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blender-archive/source/blender/blenkernel/intern/mesh_remesh_voxel.c
Pablo Dobarro f7bbc7cdbb Sculpt Vertex Colors: Initial implementation
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.

This commit includes:
  - SCULPT_UNDO_COLOR for undo support in sculpt mode
  - SCULPT_UPDATE_COLOR and PBVH flags and rendering
  - Sculpt Color API functions
  - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
  - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
  - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
  - Remesher reprojection in the Voxel Remehser
  - Paint Brush and Smear Brush with color smoothing in alt-smooth mode
  - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
  - Color Filter
  - Color picker (uses S shortcut, replaces smooth)
  - Color selector in the top bar

Reviewed By: brecht

Maniphest Tasks: T72866

Differential Revision: https://developer.blender.org/D5975
2020-06-23 16:28:50 +02:00

549 lines
18 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 by Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include <ctype.h>
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_bvhutils.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_remesh_voxel.h" /* own include */
#include "BKE_mesh_runtime.h"
#include "bmesh_tools.h"
#ifdef WITH_OPENVDB
# include "openvdb_capi.h"
#endif
#ifdef WITH_QUADRIFLOW
# include "quadriflow_capi.hpp"
#endif
#ifdef WITH_OPENVDB
struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
Mesh *mesh, struct OpenVDBTransform *transform)
{
BKE_mesh_runtime_looptri_recalc(mesh);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
MVertTri *verttri = MEM_callocN(sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh),
"remesh_looptri");
BKE_mesh_runtime_verttri_from_looptri(
verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
unsigned int totfaces = BKE_mesh_runtime_looptri_len(mesh);
unsigned int totverts = mesh->totvert;
float *verts = (float *)MEM_malloc_arrayN(totverts * 3, sizeof(float), "remesh_input_verts");
unsigned int *faces = (unsigned int *)MEM_malloc_arrayN(
totfaces * 3, sizeof(unsigned int), "remesh_intput_faces");
for (unsigned int i = 0; i < totverts; i++) {
MVert *mvert = &mesh->mvert[i];
verts[i * 3] = mvert->co[0];
verts[i * 3 + 1] = mvert->co[1];
verts[i * 3 + 2] = mvert->co[2];
}
for (unsigned int i = 0; i < totfaces; i++) {
MVertTri *vt = &verttri[i];
faces[i * 3] = vt->tri[0];
faces[i * 3 + 1] = vt->tri[1];
faces[i * 3 + 2] = vt->tri[2];
}
struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, NULL);
OpenVDBLevelSet_mesh_to_level_set(level_set, verts, faces, totverts, totfaces, transform);
MEM_freeN(verts);
MEM_freeN(faces);
MEM_freeN(verttri);
return level_set;
}
Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
double isovalue,
double adaptivity,
bool relax_disoriented_triangles)
{
# ifdef WITH_OPENVDB
struct OpenVDBVolumeToMeshData output_mesh;
OpenVDBLevelSet_volume_to_mesh(
level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
# endif
Mesh *mesh = BKE_mesh_new_nomain(output_mesh.totvertices,
0,
0,
(output_mesh.totquads * 4) + (output_mesh.tottriangles * 3),
output_mesh.totquads + output_mesh.tottriangles);
for (int i = 0; i < output_mesh.totvertices; i++) {
copy_v3_v3(mesh->mvert[i].co, &output_mesh.vertices[i * 3]);
}
MPoly *mp = mesh->mpoly;
MLoop *ml = mesh->mloop;
for (int i = 0; i < output_mesh.totquads; i++, mp++, ml += 4) {
mp->loopstart = (int)(ml - mesh->mloop);
mp->totloop = 4;
ml[0].v = output_mesh.quads[i * 4 + 3];
ml[1].v = output_mesh.quads[i * 4 + 2];
