}
|
|
}
|
|
|
|
int ntreeTexTagAnimated(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return 0;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->type==TEX_NODE_CURVE_TIME) {
|
|
NodeTagChanged(ntree, node);
|
|
return 1;
|
|
}
|
|
else if(node->type==NODE_GROUP) {
|
|
if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* ************* node definition init ********** */
|
|
|
|
static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
|
|
{
|
|
bNodeType *ntype= typelist->first;
|
|
|
|
for(;ntype; ntype= ntype->next )
|
|
if(ntype->type==type && ntype->id==id)
|
|
return ntype;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* type can be from a static array, we make copy for duplicate types (like group) */
|
|
void nodeRegisterType(ListBase *typelist, const bNodeType *ntype)
|
|
{
|
|
bNodeType *found= is_nodetype_registered(typelist, ntype->type, ntype->id);
|
|
|
|
if(found==NULL) {
|
|
bNodeType *ntypen= MEM_callocN(sizeof(bNodeType), "node type");
|
|
*ntypen= *ntype;
|
|
BLI_addtail(typelist, ntypen);
|
|
}
|
|
}
|
|
|
|
static void registerCompositNodes(ListBase *ntypelist)
|
|
{
|
|
nodeRegisterType(ntypelist, &node_group_typeinfo);
|
|
nodeRegisterType(ntypelist, &cmp_node_rlayers);
|
|
nodeRegisterType(ntypelist, &cmp_node_image);
|
|
nodeRegisterType(ntypelist, &cmp_node_texture);
|
|
nodeRegisterType(ntypelist, &cmp_node_value);
|
|
nodeRegisterType(ntypelist, &cmp_node_rgb);
|
|
nodeRegisterType(ntypelist, &cmp_node_curve_time);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_composite);
|
|
nodeRegisterType(ntypelist, &cmp_node_viewer);
|
|
nodeRegisterType(ntypelist, &cmp_node_splitviewer);
|
|
nodeRegisterType(ntypelist, &cmp_node_output_file);
|
|
nodeRegisterType(ntypelist, &cmp_node_view_levels);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_curve_rgb);
|
|
nodeRegisterType(ntypelist, &cmp_node_mix_rgb);
|
|
nodeRegisterType(ntypelist, &cmp_node_hue_sat);
|
|
nodeRegisterType(ntypelist, &cmp_node_brightcontrast);
|
|
nodeRegisterType(ntypelist, &cmp_node_gamma);
|
|
nodeRegisterType(ntypelist, &cmp_node_invert);
|
|
nodeRegisterType(ntypelist, &cmp_node_alphaover);
|
|
nodeRegisterType(ntypelist, &cmp_node_zcombine);
|
|
nodeRegisterType(ntypelist, &cmp_node_colorbalance);
|
|
nodeRegisterType(ntypelist, &cmp_node_huecorrect);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_normal);
|
|
nodeRegisterType(ntypelist, &cmp_node_curve_vec);
|
|
nodeRegisterType(ntypelist, &cmp_node_map_value);
|
|
nodeRegisterType(ntypelist, &cmp_node_normalize);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_filter);
|
|
nodeRegisterType(ntypelist, &cmp_node_blur);
|
|
nodeRegisterType(ntypelist, &cmp_node_dblur);
|
|
nodeRegisterType(ntypelist, &cmp_node_bilateralblur);
|
|
nodeRegisterType(ntypelist, &cmp_node_vecblur);
|
|
nodeRegisterType(ntypelist, &cmp_node_dilateerode);
|
|
nodeRegisterType(ntypelist, &cmp_node_defocus);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_valtorgb);
|
|
nodeRegisterType(ntypelist, &cmp_node_rgbtobw);
|
|
nodeRegisterType(ntypelist, &cmp_node_setalpha);
|
|
nodeRegisterType(ntypelist, &cmp_node_idmask);
|
|
nodeRegisterType(ntypelist, &cmp_node_math);
|
|
nodeRegisterType(ntypelist, &cmp_node_seprgba);
