Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2019 by Blender Foundation
|
|
* All rights reserved.
|
|
*/
|
|
|
|
#ifndef __BKE_MESH_REMESH_VOXEL_H__
|
|
#define __BKE_MESH_REMESH_VOXEL_H__
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#ifdef WITH_OPENVDB
|
|
# include "openvdb_capi.h"
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct Mesh;
|
|
|
|
/* OpenVDB Voxel Remesher */
|
|
#ifdef WITH_OPENVDB
|
|
struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
|
|
struct Mesh *mesh, struct OpenVDBTransform *transform);
|
|
struct Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
|
|
double isovalue,
|
|
double adaptivity,
|
|
bool relax_disoriented_triangles);
|
|
#endif
|
|
|
|
struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh);
|
|
struct Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(struct Mesh *mesh,
|
|
float voxel_size,
|
|
float adaptivity,
|
|
float isovalue);
|
|
struct Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(struct Mesh *mesh,
|
|
int target_faces,
|
|
int seed,
|
|
bool preserve_sharp,
|
|
bool preserve_boundary,
|
|
bool adaptive_scale,
|
|
void *update_cb,
|
|
void *update_cb_data);
|
|
|
|
/* Data reprojection functions */
|
|
void BKE_mesh_remesh_reproject_paint_mask(struct Mesh *target, struct Mesh *source);
|
|
void BKE_remesh_reproject_vertex_paint(struct Mesh *target, struct Mesh *source);
|
|
void BKE_remesh_reproject_sculpt_face_sets(struct Mesh *target, struct Mesh *source);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __BKE_MESH_REMESH_VOXEL_H__ */
|