ml[2].v = output_mesh.quads[i * 4 + 1];
ml[3].v = output_mesh.quads[i * 4];
}
for (int i = 0; i < output_mesh.tottriangles; i++, mp++, ml += 3) {
mp->loopstart = (int)(ml - mesh->mloop);
mp->totloop = 3;
ml[0].v = output_mesh.triangles[i * 3 + 2];
ml[1].v = output_mesh.triangles[i * 3 + 1];
ml[2].v = output_mesh.triangles[i * 3];
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
MEM_freeN(output_mesh.quads);
MEM_freeN(output_mesh.vertices);
if (output_mesh.tottriangles > 0) {
MEM_freeN(output_mesh.triangles);
}
return mesh;
}
#endif
#ifdef WITH_QUADRIFLOW
static Mesh *BKE_mesh_remesh_quadriflow(Mesh *input_mesh,
int target_faces,
int seed,
bool preserve_sharp,
bool preserve_boundary,
bool adaptive_scale,
void *update_cb,
void *update_cb_data)
{
/* Ensure that the triangulated mesh data is up to data */
BKE_mesh_runtime_looptri_recalc(input_mesh);
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(input_mesh);
/* Gather the required data for export to the internal quadiflow mesh format */
MVertTri *verttri = MEM_callocN(sizeof(*verttri) * BKE_mesh_runtime_looptri_len(input_mesh),
"remesh_looptri");
BKE_mesh_runtime_verttri_from_looptri(
verttri, input_mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(input_mesh));
unsigned int totfaces = BKE_mesh_runtime_looptri_len(input_mesh);
unsigned int totverts = input_mesh->totvert;
float *verts = (float *)MEM_malloc_arrayN(totverts * 3, sizeof(float), "remesh_input_verts");
unsigned int *faces = (unsigned int *)MEM_malloc_arrayN(
totfaces * 3, sizeof(unsigned int), "remesh_intput_faces");
for (unsigned int i = 0; i < totverts; i++) {
MVert *mvert = &input_mesh->mvert[i];
verts[i * 3] = mvert->co[0];
verts[i * 3 + 1] = mvert->co[1];
verts[i * 3 + 2] = mvert->co[2];
}
for (unsigned int i = 0; i < totfaces; i++) {
MVertTri *vt = &verttri[i];
faces[i * 3] = vt->tri[0];
faces[i * 3 + 1] = vt->tri[1];
faces[i * 3 + 2] = vt->tri[2];
}
/* Fill out the required input data */
QuadriflowRemeshData qrd;
qrd.totfaces = totfaces;
qrd.totverts = totverts;
qrd.verts = verts;
qrd.faces = faces;
qrd.target_faces = target_faces;
qrd.preserve_sharp = preserve_sharp;
qrd.preserve_boundary = preserve_boundary;
qrd.adaptive_scale = adaptive_scale;
qrd.minimum_cost_flow = 0;
qrd.aggresive_sat = 0;
qrd.rng_seed = seed;
qrd.out_faces = NULL;
/* Run the remesher */
QFLOW_quadriflow_remesh(&qrd, update_cb, update_cb_data);
MEM_freeN(verts);
MEM_freeN(faces);
MEM_freeN(verttri);
if (qrd.out_faces == NULL) {
/* The remeshing was canceled */
return NULL;
}
if (qrd.out_totfaces == 0) {
/* Meshing failed */
MEM_freeN(qrd.out_faces);
MEM_freeN(qrd.out_verts);
return NULL;
}
/* Construct the new output mesh */
Mesh *mesh = BKE_mesh_new_nomain(
qrd.out_totverts, 0, 0, (qrd.out_totfaces * 4), qrd.out_totfaces);
for (int i = 0; i < qrd.out_totverts; i++) {
copy_v3_v3(mesh->mvert[i].co, &qrd.out_verts[i * 3]);
}
MPoly *mp = mesh->mpoly;
MLoop *ml = mesh->mloop;
for (int i = 0; i < qrd.out_totfaces; i++, mp++, ml += 4) {
mp->loopstart = (int)(ml - mesh->mloop);
mp->totloop = 4;
ml[0].v = qrd.out_faces[i * 4];
ml[1].v = qrd.out_faces[i * 4 + 1];
ml[2].v = qrd.out_faces[i * 4 + 2];
ml[3].v = qrd.out_faces[i * 4 + 3];
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
MEM_freeN(qrd.out_faces);
MEM_freeN(qrd.out_verts);
return mesh;
}
#endif
Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(Mesh *mesh,
int target_faces,
int seed,
bool preserve_sharp,
bool preserve_boundary,
bool adaptive_scale,
void *update_cb,
void *update_cb_data)
{
Mesh *new_mesh = NULL;
#ifdef WITH_QUADRIFLOW
if (target_faces <= 0) {
