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blender-archive/source/blender/editors/mesh/bmesh_selecthistory.c
Campbell Barton c65b3b73fd bmesh api cleanup
* better type safety for BM_elem_flag_* and BM_elem_index_* functions.
* add BMElem type to be used where BMFace/Edge/Vert/Loop can be interchanged.
* fix bug in select manifold, found when making functions more strict.
2012-02-25 22:23:40 +00:00

70 lines
2.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/* ********* Selection History ************ */
#include "BKE_tessmesh.h"
/* these wrap equivalent bmesh functions. I'm in two minds of it we should
* just use the bm functions directly; on the one hand, there's no real
* need (at the moment) to wrap them, but on the other hand having these
* wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces. */
void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese)
{
BM_editselection_center(em->bm, center, ese);
}
void EDBM_editselection_normal(float *normal, BMEditSelection *ese)
{
BM_editselection_normal(normal, ese);
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
also make the plane run along an axis that is related to the geometry,
because this is used for the manipulators Y axis.*/
void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese)
{
BM_editselection_plane(em->bm, plane, ese);
}
void EDBM_remove_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_remove(em->bm, ele);
}
void EDBM_store_selection(BMEditMesh *em, BMElem *ele)
{
BM_select_history_store(em->bm, ele);
}
void EDBM_validate_selections(BMEditMesh *em)
{
BM_select_history_validate(em->bm);
}