This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/intern/editmesh_tangent.c
Brecht Van Lommel d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00

454 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include "BLI_math.h"
#include "BLI_task.h"
#include "DNA_customdata_types.h"
#include "DNA_defs.h"
#include "DNA_meshdata_types.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_tangent.h"
#include "BKE_mesh.h"
#include "BKE_mesh_tangent.h" /* for utility functions */
#include "MEM_guardedalloc.h"
/* interface */
#include "mikktspace.h"
/** \name Tangent Space Calculation
* \{ */
/* Necessary complexity to handle looptri's as quads for correct tangents */
#define USE_LOOPTRI_DETECT_QUADS
typedef struct {
const float (*precomputedFaceNormals)[3];
const float (*precomputedLoopNormals)[3];
const BMLoop *(*looptris)[3];
int cd_loop_uv_offset; /* texture coordinates */
const float (*orco)[3];
float (*tangent)[4]; /* destination */
int numTessFaces;
#ifdef USE_LOOPTRI_DETECT_QUADS
/* map from 'fake' face index to looptri,
* quads will point to the first looptri of the quad */
const int *face_as_quad_map;
int num_face_as_quad_map;
#endif
} SGLSLEditMeshToTangent;
#ifdef USE_LOOPTRI_DETECT_QUADS
/* seems weak but only used on quads */
static const BMLoop *bm_loop_at_face_index(const BMFace *f, int vert_index)
{
const BMLoop *l = BM_FACE_FIRST_LOOP(f);
while (vert_index--) {
l = l->next;
}
return l;
}
#endif
static int emdm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
{
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
#ifdef USE_LOOPTRI_DETECT_QUADS
return pMesh->num_face_as_quad_map;
#else
return pMesh->numTessFaces;
#endif
}
static int emdm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
{
#ifdef USE_LOOPTRI_DETECT_QUADS
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
if (pMesh->face_as_quad_map) {
const BMLoop **lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
if (lt[0]->f->len == 4) {
return 4;
}
}
return 3;
#else
UNUSED_VARS(pContext, face_num);
return 3;
#endif
}
static void emdm_ts_GetPosition(const SMikkTSpaceContext *pContext,
float r_co[3],
const int face_num,
const int vert_index)
{
// assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
const BMLoop **lt;
const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
if (pMesh->face_as_quad_map) {
lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
if (lt[0]->f->len == 4) {
l = bm_loop_at_face_index(lt[0]->f, vert_index);
goto finally;
}
/* fall through to regular triangle */
}
else {
lt = pMesh->looptris[face_num];
}
#else
lt = pMesh->looptris[face_num];
#endif
l = lt[vert_index];
const float *co;
finally:
co = l->v->co;
copy_v3_v3(r_co, co);
}
static void emdm_ts_GetTextureCoordinate(const SMikkTSpaceContext *pContext,
float r_uv[2],
const int face_num,
const int vert_index)
{
// assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
const BMLoop **lt;
const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
if (pMesh->face_as_quad_map) {
lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
if (lt[0]->f->len == 4) {
l = bm_loop_at_face_index(lt[0]->f, vert_index);
goto finally;
}
/* fall through to regular triangle */
}
else {
lt = pMesh->looptris[face_num];
}
#else
lt = pMesh->looptris[face_num];
#endif
l = lt[vert_index];
finally:
if (pMesh->cd_loop_uv_offset != -1) {
const float *uv = BM_ELEM_CD_GET_VOID_P(l, pMesh->cd_loop_uv_offset);
copy_v2_v2(r_uv, uv);
}
else {
const float *orco = pMesh->orco[BM_elem_index_get(l->v)];
map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
}
}
static void emdm_ts_GetNormal(const SMikkTSpaceContext *pContext,
float r_no[3],
const int face_num,
const int vert_index)
{
// assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
const BMLoop **lt;
const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
if (pMesh->face_as_quad_map) {
lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
if (lt[0]->f->len == 4) {
l = bm_loop_at_face_index(lt[0]->f, vert_index);
goto finally;
}
/* fall through to regular triangle */
}
else {
lt = pMesh->looptris[face_num];
}
#else
lt = pMesh->looptris[face_num];
#endif
l = lt[vert_index];
finally:
if (pMesh->precomputedLoopNormals) {
copy_v3_v3(r_no, pMesh->precomputedLoopNormals[BM_elem_index_get(l)]);
}
else if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
if (pMesh->precomputedFaceNormals) {
copy_v3_v3(r_no, pMesh->precomputedFaceNormals[BM_elem_index_get(l->f)]);
}
else {
copy_v3_v3(r_no, l->f->no);
}
}
else {
copy_v3_v3(r_no, l->v->no);
}
}
static void emdm_ts_SetTSpace(const SMikkTSpaceContext *pContext,
const float fvTangent[3],
const float fSign,
const int face_num,
const int vert_index)
{
// assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
const BMLoop **lt;
const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
if (pMesh->face_as_quad_map) {
lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
if (lt[0]->f->len == 4) {
l = bm_loop_at_face_index(lt[0]->f, vert_index);
goto finally;
}
/* fall through to regular triangle */
}
else {
lt = pMesh->looptris[face_num];
}
#else
lt = pMesh->looptris[face_num];
#endif
l = lt[vert_index];
float *pRes;
finally:
pRes = pMesh->tangent[BM_elem_index_get(l)];
copy_v3_v3(pRes, fvTangent);
pRes[3] = fSign;
}
static void emDM_calc_loop_tangents_thread(TaskPool *__restrict UNUSED(pool), void *taskdata)
{
struct SGLSLEditMeshToTangent *mesh2tangent = taskdata;
/* new computation method */
{
SMikkTSpaceContext sContext = {NULL};
SMikkTSpaceInterface sInterface = {NULL};
sContext.m_pUserData = mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
sInterface.m_getPosition = emdm_ts_GetPosition;
sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
sInterface.m_getNormal = emdm_ts_GetNormal;
sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
/* 0 if failed */
genTangSpaceDefault(&sContext);
}
}
/**
* \see #BKE_mesh_calc_loop_tangent, same logic but used arrays instead of #BMesh data.
*
* \note This function is not so normal, its using `bm->ldata` as input,
* but output's to `dm->loopData`.
* This is done because #CD_TANGENT is cache data used only for drawing.
*/
void BKE_editmesh_loop_tangent_calc(BMEditMesh *em,
bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len,
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
/* result */
CustomData *loopdata_out,
const uint loopdata_out_len,
short *tangent_mask_curr_p)
{
BMesh *bm = em->bm;
int act_uv_n = -1;
int ren_uv_n = -1;
bool calc_act = false;
bool calc_ren = false;
char act_uv_name[MAX_NAME];
char ren_uv_name[MAX_NAME];
short tangent_mask = 0;
short tangent_mask_curr = *tangent_mask_curr_p;
BKE_mesh_calc_loop_tangent_step_0(&bm->ldata,
calc_active_tangent,
tangent_names,
tangent_names_len,
&calc_act,
&calc_ren,
&act_uv_n,
&ren_uv_n,
act_uv_name,
ren_uv_name,
&tangent_mask);
if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
for (int i = 0; i < tangent_names_len; i++) {
if (tangent_names[i][0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
&bm->ldata, loopdata_out, (int)loopdata_out_len, tangent_names[i]);
}
}
if ((tangent_mask & DM_TANGENT_MASK_ORCO) &&
CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, "") == -1) {
CustomData_add_layer_named(
loopdata_out, CD_TANGENT, CD_CALLOC, NULL, (int)loopdata_out_len, "");
}
if (calc_act && act_uv_name[0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
&bm->ldata, loopdata_out, (int)loopdata_out_len, act_uv_name);
}