target_faces = -1;
}
new_mesh = BKE_mesh_remesh_quadriflow(mesh,
target_faces,
seed,
preserve_sharp,
preserve_boundary,
adaptive_scale,
update_cb,
update_cb_data);
#else
UNUSED_VARS(mesh,
target_faces,
seed,
preserve_sharp,
preserve_boundary,
adaptive_scale,
update_cb,
update_cb_data);
#endif
return new_mesh;
}
Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(Mesh *mesh,
float voxel_size,
float adaptivity,
float isovalue)
{
Mesh *new_mesh = NULL;
#ifdef WITH_OPENVDB
struct OpenVDBLevelSet *level_set;
struct OpenVDBTransform *xform = OpenVDBTransform_create();
OpenVDBTransform_create_linear_transform(xform, (double)voxel_size);
level_set = BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(mesh, xform);
new_mesh = BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(
level_set, (double)isovalue, (double)adaptivity, false);
OpenVDBLevelSet_free(level_set);
OpenVDBTransform_free(xform);
#else
UNUSED_VARS(mesh, voxel_size, adaptivity, isovalue);
#endif
return new_mesh;
}
void BKE_mesh_remesh_reproject_paint_mask(Mesh *target, Mesh *source)
{
BVHTreeFromMesh bvhtree = {
.nearest_callback = NULL,
};
BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_VERTS, 2);
MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
float *target_mask;
if (CustomData_has_layer(&target->vdata, CD_PAINT_MASK)) {
target_mask = CustomData_get_layer(&target->vdata, CD_PAINT_MASK);
}
else {
target_mask = CustomData_add_layer(
&target->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, target->totvert);
}
float *source_mask;
if (CustomData_has_layer(&source->vdata, CD_PAINT_MASK)) {
source_mask = CustomData_get_layer(&source->vdata, CD_PAINT_MASK);
}
else {
source_mask = CustomData_add_layer(
&source->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, source->totvert);
}
for (int i = 0; i < target->totvert; i++) {
float from_co[3];
BVHTreeNearest nearest;
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
copy_v3_v3(from_co, target_verts[i].co);
BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
if (nearest.index != -1) {
target_mask[i] = source_mask[nearest.index];
}
}
free_bvhtree_from_mesh(&bvhtree);
}
void BKE_remesh_reproject_sculpt_face_sets(Mesh *target, Mesh *source)
{
BVHTreeFromMesh bvhtree = {
.nearest_callback = NULL,
};
const MPoly *target_polys = CustomData_get_layer(&target->pdata, CD_MPOLY);
const MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
const MLoop *target_loops = CustomData_get_layer(&target->ldata, CD_MLOOP);
int *target_face_sets;
if (CustomData_has_layer(&target->pdata, CD_SCULPT_FACE_SETS)) {
target_face_sets = CustomData_get_layer(&target->pdata, CD_SCULPT_FACE_SETS);
}
else {
target_face_sets = CustomData_add_layer(
&target->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, target->totpoly);
}
int *source_face_sets;
if (CustomData_has_layer(&source->pdata, CD_SCULPT_FACE_SETS)) {
source_face_sets = CustomData_get_layer(&source->pdata, CD_SCULPT_FACE_SETS);
}
else {
source_face_sets = CustomData_add_layer(
&source->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, source->totpoly);
}
const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(source);
BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_LOOPTRI, 2);
for (int i = 0; i < target->totpoly; i++) {
float from_co[3];
BVHTreeNearest nearest;
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
const MPoly *mpoly = &target_polys[i];
BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
if (nearest.index != -1) {
target_face_sets[i] = source_face_sets[looptri[nearest.index].poly];
}
else {
target_face_sets[i] = 1;
}
}
