Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
549 lines
18 KiB
C
549 lines
18 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 by Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include <ctype.h>
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#include <float.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_bvhutils.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_remesh_voxel.h" /* own include */
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#include "BKE_mesh_runtime.h"
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#include "bmesh_tools.h"
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#ifdef WITH_OPENVDB
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# include "openvdb_capi.h"
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#endif
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#ifdef WITH_QUADRIFLOW
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# include "quadriflow_capi.hpp"
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#endif
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#ifdef WITH_OPENVDB
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struct OpenVDBLevelSet *BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(
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Mesh *mesh, struct OpenVDBTransform *transform)
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{
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BKE_mesh_runtime_looptri_recalc(mesh);
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const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
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MVertTri *verttri = MEM_callocN(sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh),
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"remesh_looptri");
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BKE_mesh_runtime_verttri_from_looptri(
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verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
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unsigned int totfaces = BKE_mesh_runtime_looptri_len(mesh);
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unsigned int totverts = mesh->totvert;
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float *verts = (float *)MEM_malloc_arrayN(totverts * 3, sizeof(float), "remesh_input_verts");
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unsigned int *faces = (unsigned int *)MEM_malloc_arrayN(
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totfaces * 3, sizeof(unsigned int), "remesh_intput_faces");
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for (unsigned int i = 0; i < totverts; i++) {
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MVert *mvert = &mesh->mvert[i];
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verts[i * 3] = mvert->co[0];
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verts[i * 3 + 1] = mvert->co[1];
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verts[i * 3 + 2] = mvert->co[2];
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}
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for (unsigned int i = 0; i < totfaces; i++) {
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MVertTri *vt = &verttri[i];
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faces[i * 3] = vt->tri[0];
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faces[i * 3 + 1] = vt->tri[1];
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faces[i * 3 + 2] = vt->tri[2];
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}
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struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, NULL);
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OpenVDBLevelSet_mesh_to_level_set(level_set, verts, faces, totverts, totfaces, transform);
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MEM_freeN(verts);
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MEM_freeN(faces);
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MEM_freeN(verttri);
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return level_set;
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}
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Mesh *BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
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double isovalue,
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double adaptivity,
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bool relax_disoriented_triangles)
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{
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# ifdef WITH_OPENVDB
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struct OpenVDBVolumeToMeshData output_mesh;
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OpenVDBLevelSet_volume_to_mesh(
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level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
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# endif
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Mesh *mesh = BKE_mesh_new_nomain(output_mesh.totvertices,
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0,
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0,
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(output_mesh.totquads * 4) + (output_mesh.tottriangles * 3),
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output_mesh.totquads + output_mesh.tottriangles);
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for (int i = 0; i < output_mesh.totvertices; i++) {
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copy_v3_v3(mesh->mvert[i].co, &output_mesh.vertices[i * 3]);
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}
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MPoly *mp = mesh->mpoly;
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MLoop *ml = mesh->mloop;
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for (int i = 0; i < output_mesh.totquads; i++, mp++, ml += 4) {
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mp->loopstart = (int)(ml - mesh->mloop);
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mp->totloop = 4;
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ml[0].v = output_mesh.quads[i * 4 + 3];
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ml[1].v = output_mesh.quads[i * 4 + 2];
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ml[2].v = output_mesh.quads[i * 4 + 1];
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ml[3].v = output_mesh.quads[i * 4];
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}
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for (int i = 0; i < output_mesh.tottriangles; i++, mp++, ml += 3) {
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mp->loopstart = (int)(ml - mesh->mloop);
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mp->totloop = 3;
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ml[0].v = output_mesh.triangles[i * 3 + 2];
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ml[1].v = output_mesh.triangles[i * 3 + 1];
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ml[2].v = output_mesh.triangles[i * 3];
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}
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BKE_mesh_calc_edges(mesh, false, false);
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BKE_mesh_calc_normals(mesh);
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MEM_freeN(output_mesh.quads);
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MEM_freeN(output_mesh.vertices);
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if (output_mesh.tottriangles > 0) {
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MEM_freeN(output_mesh.triangles);
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}
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return mesh;
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}
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#endif
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#ifdef WITH_QUADRIFLOW
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static Mesh *BKE_mesh_remesh_quadriflow(Mesh *input_mesh,
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int target_faces,
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int seed,
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bool preserve_sharp,
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bool preserve_boundary,
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bool adaptive_scale,
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void *update_cb,
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void *update_cb_data)
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{