|
|
nodeRegisterType(ntypelist, &cmp_node_combrgba);
|
|
nodeRegisterType(ntypelist, &cmp_node_sephsva);
|
|
nodeRegisterType(ntypelist, &cmp_node_combhsva);
|
|
nodeRegisterType(ntypelist, &cmp_node_sepyuva);
|
|
nodeRegisterType(ntypelist, &cmp_node_combyuva);
|
|
nodeRegisterType(ntypelist, &cmp_node_sepycca);
|
|
nodeRegisterType(ntypelist, &cmp_node_combycca);
|
|
nodeRegisterType(ntypelist, &cmp_node_premulkey);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_diff_matte);
|
|
nodeRegisterType(ntypelist, &cmp_node_distance_matte);
|
|
nodeRegisterType(ntypelist, &cmp_node_chroma_matte);
|
|
nodeRegisterType(ntypelist, &cmp_node_color_matte);
|
|
nodeRegisterType(ntypelist, &cmp_node_channel_matte);
|
|
nodeRegisterType(ntypelist, &cmp_node_color_spill);
|
|
nodeRegisterType(ntypelist, &cmp_node_luma_matte);
|
|
|
|
nodeRegisterType(ntypelist, &cmp_node_translate);
|
|
nodeRegisterType(ntypelist, &cmp_node_rotate);
|
|
nodeRegisterType(ntypelist, &cmp_node_scale);
|
|
nodeRegisterType(ntypelist, &cmp_node_flip);
|
|
nodeRegisterType(ntypelist, &cmp_node_crop);
|
|
nodeRegisterType(ntypelist, &cmp_node_displace);
|
|
nodeRegisterType(ntypelist, &cmp_node_mapuv);
|
|
nodeRegisterType(ntypelist, &cmp_node_glare);
|
|
nodeRegisterType(ntypelist, &cmp_node_tonemap);
|
|
nodeRegisterType(ntypelist, &cmp_node_lensdist);
|
|
}
|
|
|
|
static void registerShaderNodes(ListBase *ntypelist)
|
|
{
|
|
nodeRegisterType(ntypelist, &node_group_typeinfo);
|
|
nodeRegisterType(ntypelist, &sh_node_output);
|
|
nodeRegisterType(ntypelist, &sh_node_mix_rgb);
|
|
nodeRegisterType(ntypelist, &sh_node_valtorgb);
|
|
nodeRegisterType(ntypelist, &sh_node_rgbtobw);
|
|
nodeRegisterType(ntypelist, &sh_node_normal);
|
|
nodeRegisterType(ntypelist, &sh_node_geom);
|
|
nodeRegisterType(ntypelist, &sh_node_mapping);
|
|
nodeRegisterType(ntypelist, &sh_node_curve_vec);
|
|
nodeRegisterType(ntypelist, &sh_node_curve_rgb);
|
|
nodeRegisterType(ntypelist, &sh_node_math);
|
|
nodeRegisterType(ntypelist, &sh_node_vect_math);
|
|
nodeRegisterType(ntypelist, &sh_node_squeeze);
|
|
nodeRegisterType(ntypelist, &sh_node_camera);
|
|
nodeRegisterType(ntypelist, &sh_node_material);
|
|
nodeRegisterType(ntypelist, &sh_node_material_ext);
|
|
nodeRegisterType(ntypelist, &sh_node_value);
|
|
nodeRegisterType(ntypelist, &sh_node_rgb);
|
|
nodeRegisterType(ntypelist, &sh_node_texture);
|
|
nodeRegisterType(ntypelist, &node_dynamic_typeinfo);
|
|
nodeRegisterType(ntypelist, &sh_node_invert);
|
|
nodeRegisterType(ntypelist, &sh_node_seprgb);
|
|
nodeRegisterType(ntypelist, &sh_node_combrgb);
|
|
nodeRegisterType(ntypelist, &sh_node_hue_sat);
|
|
}
|
|
|
|
static void registerTextureNodes(ListBase *ntypelist)
|
|
{
|
|
nodeRegisterType(ntypelist, &node_group_typeinfo);
|
|
nodeRegisterType(ntypelist, &tex_node_math);
|
|
nodeRegisterType(ntypelist, &tex_node_mix_rgb);
|
|
nodeRegisterType(ntypelist, &tex_node_valtorgb);
|
|
nodeRegisterType(ntypelist, &tex_node_rgbtobw);
|
|
nodeRegisterType(ntypelist, &tex_node_valtonor);
|
|
nodeRegisterType(ntypelist, &tex_node_curve_rgb);
|
|
nodeRegisterType(ntypelist, &tex_node_curve_time);
|
|
nodeRegisterType(ntypelist, &tex_node_invert);
|
|