free_bvhtree_from_mesh(&bvhtree);
}
void BKE_remesh_reproject_vertex_paint(Mesh *target, Mesh *source)
{
BVHTreeFromMesh bvhtree = {
.nearest_callback = NULL,
};
BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_VERTS, 2);
int tot_color_layer = CustomData_number_of_layers(&source->vdata, CD_PROP_COLOR);
for (int layer_n = 0; layer_n < tot_color_layer; layer_n++) {
const char *layer_name = CustomData_get_layer_name(&source->vdata, CD_PROP_COLOR, layer_n);
CustomData_add_layer_named(
&target->vdata, CD_PROP_COLOR, CD_CALLOC, NULL, target->totvert, layer_name);
MPropCol *target_color = CustomData_get_layer_n(&target->vdata, CD_PROP_COLOR, layer_n);
MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
MPropCol *source_color = CustomData_get_layer_n(&source->vdata, CD_PROP_COLOR, layer_n);
for (int i = 0; i < target->totvert; i++) {
BVHTreeNearest nearest;
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
BLI_bvhtree_find_nearest(
bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
if (nearest.index != -1) {
copy_v4_v4(target_color[i].color, source_color[nearest.index].color);
}
}
}
free_bvhtree_from_mesh(&bvhtree);
}
struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh)
{
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
BMesh *bm;
bm = BM_mesh_create(&allocsize,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
BM_mesh_bm_from_me(bm,
mesh,
(&(struct BMeshFromMeshParams){
.calc_face_normal = true,
}));
BMVert *v;
BMEdge *ed, *ed_next;
BMFace *f, *f_next;
BMIter iter_a, iter_b;
/* Merge 3 edge poles vertices that exist in the same face */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH_MUTABLE (f, f_next, &iter_a, bm, BM_FACES_OF_MESH) {
BMVert *v1, *v2;
v1 = NULL;
v2 = NULL;
BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
if (BM_vert_edge_count(v) == 3) {
if (v1) {
v2 = v;
}
else {
v1 = v;
}
}
}
if (v1 && v2 && (v1 != v2) && !BM_edge_exists(v1, v2)) {
BM_face_kill(bm, f);
BMEdge *e = BM_edge_create(bm, v1, v2, NULL, BM_CREATE_NOP);
BM_elem_flag_set(e, BM_ELEM_TAG, true);
}
}
BM_ITER_MESH_MUTABLE (ed, ed_next, &iter_a, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(ed, BM_ELEM_TAG)) {
float co[3];
mid_v3_v3v3(co, ed->v1->co, ed->v2->co);
BMVert *vc = BM_edge_collapse(bm, ed, ed->v1, true, true);
copy_v3_v3(vc->co, co);
}
}
/* Delete faces with a 3 edge pole in all their vertices */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BM_ITER_MESH (f, &iter_a, bm, BM_FACES_OF_MESH) {
bool dissolve = true;
BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
if (BM_vert_edge_count(v) != 3) {
dissolve = false;
}
}
if (dissolve) {
BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
BM_elem_flag_set(v, BM_ELEM_TAG, true);
}
}
}
BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_VERTS);
BM_ITER_MESH (ed, &iter_a, bm, BM_EDGES_OF_MESH) {
if (BM_edge_face_count(ed) != 2) {
BM_elem_flag_set(ed, BM_ELEM_TAG, true);
}
}
BM_mesh_edgenet(bm, false, true);
/* Smooth the result */
for (int i = 0; i < 4; i++) {
BM_ITER_MESH (v, &iter_a, bm, BM_VERTS_OF_MESH) {
float co[3];
zero_v3(co);
BM_ITER_ELEM (ed, &iter_b, v, BM_EDGES_OF_VERT) {
BMVert *vert = BM_edge_other_vert(ed, v);
add_v3_v3(co, vert->co);
}
mul_v3_fl(co, 1.0f / (float)BM_vert_edge_count(v));
mid_v3_v3v3(v->co, v->co, co);
}
}
BM_mesh_normals_update(bm);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BMO_op_callf(bm,
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"recalc_face_normals faces=%hf",
BM_ELEM_TAG);
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}),
mesh);
BKE_id_free(NULL, mesh);
BM_mesh_free(bm);
return result;
}