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/* Ensure that the triangulated mesh data is up to data */
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BKE_mesh_runtime_looptri_recalc(input_mesh);
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const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(input_mesh);
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/* Gather the required data for export to the internal quadiflow mesh format */
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MVertTri *verttri = MEM_callocN(sizeof(*verttri) * BKE_mesh_runtime_looptri_len(input_mesh),
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"remesh_looptri");
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BKE_mesh_runtime_verttri_from_looptri(
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verttri, input_mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(input_mesh));
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unsigned int totfaces = BKE_mesh_runtime_looptri_len(input_mesh);
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unsigned int totverts = input_mesh->totvert;
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float *verts = (float *)MEM_malloc_arrayN(totverts * 3, sizeof(float), "remesh_input_verts");
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unsigned int *faces = (unsigned int *)MEM_malloc_arrayN(
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totfaces * 3, sizeof(unsigned int), "remesh_intput_faces");
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for (unsigned int i = 0; i < totverts; i++) {
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MVert *mvert = &input_mesh->mvert[i];
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verts[i * 3] = mvert->co[0];
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verts[i * 3 + 1] = mvert->co[1];
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verts[i * 3 + 2] = mvert->co[2];
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}
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for (unsigned int i = 0; i < totfaces; i++) {
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MVertTri *vt = &verttri[i];
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faces[i * 3] = vt->tri[0];
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faces[i * 3 + 1] = vt->tri[1];
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faces[i * 3 + 2] = vt->tri[2];
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}
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/* Fill out the required input data */
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QuadriflowRemeshData qrd;
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qrd.totfaces = totfaces;
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qrd.totverts = totverts;
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qrd.verts = verts;
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qrd.faces = faces;
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qrd.target_faces = target_faces;
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qrd.preserve_sharp = preserve_sharp;
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qrd.preserve_boundary = preserve_boundary;
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qrd.adaptive_scale = adaptive_scale;
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qrd.minimum_cost_flow = 0;
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qrd.aggresive_sat = 0;
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qrd.rng_seed = seed;
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qrd.out_faces = NULL;
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/* Run the remesher */
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QFLOW_quadriflow_remesh(&qrd, update_cb, update_cb_data);
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MEM_freeN(verts);
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MEM_freeN(faces);
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MEM_freeN(verttri);
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if (qrd.out_faces == NULL) {
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/* The remeshing was canceled */
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return NULL;
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}
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if (qrd.out_totfaces == 0) {
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/* Meshing failed */
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MEM_freeN(qrd.out_faces);
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MEM_freeN(qrd.out_verts);
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return NULL;
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}
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/* Construct the new output mesh */
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Mesh *mesh = BKE_mesh_new_nomain(
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qrd.out_totverts, 0, 0, (qrd.out_totfaces * 4), qrd.out_totfaces);
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for (int i = 0; i < qrd.out_totverts; i++) {
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copy_v3_v3(mesh->mvert[i].co, &qrd.out_verts[i * 3]);
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}
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MPoly *mp = mesh->mpoly;
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MLoop *ml = mesh->mloop;
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for (int i = 0; i < qrd.out_totfaces; i++, mp++, ml += 4) {
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mp->loopstart = (int)(ml - mesh->mloop);
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mp->totloop = 4;
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ml[0].v = qrd.out_faces[i * 4];
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ml[1].v = qrd.out_faces[i * 4 + 1];
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ml[2].v = qrd.out_faces[i * 4 + 2];
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ml[3].v = qrd.out_faces[i * 4 + 3];
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}
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BKE_mesh_calc_edges(mesh, false, false);
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BKE_mesh_calc_normals(mesh);
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MEM_freeN(qrd.out_faces);
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MEM_freeN(qrd.out_verts);
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return mesh;
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}
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#endif
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Mesh *BKE_mesh_remesh_quadriflow_to_mesh_nomain(Mesh *mesh,
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int target_faces,
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int seed,
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bool preserve_sharp,
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bool preserve_boundary,
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bool adaptive_scale,
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void *update_cb,
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void *update_cb_data)
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{
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Mesh *new_mesh = NULL;
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#ifdef WITH_QUADRIFLOW
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if (target_faces <= 0) {
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target_faces = -1;
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}
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new_mesh = BKE_mesh_remesh_quadriflow(mesh,
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target_faces,
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seed,
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preserve_sharp,
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preserve_boundary,
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adaptive_scale,
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update_cb,
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update_cb_data);
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#else
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UNUSED_VARS(mesh,
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target_faces,
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seed,
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preserve_sharp,
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preserve_boundary,
