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blender-archive/source/blender/draw/engines/eevee/eevee_data.c
Clément Foucault 439b40e601 EEVEE: Motion Blur: Add accumulation motion blur for better precision
This revisit the render pipeline to support time slicing for better motion
blur.

We support accumulation with or without the Post-process motion blur.

If using the post-process, we reuse last step next motion data to avoid
another scene reevaluation.

This also adds support for hair motion blur which is handled in a similar
way as mesh motion blur.

The total number of samples is distributed evenly accross all timesteps to
avoid sampling weighting issues. For this reason, the sample count is
(internally) rounded up to the next multiple of the step count.

Only FX Motion BLur: {F8632258}

FX Motion Blur + 4 time steps: {F8632260}

FX Motion Blur + 32 time steps: {F8632261}

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D8079
2020-06-23 14:04:41 +02:00

345 lines
10 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*
* All specific data handler for Objects, Lights, ViewLayers, ...
*/
#include "DRW_render.h"
#include "BLI_ghash.h"
#include "BLI_memblock.h"
#include "BKE_duplilist.h"
#include "DEG_depsgraph_query.h"
#include "GPU_vertex_buffer.h"
#include "eevee_lightcache.h"
#include "eevee_private.h"
/* Motion Blur data. */
static void eevee_motion_blur_mesh_data_free(void *val)
{
EEVEE_GeometryMotionData *geom_mb = (EEVEE_GeometryMotionData *)val;
switch (geom_mb->type) {
case EEVEE_HAIR_GEOM_MOTION_DATA:
for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) {
GPU_VERTBUF_DISCARD_SAFE(geom_mb->hair_pos[i]);
DRW_TEXTURE_FREE_SAFE(geom_mb->hair_pos_tx[i]);
}
break;
case EEVEE_MESH_GEOM_MOTION_DATA:
for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) {
GPU_VERTBUF_DISCARD_SAFE(geom_mb->vbo[i]);
}
break;
}
MEM_freeN(val);
}
static uint eevee_object_key_hash(const void *key)
{
EEVEE_ObjectKey *ob_key = (EEVEE_ObjectKey *)key;
uint hash = BLI_ghashutil_ptrhash(ob_key->ob);
hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_ptrhash(ob_key->parent));
for (int i = 0; i < 16; i++) {
if (ob_key->id[i] != 0) {
hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_inthash(ob_key->id[i]));
}
else {
break;
}
}
return hash;
}
/* Return false if equal. */
static bool eevee_object_key_cmp(const void *a, const void *b)
{
EEVEE_ObjectKey *key_a = (EEVEE_ObjectKey *)a;
EEVEE_ObjectKey *key_b = (EEVEE_ObjectKey *)b;
if (key_a->ob != key_b->ob) {
return true;
}
if (key_a->parent != key_b->parent) {
return true;
}
if (memcmp(key_a->id, key_b->id, sizeof(key_a->id)) != 0) {
return true;
}
return false;
}
void EEVEE_motion_blur_data_init(EEVEE_MotionBlurData *mb)
{
if (mb->object == NULL) {
mb->object = BLI_ghash_new(eevee_object_key_hash, eevee_object_key_cmp, "EEVEE Object Motion");
}
if (mb->geom == NULL) {
mb->geom = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EEVEE Mesh Motion");
}
}
void EEVEE_motion_blur_data_free(EEVEE_MotionBlurData *mb)
{
if (mb->object) {
BLI_ghash_free(mb->object, MEM_freeN, MEM_freeN);
mb->object = NULL;
}
if (mb->geom) {
BLI_ghash_free(mb->geom, NULL, eevee_motion_blur_mesh_data_free);
mb->geom = NULL;
}
}
EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *mb,
Object *ob,
bool hair)
{
if (mb->object == NULL) {
return NULL;
}
EEVEE_ObjectKey key, *key_p;
/* Small hack to avoid another comparisson. */
key.ob = (Object *)((char *)ob + hair);
DupliObject *dup = DRW_object_get_dupli(ob);
if (dup) {
key.parent = DRW_object_get_dupli_parent(ob);
memcpy(key.id, dup->persistent_id, sizeof(key.id));
}
else {
key.parent = key.ob;
memset(key.id, 0, sizeof(key.id));
}
EEVEE_ObjectMotionData *ob_step = BLI_ghash_lookup(mb->object, &key);
if (ob_step == NULL) {
key_p = MEM_mallocN(sizeof(*key_p), __func__);
memcpy(key_p, &key, sizeof(*key_p));
ob_step = MEM_callocN(sizeof(EEVEE_ObjectMotionData), __func__);
BLI_ghash_insert(mb->object, key_p, ob_step);
}
return ob_step;
}
EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
Object *ob,
bool hair)
{
if (mb->geom == NULL) {
return NULL;
}
/* Use original data as key to ensure matching accross update. */
Object *ob_orig = DEG_get_original_object(ob);
void *key = (char *)ob_orig->data + hair;
EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key);
if (geom_step == NULL) {
geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__);
geom_step->type = (hair) ? EEVEE_HAIR_GEOM_MOTION_DATA : EEVEE_MESH_GEOM_MOTION_DATA;
BLI_ghash_insert(mb->geom, key, geom_step);
}
return geom_step;
}
/* View Layer data. */
void EEVEE_view_layer_data_free(void *storage)
{
EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage;
/* Lights */
MEM_SAFE_FREE(sldata->lights);
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
GPU_FRAMEBUFFER_FREE_SAFE(sldata->shadow_fb);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cube_pool);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_cascade_pool);
for (int i = 0; i < 2; i++) {
MEM_SAFE_FREE(sldata->shcasters_buffers[i].bbox);
MEM_SAFE_FREE(sldata->shcasters_buffers[i].update);
}
if (sldata->fallback_lightcache) {
EEVEE_lightcache_free(sldata->fallback_lightcache);
sldata->fallback_lightcache = NULL;
}
/* Probes */
MEM_SAFE_FREE(sldata->probes);
DRW_UBO_FREE_SAFE(sldata->probe_ubo);
DRW_UBO_FREE_SAFE(sldata->grid_ubo);
DRW_UBO_FREE_SAFE(sldata->planar_ubo);
DRW_UBO_FREE_SAFE(sldata->common_ubo);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.combined);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.diff_color);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.diff_light);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_color);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.spec_light);
DRW_UBO_FREE_SAFE(sldata->renderpass_ubo.emit);
if (sldata->material_cache) {
BLI_memblock_destroy(sldata->material_cache, NULL);
sldata->material_cache = NULL;
}
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void)
{
return (EEVEE_ViewLayerData *)DRW_view_layer_engine_data_get(&draw_engine_eevee_type);
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure_ex(
view_layer, &draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
}
return *sldata;
}
EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void)
{
EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure(
&draw_engine_eevee_type, &EEVEE_view_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData");
}
return *sldata;
}
/* Object data. */
static void eevee_object_data_init(DrawData *dd)
{
EEVEE_ObjectEngineData *eevee_data = (EEVEE_ObjectEngineData *)dd;
eevee_data->shadow_caster_id = -1;
eevee_data->need_update = false;
eevee_data->geom_update = false;
}
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
{
if (ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP)) {
return NULL;
}
return (EEVEE_ObjectEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_ObjectEngineData *EEVEE_object_data_ensure(Object *ob)
{
BLI_assert(!ELEM(ob->type, OB_LIGHTPROBE, OB_LAMP));
return (EEVEE_ObjectEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_ObjectEngineData),
eevee_object_data_init,
NULL);
}
/* Light probe data. */
static void eevee_lightprobe_data_init(DrawData *dd)
{
EEVEE_LightProbeEngineData *ped = (EEVEE_LightProbeEngineData *)dd;
ped->need_update = false;
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
{
if (ob->type != OB_LIGHTPROBE) {
return NULL;
}
return (EEVEE_LightProbeEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LIGHTPROBE);
return (EEVEE_LightProbeEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LightProbeEngineData),
eevee_lightprobe_data_init,
NULL);
}
/* Light data. */
static void eevee_light_data_init(DrawData *dd)
{
EEVEE_LightEngineData *led = (EEVEE_LightEngineData *)dd;
led->need_update = true;
}
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob)
{
if (ob->type != OB_LAMP) {
return NULL;
}
return (EEVEE_LightEngineData *)DRW_drawdata_get(&ob->id, &draw_engine_eevee_type);
}
EEVEE_LightEngineData *EEVEE_light_data_ensure(Object *ob)
{
BLI_assert(ob->type == OB_LAMP);
return (EEVEE_LightEngineData *)DRW_drawdata_ensure(&ob->id,
&draw_engine_eevee_type,
sizeof(EEVEE_LightEngineData),
eevee_light_data_init,
NULL);
}
/* World data. */
static void eevee_world_data_init(DrawData *dd)
{
EEVEE_WorldEngineData *wed = (EEVEE_WorldEngineData *)dd;
wed->dd.recalc |= 1;
}
EEVEE_WorldEngineData *EEVEE_world_data_get(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_get(&wo->id, &draw_engine_eevee_type);
}
EEVEE_WorldEngineData *EEVEE_world_data_ensure(World *wo)
{
return (EEVEE_WorldEngineData *)DRW_drawdata_ensure(&wo->id,
&draw_engine_eevee_type,
sizeof(EEVEE_WorldEngineData),
eevee_world_data_init,
NULL);
}