if (calc_ren && ren_uv_name[0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
&bm->ldata, loopdata_out, (int)loopdata_out_len, ren_uv_name);
}
int totface = em->tottri;
#ifdef USE_LOOPTRI_DETECT_QUADS
int num_face_as_quad_map;
int *face_as_quad_map = NULL;
/* map faces to quads */
if (em->tottri != bm->totface) {
/* over alloc, since we dont know how many ngon or quads we have */
/* map fake face index to looptri */
face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
int i, j;
for (i = 0, j = 0; j < totface; i++, j++) {
face_as_quad_map[i] = j;
/* step over all quads */
if (em->looptris[j][0]->f->len == 4) {
j++; /* skips the nest looptri */
}
}
num_face_as_quad_map = i;
}
else {
num_face_as_quad_map = totface;
}
#endif
/* Calculation */
if (em->tottri != 0) {
TaskPool *task_pool;
task_pool = BLI_task_pool_create(NULL, TASK_PRIORITY_LOW);
tangent_mask_curr = 0;
/* Calculate tangent layers */
SGLSLEditMeshToTangent data_array[MAX_MTFACE];
int index = 0;
int n = 0;
CustomData_update_typemap(loopdata_out);
const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
for (n = 0; n < tangent_layer_num; n++) {
index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
BLI_assert(n < MAX_MTFACE);
SGLSLEditMeshToTangent *mesh2tangent = &data_array[n];
mesh2tangent->numTessFaces = em->tottri;
#ifdef USE_LOOPTRI_DETECT_QUADS
mesh2tangent->face_as_quad_map = face_as_quad_map;
mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
#endif
mesh2tangent->precomputedFaceNormals = poly_normals;
/* Note, we assume we do have tessellated loop normals at this point
* (in case it is object-enabled), have to check this is valid. */
mesh2tangent->precomputedLoopNormals = loop_normals;
mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, n);
/* needed for indexing loop-tangents */
int htype_index = BM_LOOP;
if (mesh2tangent->cd_loop_uv_offset == -1) {
mesh2tangent->orco = vert_orco;
if (!mesh2tangent->orco) {
continue;
}
/* needed for orco lookups */
htype_index |= BM_VERT;
tangent_mask_curr |= DM_TANGENT_MASK_ORCO;
}
else {
/* Fill the resulting tangent_mask */
int uv_ind = CustomData_get_named_layer_index(
&bm->ldata, CD_MLOOPUV, loopdata_out->layers[index].name);
int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV);
BLI_assert(uv_ind != -1 && uv_start != -1);
BLI_assert(uv_ind - uv_start < MAX_MTFACE);
tangent_mask_curr |= 1 << (uv_ind - uv_start);
}
if (mesh2tangent->precomputedFaceNormals) {
/* needed for face normal lookups */
htype_index |= BM_FACE;
}
BM_mesh_elem_index_ensure(bm, htype_index);
mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
mesh2tangent->tangent = loopdata_out->layers[index].data;
BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, NULL);
}
BLI_assert(tangent_mask_curr == tangent_mask);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
}
else {
tangent_mask_curr = tangent_mask;
}
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
MEM_freeN(face_as_quad_map);
}
# undef USE_LOOPTRI_DETECT_QUADS
#endif
}
*tangent_mask_curr_p = tangent_mask_curr;
int act_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n);
if (act_uv_index >= 0) {
int tan_index = CustomData_get_named_layer_index(
loopdata_out, CD_TANGENT, bm->ldata.layers[act_uv_index].name);
CustomData_set_layer_active_index(loopdata_out, CD_TANGENT, tan_index);
} /* else tangent has been built from orco */
/* Update render layer index */
int ren_uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n);
if (ren_uv_index >= 0) {
int tan_index = CustomData_get_named_layer_index(
loopdata_out, CD_TANGENT, bm->ldata.layers[ren_uv_index].name);
CustomData_set_layer_render_index(loopdata_out, CD_TANGENT, tan_index);
} /* else tangent has been built from orco */
}
/** \} */