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adaptive_scale,
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update_cb,
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update_cb_data);
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#endif
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return new_mesh;
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}
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Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(Mesh *mesh,
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float voxel_size,
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float adaptivity,
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float isovalue)
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{
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Mesh *new_mesh = NULL;
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#ifdef WITH_OPENVDB
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struct OpenVDBLevelSet *level_set;
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struct OpenVDBTransform *xform = OpenVDBTransform_create();
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OpenVDBTransform_create_linear_transform(xform, (double)voxel_size);
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level_set = BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(mesh, xform);
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new_mesh = BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(
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level_set, (double)isovalue, (double)adaptivity, false);
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OpenVDBLevelSet_free(level_set);
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OpenVDBTransform_free(xform);
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#else
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UNUSED_VARS(mesh, voxel_size, adaptivity, isovalue);
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#endif
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return new_mesh;
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}
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void BKE_mesh_remesh_reproject_paint_mask(Mesh *target, Mesh *source)
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{
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BVHTreeFromMesh bvhtree = {
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.nearest_callback = NULL,
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};
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BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_VERTS, 2);
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MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
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float *target_mask;
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if (CustomData_has_layer(&target->vdata, CD_PAINT_MASK)) {
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target_mask = CustomData_get_layer(&target->vdata, CD_PAINT_MASK);
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}
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else {
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target_mask = CustomData_add_layer(
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&target->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, target->totvert);
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}
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float *source_mask;
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if (CustomData_has_layer(&source->vdata, CD_PAINT_MASK)) {
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source_mask = CustomData_get_layer(&source->vdata, CD_PAINT_MASK);
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}
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else {
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source_mask = CustomData_add_layer(
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&source->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, source->totvert);
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}
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for (int i = 0; i < target->totvert; i++) {
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float from_co[3];
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BVHTreeNearest nearest;
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nearest.index = -1;
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nearest.dist_sq = FLT_MAX;
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copy_v3_v3(from_co, target_verts[i].co);
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BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
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if (nearest.index != -1) {
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target_mask[i] = source_mask[nearest.index];
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}
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}
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free_bvhtree_from_mesh(&bvhtree);
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}
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void BKE_remesh_reproject_sculpt_face_sets(Mesh *target, Mesh *source)
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{
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BVHTreeFromMesh bvhtree = {
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.nearest_callback = NULL,
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};
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const MPoly *target_polys = CustomData_get_layer(&target->pdata, CD_MPOLY);
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const MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
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const MLoop *target_loops = CustomData_get_layer(&target->ldata, CD_MLOOP);
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int *target_face_sets;
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if (CustomData_has_layer(&target->pdata, CD_SCULPT_FACE_SETS)) {
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target_face_sets = CustomData_get_layer(&target->pdata, CD_SCULPT_FACE_SETS);
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}
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else {
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target_face_sets = CustomData_add_layer(
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&target->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, target->totpoly);
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}
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int *source_face_sets;
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if (CustomData_has_layer(&source->pdata, CD_SCULPT_FACE_SETS)) {
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source_face_sets = CustomData_get_layer(&source->pdata, CD_SCULPT_FACE_SETS);
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}
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else {
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source_face_sets = CustomData_add_layer(
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&source->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, source->totpoly);
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}
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const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(source);
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BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_LOOPTRI, 2);
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for (int i = 0; i < target->totpoly; i++) {
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float from_co[3];
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BVHTreeNearest nearest;
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nearest.index = -1;
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nearest.dist_sq = FLT_MAX;
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const MPoly *mpoly = &target_polys[i];
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BKE_mesh_calc_poly_center(mpoly, &target_loops[mpoly->loopstart], target_verts, from_co);
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BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
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if (nearest.index != -1) {
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target_face_sets[i] = source_face_sets[looptri[nearest.index].poly];
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}
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else {