nodeRegisterType(ntypelist, &tex_node_hue_sat);
|
|
nodeRegisterType(ntypelist, &tex_node_coord);
|
|
nodeRegisterType(ntypelist, &tex_node_distance);
|
|
nodeRegisterType(ntypelist, &tex_node_compose);
|
|
nodeRegisterType(ntypelist, &tex_node_decompose);
|
|
|
|
nodeRegisterType(ntypelist, &tex_node_output);
|
|
nodeRegisterType(ntypelist, &tex_node_viewer);
|
|
|
|
nodeRegisterType(ntypelist, &tex_node_checker);
|
|
nodeRegisterType(ntypelist, &tex_node_texture);
|
|
nodeRegisterType(ntypelist, &tex_node_bricks);
|
|
nodeRegisterType(ntypelist, &tex_node_image);
|
|
|
|
nodeRegisterType(ntypelist, &tex_node_rotate);
|
|
nodeRegisterType(ntypelist, &tex_node_translate);
|
|
nodeRegisterType(ntypelist, &tex_node_scale);
|
|
nodeRegisterType(ntypelist, &tex_node_at);
|
|
|
|
nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_blend);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_magic);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_marble);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_clouds);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_wood);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_musgrave);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_noise);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_stucci);
|
|
nodeRegisterType(ntypelist, &tex_node_proc_distnoise);
|
|
}
|
|
|
|
static void remove_dynamic_typeinfos(ListBase *list)
|
|
{
|
|
bNodeType *ntype= list->first;
|
|
bNodeType *next= NULL;
|
|
while(ntype) {
|
|
next= ntype->next;
|
|
if(ntype->type==NODE_DYNAMIC && ntype->id!=NULL) {
|
|
BLI_remlink(list, ntype);
|
|
if(ntype->inputs) {
|
|
bNodeSocketType *sock= ntype->inputs;
|
|
while(sock->type!=-1) {
|
|
MEM_freeN(sock->name);
|
|
sock++;
|
|
}
|
|
MEM_freeN(ntype->inputs);
|
|
}
|
|
if(ntype->outputs) {
|
|
bNodeSocketType *sock= ntype->outputs;
|
|
while(sock->type!=-1) {
|
|
MEM_freeN(sock->name);
|
|
sock++;
|
|
}
|
|
MEM_freeN(ntype->outputs);
|
|
}
|
|
if(ntype->name) {
|
|
MEM_freeN(ntype->name);
|
|
}
|
|
MEM_freeN(ntype);
|
|
}
|
|
ntype= next;
|
|
}
|
|
}
|
|
|
|
void init_nodesystem(void)
|
|
{
|
|
registerCompositNodes(&node_all_composit);
|
|
registerShaderNodes(&node_all_shaders);
|
|
registerTextureNodes(&node_all_textures);
|
|
}
|
|
|
|
void free_nodesystem(void)
|
|
{
|
|
/*remove_dynamic_typeinfos(&node_all_composit);*/ /* unused for now */
|
|
BLI_freelistN(&node_all_composit);
|
|
remove_dynamic_typeinfos(&node_all_shaders);
|
|
BLI_freelistN(&node_all_shaders);
|
|
BLI_freelistN(&node_all_textures);
|
|
}
|
|
|
|
/* called from unlink_scene, when deleting a scene goes over all scenes
|
|
* other than the input, checks if they have render layer nodes referencing
|
|
* the to-be-deleted scene, and resets them to NULL. */
|
|
|
|
/* XXX needs to get current scene then! */
|
|
void clear_scene_in_nodes(Main *bmain, Scene *sce)
|
|
{
|
|
Scene *sce1;
|
|
bNode *node;
|
|
|
|
for(sce1= bmain->scene.first; sce1; sce1=sce1->id.next) {
|
|
if(sce1!=sce) {
|
|
if(sce1->nodetree) {
|
|
for(node= sce1->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->type==CMP_NODE_R_LAYERS) {
|
|
Scene *nodesce= (Scene *)node->id;
|
|
|
|
if (nodesce==sce) node->id = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|