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target_face_sets[i] = 1;
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}
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}
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free_bvhtree_from_mesh(&bvhtree);
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}
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void BKE_remesh_reproject_vertex_paint(Mesh *target, Mesh *source)
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{
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BVHTreeFromMesh bvhtree = {
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.nearest_callback = NULL,
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};
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BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_VERTS, 2);
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int tot_color_layer = CustomData_number_of_layers(&source->vdata, CD_PROP_COLOR);
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for (int layer_n = 0; layer_n < tot_color_layer; layer_n++) {
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const char *layer_name = CustomData_get_layer_name(&source->vdata, CD_PROP_COLOR, layer_n);
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CustomData_add_layer_named(
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&target->vdata, CD_PROP_COLOR, CD_CALLOC, NULL, target->totvert, layer_name);
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MPropCol *target_color = CustomData_get_layer_n(&target->vdata, CD_PROP_COLOR, layer_n);
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MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
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MPropCol *source_color = CustomData_get_layer_n(&source->vdata, CD_PROP_COLOR, layer_n);
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for (int i = 0; i < target->totvert; i++) {
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BVHTreeNearest nearest;
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nearest.index = -1;
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nearest.dist_sq = FLT_MAX;
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BLI_bvhtree_find_nearest(
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bvhtree.tree, target_verts[i].co, &nearest, bvhtree.nearest_callback, &bvhtree);
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if (nearest.index != -1) {
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copy_v4_v4(target_color[i].color, source_color[nearest.index].color);
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}
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}
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}
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free_bvhtree_from_mesh(&bvhtree);
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}
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struct Mesh *BKE_mesh_remesh_voxel_fix_poles(struct Mesh *mesh)
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{
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const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh);
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BMesh *bm;
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bm = BM_mesh_create(&allocsize,
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&((struct BMeshCreateParams){
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.use_toolflags = true,
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}));
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BM_mesh_bm_from_me(bm,
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mesh,
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(&(struct BMeshFromMeshParams){
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.calc_face_normal = true,
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}));
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BMVert *v;
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BMEdge *ed, *ed_next;
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BMFace *f, *f_next;
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BMIter iter_a, iter_b;
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|
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/* Merge 3 edge poles vertices that exist in the same face */
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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BM_ITER_MESH_MUTABLE (f, f_next, &iter_a, bm, BM_FACES_OF_MESH) {
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BMVert *v1, *v2;
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v1 = NULL;
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v2 = NULL;
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BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
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if (BM_vert_edge_count(v) == 3) {
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if (v1) {
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v2 = v;
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}
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else {
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v1 = v;
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}
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}
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}
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if (v1 && v2 && (v1 != v2) && !BM_edge_exists(v1, v2)) {
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BM_face_kill(bm, f);
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BMEdge *e = BM_edge_create(bm, v1, v2, NULL, BM_CREATE_NOP);
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BM_elem_flag_set(e, BM_ELEM_TAG, true);
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}
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}
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|
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BM_ITER_MESH_MUTABLE (ed, ed_next, &iter_a, bm, BM_EDGES_OF_MESH) {
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if (BM_elem_flag_test(ed, BM_ELEM_TAG)) {
|
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float co[3];
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|
mid_v3_v3v3(co, ed->v1->co, ed->v2->co);
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BMVert *vc = BM_edge_collapse(bm, ed, ed->v1, true, true);
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copy_v3_v3(vc->co, co);
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}
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}
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|
|
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/* Delete faces with a 3 edge pole in all their vertices */
|
|
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
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BM_ITER_MESH (f, &iter_a, bm, BM_FACES_OF_MESH) {
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|
bool dissolve = true;
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BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
|
|
if (BM_vert_edge_count(v) != 3) {
|
|
dissolve = false;
|
|
}
|
|
}
|
|
if (dissolve) {
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|
BM_ITER_ELEM (v, &iter_b, f, BM_VERTS_OF_FACE) {
|
|
BM_elem_flag_set(v, BM_ELEM_TAG, true);
|
|
}
|
|
}
|
|
}
|
|
BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_VERTS);
|
|
|
|
BM_ITER_MESH (ed, &iter_a, bm, BM_EDGES_OF_MESH) {
|
|
if (BM_edge_face_count(ed) != 2) {
|
|
BM_elem_flag_set(ed, BM_ELEM_TAG, true);
|
|
}
|
|
}
|
|
BM_mesh_edgenet(bm, false, true);
|
|
|
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/* Smooth the result */
|
|
for (int i = 0; i < 4; i++) {
|
|
BM_ITER_MESH (v, &iter_a, bm, BM_VERTS_OF_MESH) {
|
|
float co[3];
|
|
zero_v3(co);
|
|
BM_ITER_ELEM (ed, &iter_b, v, BM_EDGES_OF_VERT) {
|
|
BMVert *vert = BM_edge_other_vert(ed, v);
|
|
add_v3_v3(co, vert->co);
|
|
}
|
|
mul_v3_fl(co, 1.0f / (float)BM_vert_edge_count(v));
|
|
mid_v3_v3v3(v->co, v->co, co);
|
|
}
|
|
}
|
|
|
|
BM_mesh_normals_update(bm);
|
|
|
|
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
|
|
BM_mesh_elem_hflag_enable_all(bm, BM_FACE, BM_ELEM_TAG, false);
|
|
BMO_op_callf(bm,
|
|
(BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
|
|
"recalc_face_normals faces=%hf",
|
|
BM_ELEM_TAG);
|
|
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
|
|
|
|
Mesh *result = BKE_mesh_from_bmesh_nomain(bm,
|
|
(&(struct BMeshToMeshParams){
|
|
.calc_object_remap = false,
|
|
}),
|
|
mesh);
|
|
|
|
BKE_id_free(NULL, mesh);
|
|
BM_mesh_free(bm);
|
|
return result;
|
|
}
|